PocketMine-MP/src/pocketmine/item/PaintingItem.php
Dylan K. Taylor c7f8796136
Implemented Paintings (#2073)
This supports vanilla placement of paintings, with overlap and collision checking.
Paintings are removed when a block is placed inside them or if any of their supporting blocks are removed.

As per vanilla, a random painting is chosen from the largest subset that will fit into the given space.
2018-03-07 09:03:30 +00:00

106 lines
3.2 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\item;
use pocketmine\block\Block;
use pocketmine\entity\Entity;
use pocketmine\entity\object\Painting;
use pocketmine\entity\object\PaintingMotive;
use pocketmine\math\Vector3;
use pocketmine\network\mcpe\protocol\LevelEventPacket;
use pocketmine\Player;
class PaintingItem extends Item{
public function __construct(int $meta = 0){
parent::__construct(self::PAINTING, $meta, "Painting");
}
public function onActivate(Player $player, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector) : bool{
if(!$blockClicked->isTransparent() and $face > 1 and !$blockReplace->isSolid()){
/** @var PaintingMotive[] $motives */
$motives = [];
$totalDimension = 0;
foreach(PaintingMotive::getAll() as $motive){
$currentTotalDimension = $motive->getHeight() + $motive->getWidth();
if($currentTotalDimension < $totalDimension){
continue;
}
if(Painting::canFit($player->level, $blockReplace, $face, true, $motive)){
if($currentTotalDimension > $totalDimension){
$totalDimension = $currentTotalDimension;
/*
* This drops all motive possibilities smaller than this
* We use the total of height + width to allow equal chance of horizontal/vertical paintings
* when there is an L-shape of space available.
*/
$motives = [];
}
$motives[] = $motive;
}
}
if(empty($motives)){ //No space available
return false;
}
/** @var PaintingMotive $motive */
$motive = $motives[array_rand($motives)];
static $directions = [
Vector3::SIDE_SOUTH => 0,
Vector3::SIDE_WEST => 1,
Vector3::SIDE_NORTH => 2,
Vector3::SIDE_EAST => 3
];
$direction = $directions[$face] ?? -1;
if($direction === -1){
return false;
}
$nbt = Entity::createBaseNBT($blockReplace, null, $direction * 90, 0);
$nbt->setByte("Direction", $direction);
$nbt->setString("Motive", $motive->getName());
$nbt->setInt("TileX", $blockClicked->getFloorX());
$nbt->setInt("TileY", $blockClicked->getFloorY());
$nbt->setInt("TileZ", $blockClicked->getFloorZ());
$entity = Entity::createEntity("Painting", $blockReplace->getLevel(), $nbt);
if($entity instanceof Entity){
--$this->count;
$entity->spawnToAll();
$player->getLevel()->broadcastLevelEvent($blockReplace->add(0.5, 0.5, 0.5), LevelEventPacket::EVENT_SOUND_ITEMFRAME_PLACE); //item frame and painting have the same sound
return true;
}
}
return false;
}
}