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e2f7d657e8
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Fixed trapdoors
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2016-02-22 15:32:07 +08:00 |
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9501d03552
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FIxed a bug No sound for TrapDoor
missing "use pocketmine\level\sound\DoorSound;"
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2015-09-06 22:59:02 +09:00 |
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a5efd0bdf8
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Added opening sound
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2015-08-11 11:52:08 +02:00 |
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0380e9009a
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Added block break tool type, fixed falling sand, fixed duplicated jungle leaves
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2015-07-27 20:31:55 +02:00 |
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26c9eed82e
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Added all block hardness
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2015-07-27 20:31:55 +02:00 |
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747f7685e7
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Fix formatting issues due to bad IDE settings
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2014-12-07 16:30:04 +01:00 |
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a98da3bab1
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Renamed old getID() calls to getId()
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2014-12-07 15:21:32 +01:00 |
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af82d616c1
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Block creating and property handling rewrite, part2
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2014-12-07 02:20:26 +01:00 |
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a0d4bff385
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Block creating and property handling rewrite, part1
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2014-12-07 01:53:27 +01:00 |
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8601405a88
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Fixed CPU leak
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2014-10-31 21:07:00 +01:00 |
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8f0527832f
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Removed extra AxisAlignedBB generation on Door and Trapdoor
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2014-10-30 22:15:19 +01:00 |
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289bc56b4b
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Blocks now save their bounding box, fixed entity block collision check
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2014-10-29 15:43:23 +01:00 |
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7abf52e615
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Implemented Vector3 List and AxisAlignedBB Pool to decrease object allocation
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2014-10-27 15:39:20 +01:00 |
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1eec333501
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Save block bounding boxes, improves block cache
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2014-10-13 18:38:00 +02:00 |
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ac4b4b08fd
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Fixed Level::setBlock() old calls
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2014-09-05 11:00:13 +02:00 |
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7579cd763a
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Added Trapdoor bounding box
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2014-08-30 23:57:57 +02:00 |
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eab86f5f90
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Replaced array() with []
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2014-08-28 17:04:22 +02:00 |
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c1546aac9c
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Updated Position to use Weak / strong references for Level objects
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2014-05-22 04:14:06 +02:00 |
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dd17652aca
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Fixed wrong paths
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2014-04-01 05:06:12 +02:00 |
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