Commit Graph

16600 Commits

Author SHA1 Message Date
61933624d2 NetworkSession: Lift batch limit to 1300 to allow shift-click crafting to work correctly
the theoretical limit for transactions in this case is 64x9 (inputs) + 64x9 (output on crafting grid) + 64 (outputs to main slot) + 64 CraftingEventPackets = 1280.
This is an extreme case which assumes that a recipe could generate up to 64x10 (640) output items per iteration, filling every slot of the output grid, which should never occur in any reasonable circumstances.
2022-12-30 22:11:35 +00:00
0d31b25fba Use str_starts_with and str_contains instead of strpos (#5482) 2022-12-30 21:41:30 +00:00
90beaeaeb4 4.12.4 is next 2022-12-28 21:01:50 +00:00
466f7e98ed Release 4.12.3 4.12.3 2022-12-28 21:01:47 +00:00
59be901efe Fixed unauthenticated sessions taking up player slots 2022-12-28 20:42:33 +00:00
2da9b76452 Added translatable descriptions for permissions 2022-12-27 20:29:38 +00:00
c79806eaf0 NetworkSession: localize session open, close, and player name discovery messages 2022-12-27 20:11:46 +00:00
7ac6bd79a9 Localized remaining disconnection screens (except one or two that should never actually happen) 2022-12-27 20:05:59 +00:00
6b8b7311f0 Support localized disconnect screen messages for PlayerLoginEvent 2022-12-27 18:57:32 +00:00
f173b91ca1 Introduce support for Translatable disconnection messages
this allows localizing disconnection screens (at least, once #4512 has been addressed) and the disconnect reasons shown on the console.

We already had disconnect messages implicitly localized in a few places, so this is just formalizing it.
This does break BC with any code that previously passed translation keys as the disconnect screen message, because they'll no longer be translated (only Translatables will be translatated now).
2022-12-27 18:36:07 +00:00
9796dfd4d9 Fix build 2022-12-27 18:32:22 +00:00
c1ba735c9e Move common protocol disconnection logic to NetworkSession 2022-12-27 18:05:50 +00:00
8fd4918429 Use Filesystem::fileGetContents() in more places 2022-12-25 18:26:53 +00:00
c89df7eb1c Merge remote-tracking branch 'origin/next-minor' into next-major 2022-12-25 18:22:13 +00:00
0d169b4e80 Filesystem: added fileGetContents to reduce ErrorToExceptionHandler boilerplate code 2022-12-25 17:13:51 +00:00
b1c0eae1f6 NetworkSession: tidy up common disconnection logic 2022-12-24 20:36:18 +00:00
80832ff763 NetworkSession: do not send packets to disconnected sessions
this is mostly harmless, since the packets land in a buffer that gets discarded, but we also need to avoid calling DataPacketSendEvent.
2022-12-24 20:12:50 +00:00
f7d0d16eb3 NetworkSession: defer destructive cleanup until the next session tick() call
this fixes crashes when kicking players during PlayerJoinEvent and various other events.
2022-12-24 20:06:00 +00:00
6375139d0b DefaultPermissions: improve readability slightly 2022-12-24 17:47:17 +00:00
a8edb92565 Merge branch 'next-major' of github.com:pmmp/PocketMine-MP into next-major 2022-12-24 17:42:09 +00:00
133884da72 Remove deprecated permissions 2022-12-24 17:41:59 +00:00
b4c7d33388 Implement Medicine (from Education Edition) (#5450) 2022-12-24 17:38:12 +00:00
d37841c214 Merge branch 'next-minor' into next-major 2022-12-24 17:34:37 +00:00
2a81a421f3 Merge branch 'next-minor' into next-major 2022-12-24 17:23:30 +00:00
567bd8abb5 Add .self and .other permissions for gameplay-altering commands (#5470)
I'm not quite sure this is the best way to enable such functionality, but it's already used for some other stuff, so I'm not too worried for now.

