Dylan K. Taylor 3bb53658da Do not allow remote clients to spawn themselves before we're ready
this would have allowed clients to send SetLocalPlayerAsInitializedPacket at any time during the spawn sequence, which would have caused undefined behaviour around spawning logic.
2020-05-20 11:09:27 +01:00
..
2020-05-19 21:32:44 +01:00
2020-01-22 11:55:03 +00:00
2020-05-19 21:32:44 +01:00
2020-02-07 18:13:55 +00:00
2020-02-07 18:13:55 +00:00
2020-05-19 18:33:16 +01:00
2020-03-10 13:05:37 +00:00
2020-03-10 13:05:37 +00:00
2020-03-10 13:05:37 +00:00