Dylan K. Taylor
fd847f02ad
Added BaseInventory->dropContents()
2017-10-16 12:18:06 +01:00
Dylan K. Taylor
18d3a97466
Anvil result slot is not a real inventory slot
...
like the crafting grid result slot, this doesn't actually exist, it's
just somewhere you get the result item from.
2017-10-16 12:00:43 +01:00
Dylan K. Taylor
04668d534d
Oops, these fields need to be filled
2017-10-16 11:50:34 +01:00
Dylan K. Taylor
092cc2750f
Added entity unique ID for Entity containers
...
minecart with chest for example
2017-10-16 11:49:34 +01:00
Dylan K. Taylor
68809d992b
Added BaseInventory->removeAllViewers()
2017-10-16 11:15:03 +01:00
Dylan K. Taylor
1641183674
added some typehints to Item
2017-10-16 10:29:44 +01:00
Dylan K. Taylor
72531209bf
Added some constants for frequently-accessed item NBT tags
2017-10-16 10:24:32 +01:00
Dylan K. Taylor
8c6ab3e634
Some cleanup to item NBT handling
2017-10-16 10:15:41 +01:00
Dylan K. Taylor
97e2d64592
"Fixed" shift-clicking recipe book, close #1401
...
this is not an optimal solution because you'll still only get 1 crafting
event when the user actually crafted a lot of items, so this isn't very
nice for plugins to work with. However, for gameplay purposes it works,
so it'll do for now.
2017-10-15 18:08:32 +01:00
Dylan K. Taylor
a547e2cca8
Fixed sub-optimal code in WritableBook
2017-10-15 10:14:02 +01:00
Dylan K. Taylor
cdebb62c35
added typecast for forceLanguage property read
2017-10-14 23:26:00 +01:00
Dylan K. Taylor
2e73fd7f8c
Add missing setValue() override to LongTag
...
why did this take two commits ;-;
2017-10-14 22:24:17 +01:00
Dylan K. Taylor
51906daad0
Add typehints and PhpDoc to NBT API
2017-10-14 22:07:25 +01:00
Dylan K. Taylor
ce67bc620a
add Travis Test data directory to gitignore
2017-10-14 22:06:07 +01:00
Dylan K. Taylor
bcefc3a54b
Flag expectedType as nullable
2017-10-14 20:45:37 +01:00
Dylan K. Taylor
f5378ab604
Fixed assertion failure when using getTag() without specifying an expected type
2017-10-14 20:45:32 +01:00
Dylan K. Taylor
dab7cfde1c
Added new API methods in CompoundTag to allow developers to stay sane ( #1469 )
...
Added getters and setters to CompoundTag with type safety
we need generics so badly here it hurts
This is fully backwards compatible, however the following API methods have been added to the `CompoundTag` class:
- getTag(string $name, string $expectedType = null) : ?NamedTag
- getListTag(string $name) : ?ListTag
- getCompoundTag(string $name) : ?CompoundTag
- setTag(NamedTag $tag) : void
- removeTag(string ...$names) : void
- hasTag(string $name) : bool
- getTagValue(string $name, string $expectedType, $default = null)
- getByte(string $name, ?int $default = null) : ?int
- getShort(string $name, ?int $default = null) : ?int
- getInt(string $name, ?int $default = null) : ?int
- getLong(string $name, ?int $default = null) : ?int
- getFloat(string $name, ?float $default = null) : ?float
- getDouble(string $name, ?float $default = null) : ?float
- getByteArray(string $name, ?string $default = null) : ?string
- getString(string $name, ?string $default = null) : ?string
- getIntArray(string $name, ?array $default = null) : ?array
- setTagValue(string $name, string $tagType, $value) : void
- setByte(string $name, int $value) : void
- setShort(string $name, int $value) : void
- setInt(string $name, int $value) : void
- setLong(string $name, int $value) : void
- setFloat(string $name, float $value) : void
- setDouble(string $name, float $value) : void
- setByteArray(string $name, string $value) : void
- setString(string $name, string $value) : void
- setIntArray(string $name, array $value) : void
2017-10-14 18:36:02 +01:00
Dylan K. Taylor
6e1318b522
Push minimum requirement to PHP 7.2.0RC3
...
there are needed ZTS bugfixes included in RC3. I didn't move this earlier because Travis didn't have an RC3 build.
