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https://github.com/pmmp/PocketMine-MP.git
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fixed damaged anvils dropping the wrong items
they changed this in 1.2.13 to use regular masks instead of bitshifts. The item was fixed, but not the block.
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@ -25,7 +25,6 @@ namespace pocketmine\block;
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use pocketmine\inventory\AnvilInventory;
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use pocketmine\item\Item;
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use pocketmine\item\ItemFactory;
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use pocketmine\item\TieredTool;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Vector3;
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@ -55,13 +54,17 @@ class Anvil extends Fallable{
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return 6000;
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}
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public function getVariantBitmask() : int{
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return 0x0c;
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}
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public function getName() : string{
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static $names = [
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self::TYPE_NORMAL => "Anvil",
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self::TYPE_SLIGHTLY_DAMAGED => "Slightly Damaged Anvil",
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self::TYPE_VERY_DAMAGED => "Very Damaged Anvil"
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];
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return $names[$this->meta & 0x0c] ?? "Anvil";
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return $names[$this->getVariant()] ?? "Anvil";
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}
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public function getToolType() : int{
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@ -106,13 +109,7 @@ class Anvil extends Fallable{
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public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
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$direction = ($player !== null ? $player->getDirection() : 0) & 0x03;
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$this->meta = ($this->meta & 0x0c) | $direction;
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$this->meta = $this->getVariant() | $direction;
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return $this->getLevel()->setBlock($blockReplace, $this, true, true);
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}
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public function getDropsForCompatibleTool(Item $item) : array{
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return [
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ItemFactory::get($this->getItemId(), $this->getDamage() >> 2)
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];
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}
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}
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