mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-06 17:59:48 +00:00
- All entity and tile constructors now require a \pocketmine\level\Level instead of a \pocketmine\level\format\Chunk. - Chunk->getProvider() and Chunk->setProvider() have been removed. - Chunk::__construct() has had the $provider parameter removed. - Chunk->unload() has had the unused $save parameter removed. - ChunkEvents now take a Level parameter instead of going through the Chunk API bump to 3.0.0-ALPHA4
137 lines
3.4 KiB
PHP
137 lines
3.4 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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namespace pocketmine\block;
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use pocketmine\item\Item;
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use pocketmine\level\Level;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Vector3;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\nbt\tag\IntTag;
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use pocketmine\nbt\tag\ShortTag;
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use pocketmine\nbt\tag\StringTag;
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use pocketmine\Player;
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use pocketmine\tile\FlowerPot as TileFlowerPot;
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use pocketmine\tile\Tile;
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class FlowerPot extends Flowable{
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const STATE_EMPTY = 0;
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const STATE_FULL = 1;
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protected $id = self::FLOWER_POT_BLOCK;
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public function __construct($meta = 0){
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$this->meta = $meta;
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}
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public function getName(){
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return "Flower Pot Block";
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}
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public function canBeActivated(): bool{
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return true;
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}
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protected function recalculateBoundingBox(){
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return new AxisAlignedBB(
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$this->x + 0.3125,
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$this->y,
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$this->z + 0.3125,
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$this->x + 0.6875,
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$this->y + 0.375,
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$this->z + 0.6875
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);
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}
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public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null){
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if($this->getSide(Vector3::SIDE_DOWN)->isTransparent()){
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return false;
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}
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$this->getLevel()->setBlock($block, $this, true, true);
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$nbt = new CompoundTag("", [
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new StringTag("id", Tile::FLOWER_POT),
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new IntTag("x", $block->x),
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new IntTag("y", $block->y),
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new IntTag("z", $block->z),
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new ShortTag("item", 0),
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new IntTag("mData", 0),
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]);
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if($item->hasCustomBlockData()){
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foreach($item->getCustomBlockData() as $key => $v){
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$nbt->{$key} = $v;
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}
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}
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Tile::createTile(Tile::FLOWER_POT, $this->getLevel(), $nbt);
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return true;
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}
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public function onUpdate($type){
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if($type === Level::BLOCK_UPDATE_NORMAL){
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if($this->getSide(0)->isTransparent() === true){
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$this->getLevel()->useBreakOn($this);
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return Level::BLOCK_UPDATE_NORMAL;
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}
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}
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return false;
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}
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public function onActivate(Item $item, Player $player = null){
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$pot = $this->getLevel()->getTile($this);
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if(!($pot instanceof TileFlowerPot)){
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return false;
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}
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if(!$pot->canAddItem($item)){
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return true;
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}
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$this->setDamage(self::STATE_FULL); //specific damage value is unnecessary, it just needs to be non-zero to show an item.
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$this->getLevel()->setBlock($this, $this, true, false);
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$pot->setItem($item);
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if($player instanceof Player){
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if($player->isSurvival()){
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$item->setCount($item->getCount() - 1);
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$player->getInventory()->setItemInHand($item->getCount() > 0 ? $item : Item::get(Item::AIR));
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}
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}
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return true;
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}
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public function getDrops(Item $item){
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$items = [[Item::FLOWER_POT, 0, 1]];
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$tile = $this->getLevel()->getTile($this);
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if($tile instanceof TileFlowerPot){
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if(($item = $tile->getItem())->getId() !== Item::AIR){
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$items[] = [$item->getId(), $item->getDamage(), 1];
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}
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}
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return $items;
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}
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} |