Use reflection to locate BlockTypeIds and ItemTypeIds for VanillaBlocks/VanillaItems
Since BlockTypeIds and ItemTypeIds are derived from VanillaBlocks and VanillaItems respectively anyway (they only exist to allow identifying blocks/items without having to create instances of them), this hack is probably OK, and reduces the chances of mistakes.
Previously it was explored to have these IDs generated by auto-incrementing in VanillaBlocks/Items and have the constants generated that way, but this proved to be too problematic because of unstable diffs no matter how we chose to sort the elements. See #6313 for previous research on the subject.
This is obviously not a desirable hack to keep long-term. In the future it will probably make sense to redesign VanillaBlocks like so:
enum VanillaBlocks { ... }
VanillaBlocks::STONE (the type ID)
VanillaBlocks::STONE->new() (to create a block)
However, more research is needed on this, as I'd prefer not to make block creation any more verbose.
IS_DEVELOPMENT_BUILD to false
This is more streamlined than the previous approach, and works better
for a world where 1 person isn't doing all the work.
Now, the flow is simpler:
- Do changes (e.g. protocol update), changelog & set IS_DEVELOPMENT_BUILD to false all in a single PR, which can be squash-merged if desired
- Once the PR is merged, a draft release will be prepared
- RestrictedActions will automatically set IS_DEVELOPMENT_BUILD back to
true and bump the version
- Tag will be created when the release is published
Previously, multiple PRs might be needed, and the PR containing the
release changelog couldn't be squash-merged. Manual intervention was
also required to create a tag and prepare a release.
This PR also includes new CI checks to check for basic errors like
forgotten changelog files to ensure changelog links work correctly.
Note: Only PRs from PMMP Team members with **write** access to the
repository can trigger release generation. Random people cannot trigger
release generation by sending PRs.