2017-10-14 14:26:21 +01:00
Dylan K. Taylor
cd8006e242
Use constructor parameter for ListTags instead of setTagType() and removed some unnecessary type setting
2017-10-14 13:49:24 +01:00
Dylan K. Taylor
f5abed95ec
added missing type doc to ListTag
2017-10-14 12:48:38 +01:00
Dylan K. Taylor
489b9fc29b
Added missing getter override for LongTag
...
adds a return typehint
2017-10-14 11:34:41 +01:00
Dylan K. Taylor
b524b841c5
Reduced duplicated code in AxisAlignedBB->calculateIntercept()
2017-10-14 11:01:00 +01:00
Dylan K. Taylor
41f292d995
BlockUpdateEvent doesn't allow changing the target block anyway
2017-10-14 10:10:19 +01:00
Dylan K. Taylor
fd8a562e02
Fixed collision bugs caused by not clearing pre-computed outdated AABBs for blocks
...
take fences as an example: say you have fence1 and fence2 next to each other, like this:
|==|
and they are joined together
then delete the fence on the right
the left fence will then look like this
|
but the server would still think its collision boxes were like this:
|=
so you wouldn't be able to shoot arrows through that space.
This commit clears pre-computed bounding boxes when a block is set using Level->setBlock() (in case the block was previously already set and has pre-calculated outdated AABB). However, because of weird blocks like fences, glass and walls, they must also be cleared on neighbour block update (since connection state isn't shown in the block data).
2017-10-14 10:07:17 +01:00
Dylan K. Taylor
cc553a157d
Clean up BlockEventPacket handling for Chests and fix wrong data for chest open
2017-10-13 20:07:33 +01:00
JackNoordhuis
a6d1cc27ec
Fix for explosions not removing tiles, close #1450 ( #1463 )
2017-10-13 13:57:50 +01:00
Dylan K. Taylor
d8c90be5b8
Make on-ground checking less fussy
2017-10-13 13:19:20 +01:00
JackNoordhuis
060426ff12
Add ability to unregister a command completely, close #1229 ( #1464 )
2017-10-13 11:55:36 +01:00
Dylan K. Taylor
eeea4fa06a
Added some new blocks
2017-10-13 11:51:38 +01:00
Dylan K. Taylor
401e33dd85
fix anvil bounding box
2017-10-13 11:18:19 +01:00
Dylan K. Taylor
2893aac3ac
...
2017-10-13 11:06:10 +01:00
Dylan K. Taylor
c5c74c1898
fixing glass & bars collision detection
...
so much duplicated code, it would be nice if Fence could inherit from Thin, but that causes too many issues with block connections.
2017-10-13 11:04:51 +01:00
Dylan K. Taylor
423bea4b57
Fixed a couple of blocks incorrectly descending from Solid
2017-10-13 10:37:48 +01:00
Dylan K. Taylor
e3567faa94
Anvils aren't non-solid, they are transparent
...
solid and transparent are not mutually exclusive!
2017-10-13 10:22:22 +01:00
Dylan K. Taylor
4b5040dcc7
Blocks extending Thin ARE solid
2017-10-13 09:52:08 +01:00
Dylan K. Taylor
21c79b0645
Use up to 2 AABBs for fence collision checks instead of 5
...
overlapping cuboids do fine
2017-10-13 09:40:29 +01:00
Dylan K. Taylor
7b5df10b6a
Reset position properly when reverting movement
2017-10-12 20:33:26 +01:00
Dylan K. Taylor
c4fe9ad32d
Remove pointless API method from PlayerMoveEvent
2017-10-12 19:59:32 +01:00
Dylan K. Taylor
60b62a4890
fixed wall collision detection
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walls have to be weird...
2017-10-12 19:36:06 +01:00
Dylan K. Taylor
061a9444cc
implemented multi AABB collision checks for fences and walls
...
fixes anti-cheat getting triggered when falling down between a square of fences
fixes not being able to shoot arrows between a square of fences
2017-10-12 18:33:26 +01:00
Dylan K. Taylor
3eb73ab468
Abstracted Fence code away from wooden fences
2017-10-12 17:04:49 +01:00
Dylan K. Taylor
15d6fd86e2
Added basic support for blocks with multiple AABBs, fixed stairs ( #1303 )
2017-10-12 16:29:24 +01:00
Dylan K. Taylor
0c092a7ceb
reduced size of arrow bounding box
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as per MCPE addon data
2017-10-12 16:21:23 +01:00
Dylan K. Taylor
b9501ef415
Remove unnecessary duplicated ray-trace code from Block
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this isn't actually used anywhere, but "backwards compatibility"
2017-10-12 13:40:12 +01:00
Dylan K. Taylor
5afe4fdb5b
Use Vector3 constants instead of hardcoded integers
2017-10-12 13:32:17 +01:00
Dylan K. Taylor
cc7ed7a28f
Added some documentation to AxisAlignedBB
2017-10-12 12:22:13 +01:00
Dylan K. Taylor
7e9b89e48a
Make Entity->checkObstruction() less confusing
2017-10-12 11:59:02 +01:00
Dylan K. Taylor
63fccd4682
farmland and grass path should die when a solid block is above them
2017-10-12 11:11:33 +01:00
Dylan K. Taylor
35e7aca88f
refactor some more stupid variable names
2017-10-12 10:45:22 +01:00
Dylan K. Taylor
9413f155ce
implement updating properly for multi-face vines
2017-10-12 10:21:08 +01:00