mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-07-18 17:11:28 +00:00
this will allow more stuff to be passed via the constructor without having to change dozens of classes to do it.
77 lines
2.1 KiB
PHP
77 lines
2.1 KiB
PHP
<?php
|
|
|
|
/*
|
|
*
|
|
* ____ _ _ __ __ _ __ __ ____
|
|
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
|
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
|
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
|
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU Lesser General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* @author PocketMine Team
|
|
* @link http://www.pocketmine.net/
|
|
*
|
|
*
|
|
*/
|
|
|
|
declare(strict_types=1);
|
|
|
|
namespace pocketmine\block;
|
|
|
|
use pocketmine\block\utils\ColoredTrait;
|
|
use pocketmine\block\utils\DyeColor;
|
|
use pocketmine\item\Item;
|
|
use pocketmine\math\AxisAlignedBB;
|
|
use pocketmine\math\Facing;
|
|
use pocketmine\math\Vector3;
|
|
use pocketmine\player\Player;
|
|
use pocketmine\world\BlockTransaction;
|
|
|
|
class Carpet extends Flowable{
|
|
use ColoredTrait;
|
|
|
|
public function __construct(BlockIdentifier $idInfo, string $name, BlockTypeInfo $typeInfo){
|
|
$this->color = DyeColor::WHITE();
|
|
parent::__construct($idInfo, $name, $typeInfo);
|
|
}
|
|
|
|
public function isSolid() : bool{
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* @return AxisAlignedBB[]
|
|
*/
|
|
protected function recalculateCollisionBoxes() : array{
|
|
return [AxisAlignedBB::one()->trim(Facing::UP, 15 / 16)];
|
|
}
|
|
|
|
public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
|
|
$down = $this->getSide(Facing::DOWN);
|
|
if($down->getTypeId() !== BlockTypeIds::AIR){
|
|
return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public function onNearbyBlockChange() : void{
|
|
if($this->getSide(Facing::DOWN)->getTypeId() === BlockTypeIds::AIR){
|
|
$this->position->getWorld()->useBreakOn($this->position);
|
|
}
|
|
}
|
|
|
|
public function getFlameEncouragement() : int{
|
|
return 30;
|
|
}
|
|
|
|
public function getFlammability() : int{
|
|
return 20;
|
|
}
|
|
}
|