Dylan K. Taylor
2d88058710
Merge branch 'release/3.2' into release/3.3
2018-10-31 18:55:18 +00:00
Dylan K. Taylor
ab48d85c35
Properly deal with anonymous tasks in timings
2018-10-31 18:51:30 +00:00
Dylan K. Taylor
cf43f479df
Server: cleanup setting up of console
2018-10-30 16:59:03 +00:00
Dylan K. Taylor
c143834632
Merge branch 'release/3.3' into release/3.4
2018-10-30 15:43:06 +00:00
Dylan K. Taylor
d9b7a28747
Merge branch 'release/3.2' into release/3.3
2018-10-30 15:42:52 +00:00
Dylan K. Taylor
31ceafa111
Chest: keep inventory better in sync when paired
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should fix #2502
2018-10-30 15:42:44 +00:00
Dylan K. Taylor
a0eb6e23e5
Merge branch 'release/3.3' into release/3.4
2018-10-29 12:42:17 +00:00
Dylan K. Taylor
694d7d4e20
Merge branch 'release/3.2' into release/3.3
2018-10-29 12:42:10 +00:00
Dylan K. Taylor
2da2fdd6d4
Added a test for Item->equals() when both items have no NBT
2018-10-29 12:42:03 +00:00
Dylan K. Taylor
0aa30295af
Merge branch 'release/3.3' into release/3.4
2018-10-26 20:09:02 +01:00
Dylan K. Taylor
c1c56f29bb
Merge branch 'release/3.2' into release/3.3
2018-10-26 20:08:55 +01:00
Dylan K. Taylor
9b820a0849
Guard against possible overflow bug in NetworkBinaryStream
2018-10-26 20:08:48 +01:00
Dylan K. Taylor
c6a4bc4bf7
Merge branch 'release/3.3' into release/3.4
2018-10-25 19:36:44 +01:00
Dylan K. Taylor
3128449033
3.3.2 is next
2018-10-25 19:36:20 +01:00
Dylan K. Taylor
a60154e0b7
Release 3.3.1
3.3.1
2018-10-25 19:29:57 +01:00
Dylan K. Taylor
4cbbf2e91c
Merge branch 'release/3.2' into release/3.3
2018-10-25 19:29:34 +01:00
Dylan K. Taylor
b0624aff9f
3.2.7 is next
2018-10-25 19:28:54 +01:00
Dylan K. Taylor
c38e2c5ccb
Release 3.2.6
3.2.6
2018-10-25 19:20:26 +01:00
Dylan K. Taylor
02ef0bfbb4
Remove unnecessary quotes
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these appear on the echoed message, which is undesirable.
2018-10-25 18:49:06 +01:00
Dylan K. Taylor
a714612453
Merge branch 'release/3.3' into release/3.4
2018-10-25 18:42:09 +01:00
Dylan K. Taylor
4835537886
Merge branch 'release/3.2' into release/3.3
2018-10-25 18:41:58 +01:00
Dylan K. Taylor
4a6841a5a4
Added client side self rate-limiting for crashdump reporting
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this should produce some reduction in spam at the source.
This could also be used to control the rate at which constantly-crashing servers restart to stop them spamming the disk as well, but the main concern here is eliminating crash archive involuntary DDoS by crashy servers.
