Dylan K. Taylor
8a2ba584ab
Release 4.4.0-BETA1
2022-05-25 16:44:17 +01:00
Dylan K. Taylor
812d5c3f58
Merge branch 'stable' into next-minor
2022-05-24 14:17:53 +01:00
Dylan K. Taylor
38d75f3aab
Player: Be more explicit about not parsing chat messages when messageCounter is zero
...
the length check technically accounts for this, but future readers might not realize this
2022-05-22 16:46:53 +01:00
Dylan K. Taylor
179cac45f5
Merge branch 'stable' into next-minor
2022-05-22 16:21:05 +01:00
Dylan K. Taylor
1591881bf2
4.3.5 is next
2022-05-22 16:12:24 +01:00
Dylan K. Taylor
7bbb2617c8
Release 4.3.4
2022-05-22 16:12:12 +01:00
Dylan K. Taylor
2ec65ba799
ExplosionPrimeEvent: require a positive explosion radius
2022-05-21 23:22:04 +01:00
Dylan K. Taylor
3dd7c09351
Improve documentation of ExplosionPrimeEvent and EntityExplodeEvent
2022-05-21 23:00:34 +01:00
Dylan K. Taylor
afc6e8878d
EntityExplodeEvent: clamp yield in range 0-100
2022-05-21 22:44:45 +01:00
Dylan K. Taylor
7eaf1246a0
Explosion: cap yield at 100%
...
this could overflow if the explosion size is less than 1.
While this currently doesn't have any negative effects, if we decided to support >100% yield, this would cause some issues.
2022-05-21 22:43:26 +01:00
Dylan K. Taylor
645c44ae9c
Explosion: remove unused variables
2022-05-21 22:41:28 +01:00
Dylan K. Taylor
331b05c681
Improve documentation of EntitySpawnEvent and EntityDespawnEvent
2022-05-21 22:11:37 +01:00
IvanCraft623
3abe80184a
Update ItemSpawnEvent doc ( #5059 )
2022-05-21 22:09:21 +01:00
Dylan K. Taylor
7618b13c6e
ItemDespawnEvent: improve documentation
2022-05-21 21:57:14 +01:00
Dylan K. Taylor
351cd4bfd7
Improve documentation of world-related events
2022-05-21 21:46:53 +01:00
Dylan K. Taylor
1154c7c1ab
PlayerQuitEvent: improve documentation
2022-05-21 21:23:13 +01:00
Dylan K. Taylor
4a3e42f82e
PlayerTransferEvent: add documentation
2022-05-21 21:21:51 +01:00
Dylan K. Taylor
8ecf9717d6
PlayerItemHeldEvent: add documentation
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since some nuances of the intended behaviour were previously unclear...
2022-05-21 21:21:13 +01:00
Dylan K. Taylor
3ca80b353b
InventoryTransactionEvent: rewrite documentation
2022-05-21 21:20:11 +01:00
Dylan K. Taylor
7d172e2211
PlayerCommandPreprocessEvent: updated documentation
2022-05-21 21:07:29 +01:00
Dylan K. Taylor
e934e2bd26
PlayerDropItemEvent: updated documentation
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this can be triggered by dropping an item outside of the inventory menu while the inventory window is open.
2022-05-21 21:05:27 +01:00
Dylan K. Taylor
3177d19730
PlayerKickEvent: improved woefully inadequate documentation
2022-05-21 21:03:56 +01:00
Dylan K. Taylor
82104a8251
UpdateNotifyEvent: updated documentation
2022-05-21 20:32:30 +01:00
Dylan K. Taylor
e9a17374d1
Rewrite documentation of CommandEvent
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no wonder people get the idea to use this shit for banning commands ...
2022-05-21 20:29:25 +01:00
Dylan K. Taylor
a31bd19b5a
Deprecated PlayerCommandPreProcessEvent
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to be removed in PM5
see #4284
2022-05-21 20:20:09 +01:00
Dylan K. Taylor
c82dfef9b0
Player: fix weird behaviour when teleporting sleeping players
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closes #4672
2022-05-21 20:08:12 +01:00
Dylan K. Taylor
1181b13b5d
Player: call InventoryCloseEvent after doing the necessary business
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closes #4626
this does change the behaviour of getCurrentWindow() during InventoryCloseEvent, but no one should be using that anyway, since InventoryCloseEvent->getInventory() exists.
