mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-07-30 14:38:36 +00:00
the vast majority of blocks don't need this cache erasing, so it's costing performance for no good reason.
180 lines
5.0 KiB
PHP
180 lines
5.0 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\block\utils\HorizontalFacingTrait;
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use pocketmine\block\utils\SupportType;
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use pocketmine\data\runtime\RuntimeDataDescriber;
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use pocketmine\item\Item;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\player\Player;
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use pocketmine\world\BlockTransaction;
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use pocketmine\world\sound\DoorSound;
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class Door extends Transparent{
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use HorizontalFacingTrait;
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protected bool $top = false;
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protected bool $hingeRight = false;
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protected bool $open = false;
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protected function describeBlockOnlyState(RuntimeDataDescriber $w) : void{
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$w->horizontalFacing($this->facing);
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$w->bool($this->top);
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$w->bool($this->hingeRight);
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$w->bool($this->open);
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}
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public function readStateFromWorld() : Block{
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parent::readStateFromWorld();
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$this->collisionBoxes = null;
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//copy door properties from other half
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$other = $this->getSide($this->top ? Facing::DOWN : Facing::UP);
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if($other instanceof Door && $other->hasSameTypeId($this)){
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if($this->top){
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$this->facing = $other->facing;
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$this->open = $other->open;
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}else{
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$this->hingeRight = $other->hingeRight;
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}
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}
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return $this;
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}
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public function isTop() : bool{ return $this->top; }
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/** @return $this */
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public function setTop(bool $top) : self{
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$this->top = $top;
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return $this;
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}
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public function isHingeRight() : bool{ return $this->hingeRight; }
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/** @return $this */
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public function setHingeRight(bool $hingeRight) : self{
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$this->hingeRight = $hingeRight;
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return $this;
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}
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public function isOpen() : bool{ return $this->open; }
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/** @return $this */
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public function setOpen(bool $open) : self{
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$this->open = $open;
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return $this;
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}
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public function isSolid() : bool{
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return false;
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}
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/**
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* @return AxisAlignedBB[]
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*/
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protected function recalculateCollisionBoxes() : array{
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//TODO: doors are 0.1825 blocks thick, instead of 0.1875 like JE (https://bugs.mojang.com/browse/MCPE-19214)
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return [AxisAlignedBB::one()->trim($this->open ? Facing::rotateY($this->facing, !$this->hingeRight) : $this->facing, 327 / 400)];
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}
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public function getSupportType(int $facing) : SupportType{
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return SupportType::NONE;
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}
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public function onNearbyBlockChange() : void{
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if(!$this->canBeSupportedAt($this) && !$this->getSide(Facing::DOWN) instanceof Door){ //Replace with common break method
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$this->position->getWorld()->useBreakOn($this->position); //this will delete both halves if they exist
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}
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}
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public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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if($face === Facing::UP){
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$blockUp = $this->getSide(Facing::UP);
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if(!$blockUp->canBeReplaced() || !$this->canBeSupportedAt($blockReplace)){
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return false;
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}
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if($player !== null){
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$this->facing = $player->getHorizontalFacing();
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}
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$next = $this->getSide(Facing::rotateY($this->facing, false));
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$next2 = $this->getSide(Facing::rotateY($this->facing, true));
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if($next->hasSameTypeId($this) || (!$next2->isTransparent() && $next->isTransparent())){ //Door hinge
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$this->hingeRight = true;
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}
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$topHalf = clone $this;
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$topHalf->top = true;
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$tx->addBlock($blockReplace->position, $this)->addBlock($blockUp->position, $topHalf);
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return true;
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}
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return false;
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}
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public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null, array &$returnedItems = []) : bool{
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$this->open = !$this->open;
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$other = $this->getSide($this->top ? Facing::DOWN : Facing::UP);
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$world = $this->position->getWorld();
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if($other instanceof Door && $other->hasSameTypeId($this)){
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$other->open = $this->open;
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$world->setBlock($other->position, $other);
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}
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$world->setBlock($this->position, $this);
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$world->addSound($this->position, new DoorSound());
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return true;
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}
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public function getDrops(Item $item) : array{
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if(!$this->top){
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return parent::getDrops($item);
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}
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return [];
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}
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public function getAffectedBlocks() : array{
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$other = $this->getSide($this->top ? Facing::DOWN : Facing::UP);
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if($other->hasSameTypeId($this)){
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return [$this, $other];
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}
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return parent::getAffectedBlocks();
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}
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private function canBeSupportedAt(Block $block) : bool{
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return $block->getAdjacentSupportType(Facing::DOWN)->hasEdgeSupport();
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}
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}
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