11543 Commits

Author SHA1 Message Date
Dylan K. Taylor
6e39e34c1e Merge branch 'stable' 2020-03-03 12:35:11 +00:00
Dylan K. Taylor
93e5c80962 MultiplayerSettingsPacket is bothways, close #3331 2020-03-03 12:32:57 +00:00
Dylan K. Taylor
c19ab97610 AddActorPacket: move BC hack to higher level
we shouldn't hack the protocol impl for BC.
2020-02-27 17:37:45 +00:00
Dylan K. Taylor
2ca10bf84b Merge branch 'next-minor' 2020-02-27 17:08:59 +00:00
Dylan K. Taylor
dbaf851be7 Merge branch 'stable' into next-minor 2020-02-27 16:51:06 +00:00
Dylan K. Taylor
78394a336c Merge branch 'stable' 2020-02-25 20:45:39 +00:00
Dylan K. Taylor
7aa8bd18d3 Revert "Item: restrict bounds of count to 0-255"
This reverts commit 10317527e4012fb1dbb1661f2f7fc33b05a7a6d1.

this breaks user code which exceeds stack limits in legitimate
circumstances. For example, it should be OK to add 6000x diamond to a
player's inventory without being forced to manually split the count up
for addItem().
2020-02-25 20:42:03 +00:00
Dylan K. Taylor
53067c26d7 BaseInventory: stop mutating item for no reason in canAddItem() 2020-02-25 20:30:37 +00:00
Dylan K. Taylor
5c2ae0257c DataPacket: inject buffer via parameter instead of class field (packet & stream separation, step 2)
this is not complete yet, but the final change (having the binarystream actually come from outside) is a little more disruptive, and some extra changes need to be made. This will grant some sanity in the meantime without breaking too much stuff.
2020-02-25 16:19:11 +00:00
Dylan K. Taylor
a633e415ef FastChunkSerializer: use machine endianness for pack() (thanks @Frago9876543210)
this is faster due to not having to reverse bytes. Since we don't use this format for persistence, it's OK to use machine byte order for this.
2020-02-25 15:08:53 +00:00
Dylan K. Taylor
bd00ee5038 Merge branch 'stable' 2020-02-24 22:11:13 +00:00
Dylan K. Taylor
e279672d45 updated pocketmine/nbt dependency 2020-02-24 22:00:03 +00:00
Dylan K. Taylor
04581e2700 DataPacket: account for splitscreen header when decoding 2020-02-24 21:20:25 +00:00
Dylan K. Taylor
93597dcd50 SkinData: fixed loss of data from packet decode 2020-02-24 20:48:03 +00:00
Dylan K. Taylor
8a770d837e Merge branch 'stable' 2020-02-24 20:32:43 +00:00
Dylan K. Taylor
778814a35e changelog: fix typo 2020-02-24 20:18:47 +00:00
Dylan K. Taylor
3cd1da196a UpdateTradePacket: fix order of fields, closes #3327 2020-02-24 20:16:07 +00:00
Dylan K. Taylor
ce0af8b040 DataPacket now encapsulates NetworkBinaryStream instead of extending it
ultimately the goal is to remove the NetworkBinaryStream crap entirely, but this change has most of the same benefits and is less disruptive.
2020-02-24 18:59:54 +00:00
Dylan K. Taylor
7c2741e4f5 Inventory: eliminate remaining $send parameters 2020-02-23 21:59:51 +00:00
Dylan K. Taylor
36685001bd ContainerOpenPacket: fixed entityInv() not initializing x/y/z fields
these are written even when not used, so they have to be initialized.
2020-02-23 20:59:53 +00:00
Dylan K. Taylor
365d4a1592 better fix for 1.14.30 movement bug 2020-02-23 19:31:32 +00:00
Dylan K. Taylor
2d7f37ac47 avoid direct mutation of Item->count field, use Item->pop() instead
I think this change was already applied on the master branch, but I don't remember for sure.
2020-02-23 17:37:25 +00:00
Dylan K. Taylor
50fcdd6e7e Item: fixed documentation of pop() return type (it's not fluent) 2020-02-23 17:32:50 +00:00
Dylan K. Taylor
10317527e4 Item: restrict bounds of count to 0-255 2020-02-23 17:23:53 +00:00
Dylan K. Taylor
46ac4cbca1 3.11.7 is next 2020-02-21 19:18:48 +00:00
Dylan K. Taylor
cb9e79b398 Release 3.11.6 3.11.6 2020-02-21 19:18:48 +00:00
Dylan K. Taylor
2f1fad2745 Bucket: implement MaybeConsumable, fixes #3306
this is a nauseating fix, but it's only needed for stable.
