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Since light population is required to make a chunk tickable, a chunk may not be tickable for some time if the async workers get backlogged. The previous version of this system only cached the eligibility result if the result was a "yes", but we can also track it when it's a "no", rather than rechecking it every tick. This change should improve performance in factions and similar gamemodes, which involve large maps with sparsely distributed players, where each player likely has an independent, non-overlapping ticking chunk circle. We also ditch TickingChunkEntry in favour of multiple arrays to track the eligibility states. This allows us to avoid rechecking the (even cached) readiness of potentially thousands of chunks. If there are no ticking chunks to recheck, this reduces the cost of the selection process to zero.
A highly customisable, open source server software for Minecraft: Bedrock Edition written in PHP
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- Building and running from source
- Developer documentation - General documentation for PocketMine-MP plugin developers
- Latest release API documentation - Doxygen API documentation generated for each release
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- ExamplePlugin - Example plugin demonstrating some basic API features
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This project is licensed under LGPL-3.0. Please see the LICENSE file for details.
pmmp/PocketMine are not affiliated with Mojang. All brands and trademarks belong to their respective owners. PocketMine-MP is not a Mojang-approved software, nor is it associated with Mojang.
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