2022-05-21 19:23:59 +01:00
Dylan K. Taylor
688be0a404
Server: apply server.properties difficulty to newly generated worlds
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see #5057
jury is out on whether or not this should override difficulty on preexisting worlds, but it's non-controversial that it should apply at least to newly generated worlds.
2022-05-21 18:46:38 +01:00
Dylan K. Taylor
33e6b63fe5
Explosion: remove unused local variable in explodeB()
2022-05-21 17:39:11 +01:00
Dylan K. Taylor
5d92eddc82
InventoryTransaction: provide object ID of failed action for debugging identification
...
closes #3235
2022-05-21 17:35:21 +01:00
Dylan K. Taylor
01b0742bd4
LightUpdate: account for virtual nodes in prepareNodes()
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fixes #3959
2022-05-21 17:07:49 +01:00
TheNewHEROBRINEX
02cf6ae46c
Added PlayerDeathEvent->setKeepXp(), closes #4002 ( #4015 )
2022-05-21 16:41:14 +01:00
Dylan K. Taylor
fcb2ccab99
NetworkSession: Sync all attributes on respawn
2022-05-21 16:22:35 +01:00
Dylan K. Taylor
a38a5c67f1
GiveCommand: show the search term in audit message, instead of the ID
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this is more useful in the longer term.
2022-05-21 15:49:17 +01:00
Dylan K. Taylor
a45a96b3ee
ShulkerBoxInventory: fixed inappropriate usage of BlockLegacyIds when comparing item IDS
2022-05-21 15:40:25 +01:00
Dylan K. Taylor
86efa0aae6
Merge remote-tracking branch 'origin/stable' into next-minor
2022-05-20 17:49:04 +01:00
Covered123
2b84cb7be4
DisablePluginException now can be used to disable plugins ( #4780 )
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closes #2671
2022-05-20 17:01:34 +01:00
ipad54
26df37e6ef
Minecart: fixed max stack size to match vanilla ( #5051 )
2022-05-20 16:57:48 +01:00
Dylan K. Taylor
554f96bc24
InventoryManager: Defer opening new windows to the client until the window close handshake has been completed
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fixes #5021 and probably a bunch of other inventory related glitches
When the server initiates a window close, it does so by sending a ContainerClose to the client, which causes the
client to behave as if it initiated the close itself. It responds by sending a ContainerClose back to the server,
which the server is then expected to respond to.
Sending the client a new window before sending this final response creates buggy behaviour on the client, which
is problematic when switching windows. Therefore, we defer sending any new windows until after the client
responds to our window close instruction, so that we can complete the window handshake correctly.
This is a pile of complicated garbage that only exists because Mojang overengineered the process of opening and
closing inventory windows.
2022-05-20 16:54:15 +01:00
ShockedPlot7560
6482aa7c64
Block: introduce logic for face support types ( #4886 )
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fixes #4856
fixes #458
fixes #4529
fixes #3299
Added API method Block::getSupportType(Facing) : SupportType
Added SupportType enum
fixes torch, lantern, door etc. placement on slabs and upside-down stairs
2022-05-20 15:18:34 +01:00
Dylan K. Taylor
6d941640a9
Merge branch 'stable' into next-minor
2022-05-20 11:14:59 +01:00
Dylan K. Taylor
0ea3861d43
Fixed paintings not working in newly generated worlds
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Paintings would not work unless at least one entity was loaded from disk
(or saved).
2022-05-20 11:13:14 +01:00
Dylan K. Taylor
df3a69dcb7
Modernize private property declarations in Threaded classes
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I previously avoided this due to being unsure of the effects; however, it's clear that we already use typed properties on Threaded things in other places anyway, and the only known issues are with uninit properties, and arrays.
2022-05-17 22:42:18 +01:00
Dylan K. Taylor
d4b7f66e15
Promote some constructors
2022-05-17 22:34:58 +01:00
Dylan K. Taylor
8e767da29e
Modernize some final remaining private property declarations
2022-05-17 21:55:57 +01:00
Dylan K. Taylor
c0b15de504
Modernize private static property declarations
2022-05-17 21:55:16 +01:00
Dylan K. Taylor
1d5430937f
Modernize private property declarations in src/timings
2022-05-17 21:54:45 +01:00
Dylan K. Taylor
9de88aa734
Modernize private property declarations in src/scheduler
2022-05-17 21:53:38 +01:00
Dylan K. Taylor
9e59819f06
Modernize private property declarations in src/resourcepacks
2022-05-17 21:52:07 +01:00
Dylan K. Taylor
c60311617d
Modernize private property declarations in src/plugin
2022-05-17 21:37:45 +01:00