Commit Graph

14 Commits

Author SHA1 Message Date
30df0c2418 Refactor a bunch of network-related things for easier auto-generation of protocol stuff 2017-07-12 16:32:39 +01:00
be7e97e0bb Fixed server ping responses showing up in the wrong entries on the client
Seems it doesn't like negative numbers
2017-07-11 09:28:50 +01:00
409fc282d2 Cleaned up ping response and added missing fields (#1114) 2017-07-04 11:17:47 +01:00
789df942b6 Don't try to order packets sent with immediate priority, fixes #1026 2017-06-11 13:04:43 +01:00
51b0673b4b Bite the bullet and enable strict types on everything 2017-06-07 12:53:16 +01:00
77b1b565a4 Stop silently blocking people 2017-05-19 12:11:40 +01:00
be631ad6f7 Fixed disconnects properly 2017-04-21 20:31:47 +01:00
e47c7ea55f A bunch of really dirty hacks to get 1.1.0.0 working
Mojang: once again, what the hell have you done.
2017-04-01 19:18:15 +01:00
f75cc93160 HOW did nobody notice this?! 2017-04-01 14:08:02 +01:00
6ba4a8fe5c Moved batch packet handling into BatchPacket->handle(), fixed data packet receive timings to include MCPE packet decode time 2017-03-20 10:26:53 +00:00
9c350dbe47 Fixed DataPacketReceiveEvent, fixed packet receive timings, gave Player->handleDataPacket() a new use 2017-03-19 21:50:09 +00:00
005c2419e9 Fixed batched packets being encoded twice 2017-03-08 20:29:14 +00:00
ea0f291cb5 Added class method DataPacket->canBeBatched() 2017-03-08 20:28:40 +00:00
56990eb28b MCPE protocol gets its own namespace 2017-03-08 20:28:39 +00:00