Files
PocketMine-MP/src/pocketmine/block/Trapdoor.php
2016-02-22 15:32:07 +08:00

166 lines
3.6 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\block;
use pocketmine\item\Item;
use pocketmine\item\Tool;
use pocketmine\math\AxisAlignedBB;
use pocketmine\level\sound\DoorSound;
use pocketmine\Player;
class Trapdoor extends Transparent{
const MASK_UPPER = 0x04;
const MASK_OPENED = 0x08;
const MASK_SIDE = 0x03;
const MASK_SIDE_SOUTH = 2;
const MASK_SIDE_NORTH = 3;
const MASK_SIDE_EAST = 0;
const MASK_SIDE_WEST = 1;
protected $id = self::TRAPDOOR;
public function __construct($meta = 0){
$this->meta = $meta;
}
public function getName(){
return "Wooden Trapdoor";
}
public function getHardness(){
return 3;
}
public function canBeActivated(){
return true;
}
protected function recalculateBoundingBox(){
$damage = $this->getDamage();
$f = 0.1875;
if(($damage & self::MASK_UPPER) > 0){
$bb = new AxisAlignedBB(
$this->x,
$this->y + 1 - $f,
$this->z,
$this->x + 1,
$this->y + 1,
$this->z + 1
);
}else{
$bb = new AxisAlignedBB(
$this->x,
$this->y,
$this->z,
$this->x + 1,
$this->y + $f,
$this->z + 1
);
}
if(($damage & self::MASK_OPENED) > 0){
if(($damage & 0x03) === self::MASK_SIDE_NORTH){
$bb->setBounds(
$this->x,
$this->y,
$this->z + 1 - $f,
$this->x + 1,
$this->y + 1,
$this->z + 1
);
}elseif(($damage & 0x03) === self::MASK_SIDE_SOUTH){
$bb->setBounds(
$this->x,
$this->y,
$this->z,
$this->x + 1,
$this->y + 1,
$this->z + $f
);
}
if(($damage & 0x03) === self::MASK_SIDE_WEST){
$bb->setBounds(
$this->x + 1 - $f,
$this->y,
$this->z,
$this->x + 1,
$this->y + 1,
$this->z + 1
);
}
if(($damage & 0x03) === self::MASK_SIDE_EAST){
$bb->setBounds(
$this->x,
$this->y,
$this->z,
$this->x + $f,
$this->y + 1,
$this->z + 1
);
}
}
return $bb;
}
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null){
if(($target->isTransparent() === false or $target->getId() === self::SLAB) and $face !== 0 and $face !== 1){
$faces = [
self::SIDE_SOUTH => self::MASK_SIDE_SOUTH,
self::SIDE_NORTH => self::MASK_SIDE_NORTH,
self::SIDE_EAST => self::MASK_SIDE_EAST,
self::SIDE_WEST => self::MASK_SIDE_WEST,
];
echo $face, PHP_EOL, $faces[$face], PHP_EOL;
$this->meta = $faces[$face] & self::MASK_SIDE;
if($fy > 0.5){
$this->meta |= self::MASK_UPPER;
}
$this->getLevel()->setBlock($block, $this, true, true);
return true;
}
return false;
}
public function getDrops(Item $item){
return [
[$this->id, 0, 1],
];
}
public function onActivate(Item $item, Player $player = null){
$this->meta ^= self::MASK_OPENED;
$this->getLevel()->setBlock($this, $this, true);
$this->level->addSound(new DoorSound($this));
return true;
}
public function getToolType(){
return Tool::TYPE_AXE;
}
}