17210 Commits

Author SHA1 Message Date
Dylan K. Taylor
d0d263191d
Fix build 2023-05-02 14:21:33 +01:00
Dylan K. Taylor
3366e1084b
LightUpdate: squeeze 10-15% more performance out of propagation
we can use SubChunkExplorerStatus to decide whether or not to update the local light array reference.

We also dereference some properties into local variables, because dereferencing properties is slow. Indirect property dereferences add an extra performance penalty for every layer.
2023-05-02 14:05:55 +01:00
Dylan K. Taylor
d0b9234841
SkyLightUpdate: deal with effective light during initial node discovery
this allows the propagation stage to ignore effective light, which allows for further optimisations.
2023-05-01 22:29:31 +01:00
Dylan K. Taylor
d80f65ae7c
BedrockWorldData: do not load worlds with a newer NetworkVersion than we support
often, protocol updates are done without consideration for the current world format version. We don't want to require the world support to be updated at the same time, since this might delay updates.
2023-05-01 17:53:08 +01:00
Dylan K. Taylor
096daef0d0
World: added setDisplayName()
this is an obvious use case, and I'm not really sure why it wasn't supported sooner.
2023-05-01 16:29:07 +01:00
Dylan K. Taylor
29694c19af
BlockStateUpgradeSchemaUtils: Use independent suffixes for each property mapping list 2023-05-01 14:46:30 +01:00
Dylan K. Taylor
b3e94ef1dc
Chunk: update documentation 2023-05-01 14:46:30 +01:00
Lee Siu San
f04151dbe6
README: next-major branch was renamed (#5731)
[ci skip]
2023-05-01 14:08:20 +01:00
dependabot[bot]
5dcd8bf289
Bump symfony/filesystem from 5.4.21 to 5.4.23 (#5730)
Bumps [symfony/filesystem](https://github.com/symfony/filesystem) from 5.4.21 to 5.4.23.
- [Release notes](https://github.com/symfony/filesystem/releases)
- [Changelog](https://github.com/symfony/filesystem/blob/6.2/CHANGELOG.md)
- [Commits](https://github.com/symfony/filesystem/compare/v5.4.21...v5.4.23)

---
updated-dependencies:
- dependency-name: symfony/filesystem
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-05-01 13:30:02 +01:00
kenzeve
17fe894229
TypeConverter: fixed crash on unknown blockitems (#5729)
morton2d_encode is 64-bit function when NBT int tag is 32-bit only, resulting in crash
2023-04-30 12:11:07 +01:00
Dylan K. Taylor
728e0bc869
tools/generate-blockstate-upgrade-schema: allow multi-ID remaps to be processed as regular states if their ID didn't change
this allows remappedStates to only deal with stuff that has a different ID, which reduced the size of the 1.12 -> 1.13 schema quite nicely.
2023-04-28 20:58:18 +01:00
Dylan K. Taylor
a1d44de487
Added support for compressing blockstate remaps using copiedState
this significantly reduces the size of schemas when state remaps are used (see pmmp/BedrockBlockUpgradeSchema@85b83b360e).

in addition, this will likely offer a substantial performance and memory saving when walls get flattened, which will eventually happen.
2023-04-28 20:35:37 +01:00
Dylan K. Taylor
263e1e9950
Fixed bogus test expectations 2023-04-28 20:05:51 +01:00
Dylan K. Taylor
2121152b76
Fix CS 2023-04-28 20:03:53 +01:00
Dylan K. Taylor
a1cd1d7433
... 2023-04-28 19:35:03 +01:00
Dylan K. Taylor
04aabaee5e
Fix CS 2023-04-28 19:31:08 +01:00
Dylan K. Taylor
75410a5412
BlockStateUpgradeSchemaUtils: sort data before emitting JSON
this makes it easier to see what's changing, as well as making the order stable across multiple regenerations.
2023-04-28 19:31:00 +01:00
Dylan K. Taylor
e2108557ab
BlockStateUpgrader: make sure the returned state always has an updated version ID
PM itself doesn't require this, but it's useful for tools to know whether to upgrade the schema again (e.g. in testing scenarios).
2023-04-28 17:26:19 +01:00
Dylan K. Taylor
ff8301b86c
BlockStateData: fixed outdated version ID 2023-04-28 17:23:32 +01:00
Dylan K. Taylor
869c836e2d
BlockStateUpgradeSchemaUtils: ensure that remapped values are generated in a consistent order
this uses lexical order, which isn't ideal for numeric values (1, 10, 2, etc), but it's good enough to ensure that the order is stable.
2023-04-28 17:12:52 +01:00
Dylan K. Taylor
b70ff32548
ItemTranslator: Fixed log items not displaying correctly on the client
closes #5724

this uses a (potentially bogus) assumption that the lowest mapped meta value associated with an ID is valid. I don't want to break this during a patch release, and this works for now.