2018-10-25 18:10:59 +01:00
Dylan K. Taylor
f61e099828
Merge branch 'release/3.3' into release/3.4
2018-10-24 15:52:04 +01:00
Dylan K. Taylor
925da62afa
Merge branch 'release/3.2' into release/3.3
2018-10-24 15:49:09 +01:00
Dylan K. Taylor
09985c5763
Fixed async light population producing garbage when generator isn't registered, closes #2488
2018-10-24 15:49:00 +01:00
Dylan K. Taylor
447b9562bb
Merge branch 'release/3.3' into release/3.4
2018-10-24 12:16:46 +01:00
Dylan K. Taylor
d1ee9eb960
Merge branch 'release/3.2' into release/3.3
2018-10-24 12:00:55 +01:00
Dylan K. Taylor
196cf8a68d
Fixed missing MoveEntityDeltaPacket field
2018-10-24 12:00:25 +01:00
Dylan K. Taylor
cac21c2caf
SubChunk: implement branchless read/write for nibble arrays ( #2489 )
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this was inspired by https://hub.spigotmc.org/stash/projects/SPIGOT/repos/spigot/browse/CraftBukkit-Patches/0121-Branchless-NibbleArray.patch
2018-10-22 17:46:14 +01:00
Dylan K. Taylor
6dd2597934
Merge branch 'release/3.3' into release/3.4
2018-10-21 18:17:07 +01:00
Dylan K. Taylor
5e68858ebf
Merge branch 'release/3.2' into release/3.3
2018-10-21 18:16:59 +01:00
Dylan K. Taylor
45c9caa38c
Fixup some formatting issues
2018-10-21 18:15:25 +01:00
Dylan K. Taylor
b35759cc25
Add /unban and /unban-ip as aliases of /pardon and /pardon-ip
2018-10-21 15:32:38 +01:00
Dylan K. Taylor
2a40c0d82c
Make use of isInLoadedTerrain()
2018-10-20 19:13:34 +01:00
Dylan K. Taylor
8ac1b18b17
Level: add API method isInLoadedTerrain()
2018-10-20 19:09:53 +01:00
Dylan K. Taylor
4aef9919dc
Use newly added API method
2018-10-20 16:26:10 +01:00
Dylan K. Taylor
43426a4c5c
Level: Add API method getViewersForPosition()
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This returns all players who have the given position within their view radius.
2018-10-20 16:25:56 +01:00
Dylan K. Taylor
3028832cd3
Entity: remove redundant check from spawnTo()
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this won't be reached if the player isn't using this chunk anyway.
2018-10-20 16:24:46 +01:00
Dylan K. Taylor
9f8a2dc61a
Make use of new API method getChunkAtPosition()
2018-10-20 15:58:29 +01:00
Dylan K. Taylor
d9ebe6f321
Level: Added API method getChunkAtPosition()
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This returns the chunk containing the given vector.
2018-10-20 15:54:13 +01:00
Dylan K. Taylor
cb1eb1ee09
Level: Rename addGlobalPacket() to broadcastGlobalPacket()
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this name makes the intention more clear and consistent with other functions.
2018-10-20 15:24:33 +01:00
Dylan K. Taylor
d563b9e31b
Level: Added API method broadcastPacketToViewers()
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This supersedes addChunkPacket() in most cases, and has a more clear name. It broadcasts the given packet to every player who has the target position within their chunk load radius.
2018-10-20 15:14:41 +01:00
Dylan K. Taylor
7c44eea625
Merge branch 'release/3.3' into release/3.4
2018-10-19 18:53:18 +01:00
Dylan K. Taylor
d749f19c73
Merge branch 'release/3.2' into release/3.3
2018-10-19 18:53:12 +01:00
Dylan K. Taylor
41fd03f329
LightUpdate: fixed double-updated nodes not getting light propagated appropriately
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This can happen when a light source is removed and later encountering another light source to fill the gap. A higher light level may get set and then not propagated. This bug is difficult to explain, but fairly easy to reproduce.
2018-10-19 18:53:04 +01:00
Dylan K. Taylor
646c8970b8
Merge branch 'release/3.3' into release/3.4
2018-10-19 15:56:01 +01:00
Dylan K. Taylor
58067b2ad1
Merge branch 'release/3.2' into release/3.3
2018-10-19 15:55:53 +01:00
Dylan K. Taylor
0c9946621c
Level: Do not tick chunks which have unloaded adjacent chunks
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Grass can cause issues here by requesting blocks randomly offset away from itself, which can cause silent chunk loading on chunk ticking. It also causes crashes if chunk autoloading is taken away, which is obviously undesired.
It was also noticed that player chunkloaders cause chunks to start getting ticked as soon as they load their first chunk, which is before the entity is visible to everyone else on the server. This is probably undesired behaviour.
2018-10-19 15:48:46 +01:00
Dylan K. Taylor
f1cd6940f9
Merge branch 'release/3.3' into release/3.4
2018-10-16 22:56:46 +01:00
Dylan K. Taylor
af5637e050
PlayerListEntry: remove dead fields
2018-10-16 22:56:21 +01:00