This allows the following commands to have their usage limited to self or others:
- /effect
- /enchant
- /gamemode
- /give
- /spawnpoint
- /teleport
- /title

I envision this being useful for creative mode servers, and test servers such as test.pmmp.io.
2022-12-24 17:22:18 +00:00
3d038b28ff SplashPotion: const-ify missed NBT key 2022-12-24 15:19:56 +00:00
0c9b6a6797 DatFilePlayerDataProvider: added documentation 2022-12-23 19:00:45 +00:00
639f089c55 .. 2022-12-23 18:59:36 +00:00
9010b2743c Move player data storage handling behind an interface 2022-12-23 18:58:49 +00:00
4c91c4aaf1 ÂMemoryManager: replace switch with match 2022-12-23 17:36:08 +00:00
f8cc015c51 Merge branch 'next-minor' into next-major 2022-12-23 16:58:59 +00:00
17125ce0e3 Merge branch 'stable' into next-minor 2022-12-23 16:56:54 +00:00
3987ee6cb2 PluginDescription: const-ify plugin.yml parsing keys 2022-12-23 16:11:03 +00:00
51a684c0ea PermissionParser: remove hardcoded default strings in defaultFromString() 2022-12-23 16:03:01 +00:00
43e69041fc PermissionParser: use constants for keys 2022-12-23 16:00:38 +00:00
5d2b0acfc8 GamemodeCommand: report failure if the target's game mode is already the desired game mode
this has irritated me for years.
2022-12-22 18:38:10 +00:00
7d1d62042c attempted fix for GitHub rate limiting php-cs-fixer installation
from https://github.com/shivammathur/setup-php/issues/678#issuecomment-1363128626
2022-12-22 18:13:03 +00:00
2a33c9ed3b Fix PHPStan 2022-12-22 16:53:14 +00:00
b03733442b Move translation flattening logic from Player to NetworkSession
this is network-specific stuff, so it doesn't belong in Player.
2022-12-22 16:51:09 +00:00
9c9929ff39 Player: break cycle between sendMessage() and sendTranslation() 2022-12-22 16:37:36 +00:00
566a8a261f Player: deprecate sendTranslation() in favour of sendMessage() 2022-12-22 16:32:54 +00:00
a9e5f92958 Show death message on death screen (#5386) 2022-12-22 15:36:31 +00:00
17dde140a5 Bump phpstan/phpstan-phpunit from 1.3.2 to 1.3.3 (#5465)
Bumps [phpstan/phpstan-phpunit](https://github.com/phpstan/phpstan-phpunit) from 1.3.2 to 1.3.3.
- [Release notes](https://github.com/phpstan/phpstan-phpunit/releases)
- [Commits](https://github.com/phpstan/phpstan-phpunit/compare/1.3.2...1.3.3)

---
updated-dependencies:
- dependency-name: phpstan/phpstan-phpunit
  dependency-type: direct:development
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2022-12-22 15:23:10 +00:00
b3473960b4 Implemented chain (#5454) 2022-12-22 15:22:04 +00:00
044d35956e 5.0.0-ALPHA7 is next 2022-12-19 22:21:14 +00:00
da4315df05 Release 5.0.0-ALPHA6 5.0.0-ALPHA6 2022-12-19 22:21:13 +00:00
83bfe790fa Prepare 5.0.0-ALPHA6 changelog 2022-12-19 22:18:24 +00:00
ee7d4728d8 World: added cache for isChunkTickable()
this considerably reduces the amount of work done by the function, since it's usually checking the same chunks over and over again.
2022-12-19 21:20:21 +00:00
923dcec4e7 Revert "World: do not refresh ticked chunks list every tick"
This reverts commit aebcfc516f.

this has edge cases in the handling of adjacent chunk locks which I
didn't consider at the time. Once accounting for those edge cases, it
became significantly more complex to the point that I realized this
needed more planning.
2022-12-19 20:57:51 +00:00
1e5597f0d5 World: account for null chunk edge case in tickChunk()
the target chunk may no longer be loaded if it was unloaded during a previous chunk's tick (e.g. during BlockGrowEvent).
Since the parent function iterates over a pre-selected array of chunks, the chunk will still be present in the list even if it's no longer loaded by the time it's reached.
2022-12-19 20:20:52 +00:00