In the future it would probably make more sense to bypass ItemTranslator entirely, and rely solely on the blockstate returned by RuntimeBlockMapping to fetch the correct ID. This is similar to how we serialize items for saving on disk in PM5.
2023-04-28 13:54:40 +01:00
Dylan K. Taylor
73bf5d4b29
DoubleChestInventory: specialize isSlotEmpty() and getMatchingItemCount() 2023-04-27 21:17:55 +01:00
Dylan K. Taylor
eb136e60c8
BaseInventory: added getMatchingItemCount() helper
this eliminates the performance issues described by #5719.
closes #5719

we may want to consider exposing a public API for this in the future, since it might be useful for plugins.
2023-04-27 21:08:35 +01:00
Dylan K. Taylor
4228880509
BaseInventory: change dumb variable names in internalAddItem() 2023-04-27 20:29:02 +01:00
Dylan K. Taylor
709d874204
BaseInventory: clean up max stack size handling
we can safely assume that:
- the inventory's max stack size won't change during the operation
- two items which stack together have the same max stack size
- the item's max stack size won't change during the operation
2023-04-27 20:27:05 +01:00
Dylan T
07dc10d6e6
World: improve performance of tickChunks() selection process (#5721)
Since light population is required to make a chunk tickable, a chunk may not be tickable for some time if the async workers get backlogged.
The previous version of this system only cached the eligibility result if the result was a "yes", but we can also track it when it's a "no", rather than rechecking it every tick.

This change should improve performance in factions and similar gamemodes, which involve large maps with sparsely distributed players, where each player likely has an independent, non-overlapping ticking chunk circle.

We also ditch TickingChunkEntry in favour of multiple arrays to track the eligibility states. This allows us to avoid rechecking the (even cached) readiness of potentially thousands of chunks. If there are no ticking chunks to recheck, this reduces the cost of the selection process to zero.
2023-04-27 16:59:29 +01:00
Dylan K. Taylor
7f6269c432
Introduce and use optimised versions of Inventory->isSlotEmpty()
this avoids useless cloning, improving the performance of several functions.
2023-04-27 16:52:52 +01:00
Dylan K. Taylor
194714b448
Merge branch 'stable' into minor-next 2023-04-27 15:37:54 +01:00
Dylan K. Taylor
023460db2c
BaseInventory: fixed internalAddItem() doing useless canStackWith() checks on null items
if the item is null, it's never going to stack with anything given to this function, because addItem() already discards null items.
2023-04-27 14:53:54 +01:00
Dylan K. Taylor
2910ffebf4
4.20.2 is next 2023-04-27 13:31:02 +01:00
Dylan K. Taylor
fea820a99e
Release 4.20.1 4.20.1 2023-04-27 13:31:02 +01:00
Dylan K. Taylor
7c19f14cf5
Fixed up offhand handling for ItemStackRequest, fixes #5723 2023-04-27 13:25:08 +01:00
Dylan K. Taylor
5a54d09869
InventoryManager: verify slot existence in locateWindowAndSlot()
previously, this would happily return invalid slot IDs, potentially leading to a crash.
2023-04-27 13:18:28 +01:00
Dylan K. Taylor
a8dec1adb1
PM5-specific changes for 1.19.80 2023-04-26 23:30:56 +01:00
Dylan K. Taylor
0dca85af44
Merge branch 'minor-next' into major-next 2023-04-26 23:28:27 +01:00
Dylan K. Taylor
4def4d52d9
Merge branch 'stable' into minor-next 2023-04-26 23:22:00 +01:00
Dylan K. Taylor
1d10107024
4.20.1 is next 2023-04-26 23:15:38 +01:00
Dylan K. Taylor
54ae4d0ea2
Release 4.20.0 4.20.0 2023-04-26 23:15:34 +01:00
Dylan K. Taylor
0d21e591d1
Support sign editing UI in 1.19.80, with APIs to allow plugins to use it
this doesn't support editing the rear side of a sign, since the 1.12 format doesn't allow us to represent the rear text, and it would necessitate API breaks to support anyway.

However, we can quite trivially support APIs for the sign GUI, which plugins can use to enable editing signs. PocketMine-MP doesn't currently permit this, since it's currently an experimental feature in 1.20, but plugins can simply use Player->openSignEditor() to mimic it.

This is, however, a byproduct of the fact that APIs needed to be added in order to facilitate the use of OpenSignPacket in 1.19.80.
2023-04-26 22:55:05 +01:00
Dylan K. Taylor
408616723c
Changes for 1.19.80 2023-04-26 22:52:02 +01:00
Dylan K. Taylor
9bfcd39f2a
World: improve type info for getTickingChunks() 2023-04-26 17:06:52 +01:00
Dylan K. Taylor
8102616ff4
Added ticking chunk count to /status
closes #5716
2023-04-26 17:05:31 +01:00
Dylan K. Taylor
b162d688a3
CI: use php-cs-fixer 3.16 2023-04-26 16:05:06 +01:00
Dylan K. Taylor
eb130f2906
Move primary version to PHP 8.1
8.0 is still supported for now, but won't be updated any longer.
2023-04-26 16:03:33 +01:00
Dylan K. Taylor
3b09c3a48a
actions: updated setup-php-action to pmmp/setup-php-action@c7fb29d835 2023-04-26 14:40:39 +01:00
Dylan K. Taylor
87781cff4d
Update GitHub Actions PHP versions 2023-04-26 14:38:40 +01:00
Dylan K. Taylor
db0cf4bb5a
Update composer dependencies 2023-04-26 14:35:05 +01:00
Dylan K. Taylor
a0346fb6d3
Merge branch 'minor-next' into major-next 2023-04-26 14:29:32 +01:00
Dylan K. Taylor
eb4679fefd
Merge remote-tracking branch 'origin/stable' into minor-next 2023-04-26 14:28:29 +01:00
Dylan K. Taylor
a4f2b99ed5
InGamePacketHandler: queue slots for syncing if they appear in requestChangedSlots
this is essentially a prediction without the actual predicted item. We have to sync these regardless of what happens.

fixes #5708
2023-04-24 14:06:29 +01:00