Dylan K. Taylor
28a72a93b4
Chunk: Use an SplFixedArray for heightmap
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this goes on 3.1 because it changes the behaviour of chunk cloning, which might possibly break some plugins, and this isn't a bug fix.
This should see no change in behaviour other than a minor performance improvement and slight reduction in memory usage.
2018-07-05 11:58:20 +01:00
Dylan K. Taylor
58f0ad3e3e
Command: remove unnecessary getPermission() calls
2018-07-05 10:38:31 +01:00
Dylan K. Taylor
0df3585c81
TellCommand: remove useless strtolower() and temp variable
2018-07-05 09:12:21 +01:00
Dylan K. Taylor
697723b551
DoubleChestInventory: remove redundant clear() override
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this calls setItem() which deals with the necessary logic anyway.
2018-07-04 20:06:42 +01:00
Dylan K. Taylor
5926d80525
DoubleChestInventory: fixed wrong logic for setting items into the right-hand side
2018-07-04 20:04:40 +01:00
Dylan K. Taylor
0f0d12bebc
Merge branch 'release/3.0' into release/3.1
2018-07-02 16:58:15 +01:00
Dylan K. Taylor
dfc11abf2d
Level: fixed sendBlocks() documentation
2018-07-02 16:53:48 +01:00
Dylan K. Taylor
17eef9f902
Level: stricten type checks on sendBlocks()
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because people are morons
2018-07-02 16:53:00 +01:00
Dylan K. Taylor
a57ec1b1ba
Living: fixed death animation not being played when kill() is used
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this fixes players having a random delayed despawn when using /kill on themselves
2018-06-29 16:49:40 +01:00
Dylan K. Taylor
905259a4e1
Fixed not being able to place blocks inside dead players
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closes #2265
2018-06-29 16:38:35 +01:00
Dylan K. Taylor
b04319a4ab
Merge branch 'release/3.0' into release/3.1
2018-06-29 12:30:52 +01:00
Dylan K. Taylor
ca6930006c
back to dev
2018-06-29 12:30:08 +01:00
Dylan K. Taylor
33eeeb856e
disable dev flag
3.0.4
2018-06-29 12:21:56 +01:00
Dylan K. Taylor
0afbf6c547
Merge branch 'release/3.0' into release/3.1
2018-06-29 12:19:25 +01:00
Dylan K. Taylor
c43ce5c8fa
RCONInstance: apply stfu operator
2018-06-29 12:16:17 +01:00
Dylan K. Taylor
57cfe9fd43
Level: fixed logic for sending changed blocks to players
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If there is an empty list of blocks in the changedBlocks array for a chunk, that means that blocks changed the normal way and then were later set the direct way in the same tick. This means that no action needs to be taken on these chunks.
2018-06-29 11:10:31 +01:00
Dylan K. Taylor
d8824e7ee1
Level: discard changed blocks on chunk replace
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this could cause issues when plugins replace chunks when blocks in the chunk have been changed on the same tick.
2018-06-29 11:06:33 +01:00
Dylan K. Taylor
3455d0f3b9
Level: cleaned up some nonsensical code in setChunk()
2018-06-29 10:58:31 +01:00
Dylan K. Taylor
ec2cca04a7
Merge branch 'release/3.0' into release/3.1
2018-06-24 17:34:37 +01:00
Dylan K. Taylor
6b2250cbce
RCONInstance: terminate session on ECONNRESET errors
2018-06-24 17:32:51 +01:00
Dylan K. Taylor
8dae497610
back to dev
2018-06-24 17:32:51 +01:00
Dylan K. Taylor
cade15e2dd
disable dev flag for release
3.0.3
2018-06-24 16:34:19 +01:00
Dylan K. Taylor
272b76d24c
fix Punch mess
2018-06-24 13:43:52 +01:00
Dylan K. Taylor
8c672cb7c8
Implemented Sharpness, Fire Aspect and Knockback enchantments
2018-06-24 12:13:54 +01:00
Dylan K. Taylor
4d9368f205
Merge branch 'release/3.0' into release/3.1
2018-06-24 12:07:45 +01:00
Dylan K. Taylor
97c267c70c
Implemented Punch enchantment
2018-06-23 17:40:01 +01:00
Dylan K. Taylor
85a3c0e7dc
Implemented Flame enchantment
2018-06-23 17:11:20 +01:00
Dylan K. Taylor
d3e54db146
ExperienceOrb: stop tracking targets if they die while being tracked
2018-06-23 16:41:21 +01:00
Dylan K. Taylor
0081e30a89
Living: fix knockback condition, take 2
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onGround doesn't necessarily reflect 0 motion, because something else could change the motion prior to the onGround flag getting updated - for example 2 knockbacks in a row.
