Dylan K. Taylor 3bb53658da Do not allow remote clients to spawn themselves before we're ready
this would have allowed clients to send SetLocalPlayerAsInitializedPacket at any time during the spawn sequence, which would have caused undefined behaviour around spawning logic.
2020-05-20 11:09:27 +01:00
2017-06-25 14:15:34 +01:00
2019-12-03 20:00:08 +00:00
2020-02-01 22:14:53 +00:00
2012-12-07 02:24:55 +01:00
2020-05-18 20:33:22 +01:00
2020-04-30 17:34:13 +01:00


A highly customisable, open source server software for Minecraft: Bedrock Edition written in PHP

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This project is licensed under LGPL-3.0. Please see the LICENSE file for details.

pmmp/PocketMine are not affiliated with Mojang. All brands and trademarks belong to their respective owners. PocketMine-MP is not a Mojang-approved software, nor is it associated with Mojang.

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