mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-05-23 22:14:41 +00:00
248 lines
7.2 KiB
PHP
248 lines
7.2 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\network\mcpe;
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use pocketmine\event\player\PlayerCreationEvent;
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use pocketmine\network\AdvancedSourceInterface;
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use pocketmine\network\mcpe\protocol\BatchPacket;
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use pocketmine\network\mcpe\protocol\DataPacket;
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use pocketmine\network\mcpe\protocol\PacketPool;
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use pocketmine\network\mcpe\protocol\ProtocolInfo;
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use pocketmine\network\Network;
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use pocketmine\Player;
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use pocketmine\Server;
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use raklib\protocol\EncapsulatedPacket;
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use raklib\protocol\PacketReliability;
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use raklib\RakLib;
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use raklib\server\RakLibServer;
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use raklib\server\ServerHandler;
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use raklib\server\ServerInstance;
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class RakLibInterface implements ServerInstance, AdvancedSourceInterface{
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/** @var Server */
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private $server;
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/** @var Network */
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private $network;
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/** @var RakLibServer */
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private $rakLib;
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/** @var Player[] */
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private $players = [];
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/** @var string[] */
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private $identifiers;
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/** @var int[] */
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private $identifiersACK = [];
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/** @var ServerHandler */
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private $interface;
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public function __construct(Server $server){
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$this->server = $server;
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$this->identifiers = [];
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$this->rakLib = new RakLibServer($this->server->getLogger(), $this->server->getLoader(), $this->server->getPort(), $this->server->getIp() === "" ? "0.0.0.0" : $this->server->getIp());
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$this->interface = new ServerHandler($this->rakLib, $this);
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}
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public function setNetwork(Network $network){
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$this->network = $network;
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}
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public function process(){
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$work = false;
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if($this->interface->handlePacket()){
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$work = true;
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while($this->interface->handlePacket()){
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}
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}
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if(!$this->rakLib->isRunning() and !$this->rakLib->isShutdown()){
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$this->network->unregisterInterface($this);
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throw new \Exception("RakLib Thread crashed");
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}
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return $work;
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}
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public function closeSession($identifier, $reason){
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if(isset($this->players[$identifier])){
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$player = $this->players[$identifier];
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unset($this->identifiers[spl_object_hash($player)]);
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unset($this->players[$identifier]);
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unset($this->identifiersACK[$identifier]);
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$player->close($player->getLeaveMessage(), $reason);
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}
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}
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public function close(Player $player, $reason = "unknown reason"){
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if(isset($this->identifiers[$h = spl_object_hash($player)])){
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unset($this->players[$this->identifiers[$h]]);
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unset($this->identifiersACK[$this->identifiers[$h]]);
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$this->interface->closeSession($this->identifiers[$h], $reason);
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unset($this->identifiers[$h]);
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}
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}
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public function shutdown(){
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$this->interface->shutdown();
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}
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public function emergencyShutdown(){
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$this->interface->emergencyShutdown();
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}
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public function openSession($identifier, $address, $port, $clientID){
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$ev = new PlayerCreationEvent($this, Player::class, Player::class, null, $address, $port);
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$this->server->getPluginManager()->callEvent($ev);
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$class = $ev->getPlayerClass();
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$player = new $class($this, $ev->getClientId(), $ev->getAddress(), $ev->getPort());
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$this->players[$identifier] = $player;
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$this->identifiersACK[$identifier] = 0;
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$this->identifiers[spl_object_hash($player)] = $identifier;
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$this->server->addPlayer($identifier, $player);
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}
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public function handleEncapsulated($identifier, EncapsulatedPacket $packet, $flags){
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if(isset($this->players[$identifier])){
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try{
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if($packet->buffer !== ""){
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$pk = $this->getPacket($packet->buffer);
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$this->players[$identifier]->handleDataPacket($pk);
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}
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}catch(\Throwable $e){
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$logger = $this->server->getLogger();
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$logger->debug("Packet " . (isset($pk) ? get_class($pk) : "unknown") . " 0x" . bin2hex($packet->buffer));
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$logger->logException($e);
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if(isset($this->players[$identifier])){
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$this->interface->blockAddress($this->players[$identifier]->getAddress(), 5);
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}
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}
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}
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}
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public function blockAddress($address, $timeout = 300){
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$this->interface->blockAddress($address, $timeout);
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}
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public function handleRaw($address, $port, $payload){
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$this->server->handlePacket($address, $port, $payload);
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}
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public function sendRawPacket($address, $port, $payload){
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$this->interface->sendRaw($address, $port, $payload);
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}
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public function notifyACK($identifier, $identifierACK){
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}
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public function setName(string $name){
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$info = $this->server->getQueryInformation();
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$this->interface->sendOption("name", implode(";",
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[
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"MCPE",
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rtrim(addcslashes($name, ";"), '\\'),
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ProtocolInfo::CURRENT_PROTOCOL,
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ProtocolInfo::MINECRAFT_VERSION_NETWORK,
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$info->getPlayerCount(),
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$info->getMaxPlayerCount(),
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"0",
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$this->server->getName(),
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Server::getGamemodeName($this->server->getGamemode())
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]) . ";"
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);
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}
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public function setPortCheck($name){
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$this->interface->sendOption("portChecking", (bool) $name);
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}
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public function handleOption($name, $value){
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if($name === "bandwidth"){
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$v = unserialize($value);
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$this->network->addStatistics($v["up"], $v["down"]);
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}
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}
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public function putPacket(Player $player, DataPacket $packet, $needACK = false, $immediate = false){
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if(isset($this->identifiers[$h = spl_object_hash($player)])){
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$identifier = $this->identifiers[$h];
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if(!$packet->isEncoded){
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$packet->encode();
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$packet->isEncoded = true;
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}
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if($packet instanceof BatchPacket){
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if($needACK){
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$pk = new EncapsulatedPacket();
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$pk->buffer = $packet->buffer;
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$pk->reliability = $immediate ? PacketReliability::RELIABLE : PacketReliability::RELIABLE_ORDERED;
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$pk->orderChannel = 0;
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if($needACK === true){
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$pk->identifierACK = $this->identifiersACK[$identifier]++;
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}
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}else{
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if(!isset($packet->__encapsulatedPacket)){
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$packet->__encapsulatedPacket = new CachedEncapsulatedPacket;
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$packet->__encapsulatedPacket->identifierACK = null;
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$packet->__encapsulatedPacket->buffer = $packet->buffer; // #blameshoghi
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$packet->__encapsulatedPacket->reliability = $immediate ? PacketReliability::RELIABLE : PacketReliability::RELIABLE_ORDERED;
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$packet->__encapsulatedPacket->orderChannel = 0;
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}
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$pk = $packet->__encapsulatedPacket;
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}
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$this->interface->sendEncapsulated($identifier, $pk, ($needACK === true ? RakLib::FLAG_NEED_ACK : 0) | ($immediate === true ? RakLib::PRIORITY_IMMEDIATE : RakLib::PRIORITY_NORMAL));
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return $pk->identifierACK;
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}else{
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$this->server->batchPackets([$player], [$packet], true, $immediate);
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return null;
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}
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}
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return null;
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}
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private function getPacket($buffer){
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$pid = ord($buffer{0});
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if(($data = PacketPool::getPacketById($pid)) === null){
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return null;
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}
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$data->setBuffer($buffer, 1);
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return $data;
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}
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}
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