2018-06-23 14:30:26 +01:00
Dylan K. Taylor
2f70a1eefb
Implemented Thorns enchantment ( #2258 )
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This implementation is rough and can probably be improved to make it extendable, but this works for now and can be improved later.
2018-06-23 13:36:58 +01:00
Dylan K. Taylor
7ba6e92b6c
Merge branch 'release/3.0' into release/3.1
2018-06-23 13:04:05 +01:00
Dylan K. Taylor
76174f1920
Explosion: avoid leaving arrows stuck in nonexistent blocks
2018-06-23 13:03:46 +01:00
Dylan K. Taylor
47c862bc38
Projectile: check for blockhit change on nearby blockupdate
2018-06-23 12:57:13 +01:00
Dylan K. Taylor
860c20109b
TNT can now be ignited by burning arrows
2018-06-23 12:54:21 +01:00
Dylan K. Taylor
1c0b49343c
Implemented Infinity enchantment ( #2259 )
2018-06-23 11:44:35 +01:00
Dylan K. Taylor
814a949580
Implemented Power enchantment
2018-06-23 11:39:39 +01:00
Dylan K. Taylor
b393f5f17e
Projectile: ensure that damage multiplier gets saved and restored
2018-06-23 10:41:04 +01:00
Dylan K. Taylor
f1970492c1
Projectile: added API to modify projectile base damage multiplier
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This adds two new methods:
- Projectile->getBaseDamage()
- Projectile->setBaseDamage()
2018-06-23 10:38:58 +01:00
Dylan K. Taylor
dd6b5902a6
EmeraldOre: fixed not dropping XP on break
2018-06-22 21:35:58 +01:00
Dylan K. Taylor
87852f2fe1
EmeraldOre: remove excess indentation
2018-06-22 21:31:22 +01:00
Dylan K. Taylor
056d24c67d
Add MUTTON as an ID constant
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fixes crashdump #518862 - Unable to resolve "minecraft:mutton" to a valid item
PC refers to these as just mutton, but PE calls them muttonraw
2018-06-22 19:39:18 +01:00
Dylan K. Taylor
4c9ca53b32
Merge branch 'release/3.0' into release/3.1
2018-06-22 17:47:33 +01:00
Dylan K. Taylor
484d34fe04
Living: Reset attack cooldown before applying post damage effects
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this fixes things causing damage during post-damage calls coming back and being able to do even more damage
2018-06-22 17:47:11 +01:00
Dylan K. Taylor
6c6630d845
Player: avoid doing some post-melee attack actions if attacking killed the attacker
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This can happen when an attacker attacks a victim wearing thorns armour while having low health, which prior to this commit would cause the tool to be duplicated.
2018-06-22 17:17:40 +01:00
Dylan K. Taylor
a5a236084f
Living: don't applyPostDamageEffects() for dead mobs
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this has already been seen to cause duplication bugs when thorns is used. Anything else that modifies inventory during applyPostDamageEffects() when the mob is possibly dead will also cause duplication issues.
2018-06-22 14:31:48 +01:00
Dylan K. Taylor
390db976e5
Arrow: allow controlling pickup mode (like PC)
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This allows controlling how arrows are picked up:
- by anything
- by only creative players
- by nothing
This adds new API methods to Arrow:
- getPickupMode()
- setPickupMode()
This adds new public constants to Arrow:
- PICKUP_NONE
- PICKUP_ANY
- PICKUP_CREATIVE
2018-06-22 13:40:32 +01:00
Dylan K. Taylor
98ac534820
bump version
2018-06-22 13:22:11 +01:00
Dylan K. Taylor
641a5a5e23
fixed damaged anvils dropping the wrong items
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they changed this in 1.2.13 to use regular masks instead of bitshifts. The item was fixed, but not the block.
2018-06-22 09:57:39 +01:00
Dylan K. Taylor
ebacb8525f
SignPost: fixed possible field read on null
2018-06-22 09:12:48 +01:00
Dylan K. Taylor
579ab5866b
Versions again
2018-06-22 09:12:48 +01:00