server = $server; $this->identifiers = []; $this->rakLib = new RakLibServer($this->server->getLogger(), $this->server->getLoader(), $this->server->getPort(), $this->server->getIp() === "" ? "0.0.0.0" : $this->server->getIp()); $this->interface = new ServerHandler($this->rakLib, $this); } public function setNetwork(Network $network){ $this->network = $network; } public function process(){ $work = false; if($this->interface->handlePacket()){ $work = true; while($this->interface->handlePacket()){ } } if(!$this->rakLib->isRunning() and !$this->rakLib->isShutdown()){ $this->network->unregisterInterface($this); throw new \Exception("RakLib Thread crashed"); } return $work; } public function closeSession($identifier, $reason){ if(isset($this->players[$identifier])){ $player = $this->players[$identifier]; unset($this->identifiers[spl_object_hash($player)]); unset($this->players[$identifier]); unset($this->identifiersACK[$identifier]); $player->close($player->getLeaveMessage(), $reason); } } public function close(Player $player, $reason = "unknown reason"){ if(isset($this->identifiers[$h = spl_object_hash($player)])){ unset($this->players[$this->identifiers[$h]]); unset($this->identifiersACK[$this->identifiers[$h]]); $this->interface->closeSession($this->identifiers[$h], $reason); unset($this->identifiers[$h]); } } public function shutdown(){ $this->interface->shutdown(); } public function emergencyShutdown(){ $this->interface->emergencyShutdown(); } public function openSession($identifier, $address, $port, $clientID){ $ev = new PlayerCreationEvent($this, Player::class, Player::class, null, $address, $port); $this->server->getPluginManager()->callEvent($ev); $class = $ev->getPlayerClass(); $player = new $class($this, $ev->getClientId(), $ev->getAddress(), $ev->getPort()); $this->players[$identifier] = $player; $this->identifiersACK[$identifier] = 0; $this->identifiers[spl_object_hash($player)] = $identifier; $this->server->addPlayer($identifier, $player); } public function handleEncapsulated($identifier, EncapsulatedPacket $packet, $flags){ if(isset($this->players[$identifier])){ try{ if($packet->buffer !== ""){ $pk = $this->getPacket($packet->buffer); $this->players[$identifier]->handleDataPacket($pk); } }catch(\Throwable $e){ $logger = $this->server->getLogger(); $logger->debug("Packet " . (isset($pk) ? get_class($pk) : "unknown") . " 0x" . bin2hex($packet->buffer)); $logger->logException($e); if(isset($this->players[$identifier])){ $this->interface->blockAddress($this->players[$identifier]->getAddress(), 5); } } } } public function blockAddress($address, $timeout = 300){ $this->interface->blockAddress($address, $timeout); } public function handleRaw($address, $port, $payload){ $this->server->handlePacket($address, $port, $payload); } public function sendRawPacket($address, $port, $payload){ $this->interface->sendRaw($address, $port, $payload); } public function notifyACK($identifier, $identifierACK){ } public function setName(string $name){ $info = $this->server->getQueryInformation(); $this->interface->sendOption("name", implode(";", [ "MCPE", rtrim(addcslashes($name, ";"), '\\'), ProtocolInfo::CURRENT_PROTOCOL, ProtocolInfo::MINECRAFT_VERSION_NETWORK, $info->getPlayerCount(), $info->getMaxPlayerCount(), "0", $this->server->getName(), Server::getGamemodeName($this->server->getGamemode()) ]) . ";" ); } public function setPortCheck($name){ $this->interface->sendOption("portChecking", (bool) $name); } public function handleOption($name, $value){ if($name === "bandwidth"){ $v = unserialize($value); $this->network->addStatistics($v["up"], $v["down"]); } } public function putPacket(Player $player, DataPacket $packet, $needACK = false, $immediate = false){ if(isset($this->identifiers[$h = spl_object_hash($player)])){ $identifier = $this->identifiers[$h]; if(!$packet->isEncoded){ $packet->encode(); $packet->isEncoded = true; } if($packet instanceof BatchPacket){ if($needACK){ $pk = new EncapsulatedPacket(); $pk->buffer = $packet->buffer; $pk->reliability = $immediate ? PacketReliability::RELIABLE : PacketReliability::RELIABLE_ORDERED; $pk->orderChannel = 0; if($needACK === true){ $pk->identifierACK = $this->identifiersACK[$identifier]++; } }else{ if(!isset($packet->__encapsulatedPacket)){ $packet->__encapsulatedPacket = new CachedEncapsulatedPacket; $packet->__encapsulatedPacket->identifierACK = null; $packet->__encapsulatedPacket->buffer = $packet->buffer; // #blameshoghi $packet->__encapsulatedPacket->reliability = $immediate ? PacketReliability::RELIABLE : PacketReliability::RELIABLE_ORDERED; $packet->__encapsulatedPacket->orderChannel = 0; } $pk = $packet->__encapsulatedPacket; } $this->interface->sendEncapsulated($identifier, $pk, ($needACK === true ? RakLib::FLAG_NEED_ACK : 0) | ($immediate === true ? RakLib::PRIORITY_IMMEDIATE : RakLib::PRIORITY_NORMAL)); return $pk->identifierACK; }else{ $this->server->batchPackets([$player], [$packet], true, $immediate); return null; } } return null; } private function getPacket($buffer){ $pid = ord($buffer{0}); if(($data = PacketPool::getPacketById($pid)) === null){ return null; } $data->setBuffer($buffer, 1); return $data; } }