PocketMine-MP/src/pocketmine/network/mcpe/RakLibInterface.php

248 lines
7.2 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\network\mcpe;
use pocketmine\event\player\PlayerCreationEvent;
use pocketmine\network\AdvancedSourceInterface;
use pocketmine\network\mcpe\protocol\BatchPacket;
use pocketmine\network\mcpe\protocol\DataPacket;
use pocketmine\network\mcpe\protocol\PacketPool;
use pocketmine\network\mcpe\protocol\ProtocolInfo;
use pocketmine\network\Network;
use pocketmine\Player;
use pocketmine\Server;
use raklib\protocol\EncapsulatedPacket;
use raklib\protocol\PacketReliability;
use raklib\RakLib;
use raklib\server\RakLibServer;
use raklib\server\ServerHandler;
use raklib\server\ServerInstance;
class RakLibInterface implements ServerInstance, AdvancedSourceInterface{
/** @var Server */
private $server;
/** @var Network */
private $network;
/** @var RakLibServer */
private $rakLib;
/** @var Player[] */
private $players = [];
/** @var string[] */
private $identifiers;
/** @var int[] */
private $identifiersACK = [];
/** @var ServerHandler */
private $interface;
public function __construct(Server $server){
$this->server = $server;
$this->identifiers = [];
$this->rakLib = new RakLibServer($this->server->getLogger(), $this->server->getLoader(), $this->server->getPort(), $this->server->getIp() === "" ? "0.0.0.0" : $this->server->getIp());
$this->interface = new ServerHandler($this->rakLib, $this);
}
public function setNetwork(Network $network){
$this->network = $network;
}
public function process(){
$work = false;
if($this->interface->handlePacket()){
$work = true;
while($this->interface->handlePacket()){
}
}
if(!$this->rakLib->isRunning() and !$this->rakLib->isShutdown()){
$this->network->unregisterInterface($this);
throw new \Exception("RakLib Thread crashed");
}
return $work;
}
public function closeSession($identifier, $reason){
if(isset($this->players[$identifier])){
$player = $this->players[$identifier];
unset($this->identifiers[spl_object_hash($player)]);
unset($this->players[$identifier]);
unset($this->identifiersACK[$identifier]);
$player->close($player->getLeaveMessage(), $reason);
}
}
public function close(Player $player, $reason = "unknown reason"){
if(isset($this->identifiers[$h = spl_object_hash($player)])){
unset($this->players[$this->identifiers[$h]]);
unset($this->identifiersACK[$this->identifiers[$h]]);
$this->interface->closeSession($this->identifiers[$h], $reason);
unset($this->identifiers[$h]);
}
}
public function shutdown(){
$this->interface->shutdown();
}
public function emergencyShutdown(){
$this->interface->emergencyShutdown();
}
public function openSession($identifier, $address, $port, $clientID){
$ev = new PlayerCreationEvent($this, Player::class, Player::class, null, $address, $port);
$this->server->getPluginManager()->callEvent($ev);
$class = $ev->getPlayerClass();
$player = new $class($this, $ev->getClientId(), $ev->getAddress(), $ev->getPort());
$this->players[$identifier] = $player;
$this->identifiersACK[$identifier] = 0;
$this->identifiers[spl_object_hash($player)] = $identifier;
$this->server->addPlayer($identifier, $player);
}
public function handleEncapsulated($identifier, EncapsulatedPacket $packet, $flags){
if(isset($this->players[$identifier])){
try{
if($packet->buffer !== ""){
$pk = $this->getPacket($packet->buffer);
$this->players[$identifier]->handleDataPacket($pk);
}
}catch(\Throwable $e){
$logger = $this->server->getLogger();
$logger->debug("Packet " . (isset($pk) ? get_class($pk) : "unknown") . " 0x" . bin2hex($packet->buffer));
$logger->logException($e);
if(isset($this->players[$identifier])){
$this->interface->blockAddress($this->players[$identifier]->getAddress(), 5);
}
}
}
}
public function blockAddress($address, $timeout = 300){
$this->interface->blockAddress($address, $timeout);
}
public function handleRaw($address, $port, $payload){
$this->server->handlePacket($address, $port, $payload);
}
public function sendRawPacket($address, $port, $payload){
$this->interface->sendRaw($address, $port, $payload);
}
public function notifyACK($identifier, $identifierACK){
}
public function setName(string $name){
$info = $this->server->getQueryInformation();
$this->interface->sendOption("name", implode(";",
[
"MCPE",
rtrim(addcslashes($name, ";"), '\\'),
ProtocolInfo::CURRENT_PROTOCOL,
ProtocolInfo::MINECRAFT_VERSION_NETWORK,
$info->getPlayerCount(),
$info->getMaxPlayerCount(),
"0",
$this->server->getName(),
Server::getGamemodeName($this->server->getGamemode())
]) . ";"
);
}
public function setPortCheck($name){
$this->interface->sendOption("portChecking", (bool) $name);
}
public function handleOption($name, $value){
if($name === "bandwidth"){
$v = unserialize($value);
$this->network->addStatistics($v["up"], $v["down"]);
}
}
public function putPacket(Player $player, DataPacket $packet, $needACK = false, $immediate = false){
if(isset($this->identifiers[$h = spl_object_hash($player)])){
$identifier = $this->identifiers[$h];
if(!$packet->isEncoded){
$packet->encode();
$packet->isEncoded = true;
}
if($packet instanceof BatchPacket){
if($needACK){
$pk = new EncapsulatedPacket();
$pk->buffer = $packet->buffer;
$pk->reliability = $immediate ? PacketReliability::RELIABLE : PacketReliability::RELIABLE_ORDERED;
$pk->orderChannel = 0;
if($needACK === true){
$pk->identifierACK = $this->identifiersACK[$identifier]++;
}
}else{
if(!isset($packet->__encapsulatedPacket)){
$packet->__encapsulatedPacket = new CachedEncapsulatedPacket;
$packet->__encapsulatedPacket->identifierACK = null;
$packet->__encapsulatedPacket->buffer = $packet->buffer; // #blameshoghi
$packet->__encapsulatedPacket->reliability = $immediate ? PacketReliability::RELIABLE : PacketReliability::RELIABLE_ORDERED;
$packet->__encapsulatedPacket->orderChannel = 0;
}
$pk = $packet->__encapsulatedPacket;
}
$this->interface->sendEncapsulated($identifier, $pk, ($needACK === true ? RakLib::FLAG_NEED_ACK : 0) | ($immediate === true ? RakLib::PRIORITY_IMMEDIATE : RakLib::PRIORITY_NORMAL));
return $pk->identifierACK;
}else{
$this->server->batchPackets([$player], [$packet], true, $immediate);
return null;
}
}
return null;
}
private function getPacket($buffer){
$pid = ord($buffer{0});
if(($data = PacketPool::getPacketById($pid)) === null){
return null;
}
$data->setBuffer($buffer, 1);
return $data;
}
}