horizontalFacing($this->facing); $w->bool($this->top); $w->bool($this->hingeRight); $w->bool($this->open); } public function readStateFromWorld() : Block{ parent::readStateFromWorld(); $this->collisionBoxes = null; //copy door properties from other half $other = $this->getSide($this->top ? Facing::DOWN : Facing::UP); if($other instanceof Door && $other->hasSameTypeId($this)){ if($this->top){ $this->facing = $other->facing; $this->open = $other->open; }else{ $this->hingeRight = $other->hingeRight; } } return $this; } public function isTop() : bool{ return $this->top; } /** @return $this */ public function setTop(bool $top) : self{ $this->top = $top; return $this; } public function isHingeRight() : bool{ return $this->hingeRight; } /** @return $this */ public function setHingeRight(bool $hingeRight) : self{ $this->hingeRight = $hingeRight; return $this; } public function isOpen() : bool{ return $this->open; } /** @return $this */ public function setOpen(bool $open) : self{ $this->open = $open; return $this; } public function isSolid() : bool{ return false; } /** * @return AxisAlignedBB[] */ protected function recalculateCollisionBoxes() : array{ //TODO: doors are 0.1825 blocks thick, instead of 0.1875 like JE (https://bugs.mojang.com/browse/MCPE-19214) return [AxisAlignedBB::one()->trim($this->open ? Facing::rotateY($this->facing, !$this->hingeRight) : $this->facing, 327 / 400)]; } public function getSupportType(int $facing) : SupportType{ return SupportType::NONE; } public function onNearbyBlockChange() : void{ if(!$this->canBeSupportedAt($this) && !$this->getSide(Facing::DOWN) instanceof Door){ //Replace with common break method $this->position->getWorld()->useBreakOn($this->position); //this will delete both halves if they exist } } public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{ if($face === Facing::UP){ $blockUp = $this->getSide(Facing::UP); if(!$blockUp->canBeReplaced() || !$this->canBeSupportedAt($blockReplace)){ return false; } if($player !== null){ $this->facing = $player->getHorizontalFacing(); } $next = $this->getSide(Facing::rotateY($this->facing, false)); $next2 = $this->getSide(Facing::rotateY($this->facing, true)); if($next->hasSameTypeId($this) || (!$next2->isTransparent() && $next->isTransparent())){ //Door hinge $this->hingeRight = true; } $topHalf = clone $this; $topHalf->top = true; $tx->addBlock($blockReplace->position, $this)->addBlock($blockUp->position, $topHalf); return true; } return false; } public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null, array &$returnedItems = []) : bool{ $this->open = !$this->open; $other = $this->getSide($this->top ? Facing::DOWN : Facing::UP); $world = $this->position->getWorld(); if($other instanceof Door && $other->hasSameTypeId($this)){ $other->open = $this->open; $world->setBlock($other->position, $other); } $world->setBlock($this->position, $this); $world->addSound($this->position, new DoorSound()); return true; } public function getDrops(Item $item) : array{ if(!$this->top){ return parent::getDrops($item); } return []; } public function getAffectedBlocks() : array{ $other = $this->getSide($this->top ? Facing::DOWN : Facing::UP); if($other->hasSameTypeId($this)){ return [$this, $other]; } return parent::getAffectedBlocks(); } private function canBeSupportedAt(Block $block) : bool{ return $block->getAdjacentSupportType(Facing::DOWN)->hasEdgeSupport(); } }