2020-02-21 17:49:55 +00:00
Dylan K. Taylor
44182dccbd Human: an additional hack for MoveActor(Absolute|Delta)Packet on 1.14.30+
before anyone asks, we still can't use this for regular player movement, because it would cause the player to receive their own movement. This was OK with MoveActor, but isn't OK with MovePlayer.
2020-02-21 12:35:17 +00:00
dependabot-preview[bot]
2f3d2d4a0b
Bump phpstan/phpstan from 0.12.10 to 0.12.11 (#3311) 2020-02-19 18:57:53 +00:00
Dylan K. Taylor
8ac7f7f11f Level: fix type of randomTickBlocks and friends 2020-02-17 15:13:40 +00:00
Dylan K. Taylor
dbe7caab7b updated build/preprocessor submodule 2020-02-14 08:21:46 +00:00
Dylan K. Taylor
b581fab31a updated build/php submodule 2020-02-14 08:19:23 +00:00
Dylan K. Taylor
7b7dfc36d1 Living: fixed broken @var tag 2020-02-14 08:17:51 +00:00
Dylan K. Taylor
d63d6b73f6 Player: workaround 1.14.30 movement bug
I can understand why this bug happened, but it doesn't mean I like it.
Fix it pls mojang, this sucks.
2020-02-13 19:40:31 +00:00
dependabot-preview[bot]
a860ccd259 Bump phpstan/phpstan from 0.12.9 to 0.12.10
Bumps [phpstan/phpstan](https://github.com/phpstan/phpstan) from 0.12.9 to 0.12.10.
- [Release notes](https://github.com/phpstan/phpstan/releases)
- [Commits](https://github.com/phpstan/phpstan/compare/0.12.9...0.12.10)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-02-13 11:24:13 +00:00
Dylan K. Taylor
95eddbdd74 InventoryManager: move add/remove logic to separate functions 2020-02-12 17:36:29 +00:00
Dylan K. Taylor
55e3b9ed91 InventoryManager: avoid feedback loop when closing inventory 2020-02-12 16:35:57 +00:00
Dylan K. Taylor
b108fb61bf Inventory: drop $send params from setItem() and clear() 2020-02-12 13:34:35 +00:00
Dylan K. Taylor
1c06438cbb Inventory: remove final usage of $send parameter of setItem() and clear() 2020-02-12 13:33:23 +00:00
Dylan K. Taylor
4014f9a4f2 InventoryManager: be aware of client-side state when syncing slots
this eliminates feedback loops during client-initiated slot changes, and also makes it possible to have a SlotChangeAction anonymous from its initiator.
2020-02-11 21:12:18 +00:00
Dylan K. Taylor
cd71a6204f Revert "PopulationTask: do not populate light in chunks out of the gate"
This reverts commit 42148f0d15949faecfbbef8f09ef4355d3dd3899.
2020-02-11 19:43:25 +00:00
Dylan K. Taylor
42148f0d15 PopulationTask: do not populate light in chunks out of the gate
this is a relic from when we needed to store light on disk. Now we can just calculate lighting as-needed instead.
2020-02-11 19:14:01 +00:00
Dylan K. Taylor
9b6fa8c25b Merge branch 'stable' 2020-02-11 19:12:39 +00:00
Dylan K. Taylor
2bb497b716 Chunk: flag hasChanged when changing generated/populated/light-populated flags 2020-02-11 08:26:12 +00:00
Dylan K. Taylor
613bd40601 PopulationTask: move setPopulated() call to make it more obvious what is going on 2020-02-10 18:22:19 +00:00
Dylan K. Taylor
398b636759 PopulationTask: fixed chunks being generated empty in flat worlds
the flat generator just clones a pregenerated chunk instead of modifying the provided chunks, which means that the references that population task has would be the outdated ones.
2020-02-10 18:21:08 +00:00
Dylan K. Taylor
19bd283807 Process: drop a blank line 2020-02-10 12:23:11 +00:00
Dylan K. Taylor
20d1a048dd fixup imports 2020-02-10 12:21:56 +00:00
Dylan K. Taylor
15b76a24b7 scrub useless phpdoc 2020-02-10 12:21:07 +00:00
Dylan K. Taylor
e8bb6b8625 Command: fix output translation regression caused by 4c51f1dda348d9d1c53c89185ceeb909a1cad21a 2020-02-10 11:42:21 +00:00