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30df0c2418
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Refactor a bunch of network-related things for easier auto-generation of protocol stuff
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2017-07-12 16:32:39 +01:00 |
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be7e97e0bb
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Fixed server ping responses showing up in the wrong entries on the client
Seems it doesn't like negative numbers
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2017-07-11 09:28:50 +01:00 |
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409fc282d2
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Cleaned up ping response and added missing fields (#1114)
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2017-07-04 11:17:47 +01:00 |
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789df942b6
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Don't try to order packets sent with immediate priority, fixes #1026
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2017-06-11 13:04:43 +01:00 |
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51b0673b4b
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Bite the bullet and enable strict types on everything
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2017-06-07 12:53:16 +01:00 |
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77b1b565a4
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Stop silently blocking people
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2017-05-19 12:11:40 +01:00 |
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be631ad6f7
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Fixed disconnects properly
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2017-04-21 20:31:47 +01:00 |
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e47c7ea55f
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A bunch of really dirty hacks to get 1.1.0.0 working
Mojang: once again, what the hell have you done.
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2017-04-01 19:18:15 +01:00 |
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f75cc93160
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HOW did nobody notice this?!
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2017-04-01 14:08:02 +01:00 |
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6ba4a8fe5c
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Moved batch packet handling into BatchPacket->handle(), fixed data packet receive timings to include MCPE packet decode time
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2017-03-20 10:26:53 +00:00 |
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9c350dbe47
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Fixed DataPacketReceiveEvent, fixed packet receive timings, gave Player->handleDataPacket() a new use
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2017-03-19 21:50:09 +00:00 |
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005c2419e9
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Fixed batched packets being encoded twice
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2017-03-08 20:29:14 +00:00 |
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ea0f291cb5
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Added class method DataPacket->canBeBatched()
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2017-03-08 20:28:40 +00:00 |
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56990eb28b
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MCPE protocol gets its own namespace
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2017-03-08 20:28:39 +00:00 |
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