Dylan K. Taylor
fa201b081c
Added spore blossoms
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I got tired of the flood of warning messages every time someone joined the dev server...
2022-07-19 20:28:12 +01:00
Dylan K. Taylor
de3bbb71fa
Merge branch 'next-minor' into next-major
2022-07-19 20:20:30 +01:00
Dylan K. Taylor
040516054f
Merge branch 'stable' into next-minor
2022-07-19 20:20:10 +01:00
Dylan K. Taylor
64f0e58e60
Merge branch 'stable' of github.com:pmmp/PocketMine-MP into stable
2022-07-19 20:17:15 +01:00
Dylan K. Taylor
62f21516d1
build/generate-registry-annotations.php: allow processing a single file
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this is useful for automatically invoking the script via a PhpStorm file watcher.
2022-07-19 20:17:07 +01:00
Dylan K. Taylor
c553f7cf06
build/generate-registry-annotations.php: write to stderr on error
2022-07-19 20:15:44 +01:00
Dylan K. Taylor
eccfb3bbe2
World: fix borked check
2022-07-19 17:59:53 +01:00
Dylan K. Taylor
87b840ff97
Added a hack to allow tiles to trigger client-side render updates on blocks without actually changing the block
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Bedrock block entity updates don't directly trigger block rendering
updates. This is a problem when the block entity data affects the
block's appearance directly (e.g. cauldron water colour, flower pot
contents), because it means changing them won't directly result in a
client-side render update.
This hack allows tiles to spoof block updates without actually changing
the server-side block, keeping the internals and API clean of random
shitbox workarounds.
fixes #5174
fixes #4944
2022-07-19 17:47:46 +01:00
Dylan K. Taylor
f64e306fb8
Make BlockIdMetaUpgrader API less dumb
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the old impl prevented registering more than one meta -> state mapping since the legacy numeric ID map would throw an exception if attempting to map the same ID more than once.
2022-07-19 16:21:56 +01:00
Dylan K. Taylor
9a8902d1fe
LegacyToStringMap: don't throw if the existing mapping is the same as the one we want to register
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this was making it inconvenient for plugins to use BlockIdMetaUpgrader->addMapping(), because the block legacy ID map contains IDs up to 1.16, but the table of mapped 1.12 blockstates only goes up to ... well ... 1.12. This left a gap of several versions' blocks unable to be mapped.
2022-07-19 16:08:05 +01:00
Dylan K. Taylor
b36b65927c
BlockDataUpgrader: expose BlockIdMetaUpgrader via getter
2022-07-19 16:02:35 +01:00
Dylan K. Taylor
afaf9dbc88
Rename LegacyBlockStateMapper -> BlockIdMetaUpgrader
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this more accurately describes what it's used for.
2022-07-19 15:32:08 +01:00
Dylan K. Taylor
b0a492c063
Move simple block (de)serializer registrations into their own functions
2022-07-18 18:47:30 +01:00
Dylan K. Taylor
6d4279671e
A giant hack to cut down code needed for runtime block serialization by 50%
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this also avoids repeated information and inconsistencies.
2022-07-18 18:25:41 +01:00
Dylan K. Taylor
cf34f88a67
Make Block::decodeState() and encodeState() more codegen-friendly
2022-07-18 15:48:03 +01:00
Dylan K. Taylor
b8d1b00985
phpstan fail very sad :(
2022-07-18 15:26:14 +01:00
Dylan K. Taylor
8660dfe576
Generate traits for runtime enum serialization instead of helper classes
2022-07-18 15:16:33 +01:00
Dylan K. Taylor
172bd9a129
...
2022-07-17 21:24:27 +01:00
Dylan K. Taylor
012b668537
Avoid bogus assumptions about block and item NBT on tiles
2022-07-17 21:23:41 +01:00
IvanCraft623
fec89b7803
Lava burns entities for only 8 seconds in Bedrock ( #5173 )
2022-07-17 20:50:15 +01:00
Dylan K. Taylor
4f2f9b4352
Block::readStateFromWorld() now returns the block object that should be used for the target position
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this enables changing the block type completely if the situation calls for it.
2022-07-16 20:04:08 +01:00
Dylan K. Taylor
b3f8b5ff37
Fix CS
2022-07-16 20:01:29 +01:00
Dylan K. Taylor
81edb1bed4
GlassBottle: implement filling using API changes from 4afd3dcabfa6b9c645ab8b15fade1e37f889482f
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closes #4827
2022-07-16 20:00:43 +01:00
Dylan K. Taylor
d0ff6d2e36
Enable various types of interaction to return items to the player, without needing to have a bunch of boilerplate creative mode and held item checks
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it became glaringly obvious that this was needed because of #4827 and #4868 .
this is further needed with the addition of cauldrons.
2022-07-16 19:50:33 +01:00
Dylan K. Taylor
4afd3dcabf
Merge branch 'next-minor' into next-major
2022-07-16 15:11:19 +01:00
Dylan K. Taylor
4e3964ffce
Armor: added clearCustomColor()
2022-07-16 15:10:07 +01:00
Dylan K. Taylor
c7f5215a51
5.0.0-ALPHA3 is next
2022-07-14 22:54:29 +01:00
Dylan K. Taylor
66f2116e57
Release 5.0.0-ALPHA2
5.0.0-ALPHA2
2022-07-14 22:54:28 +01:00
Dylan K. Taylor
c15c59ae0d
changelog for 5.0.0-ALPHA2
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[ci skip]
2022-07-14 22:52:07 +01:00
Dylan K. Taylor
07786dc4bc
RuntimeDataWriter: fixed doc comment
2022-07-14 22:51:12 +01:00
Dylan K. Taylor
259f44e57c
Merge branch 'next-minor' into next-major
2022-07-14 22:05:04 +01:00
Dylan K. Taylor
93254523e6
Merge branch 'stable' into next-minor
2022-07-14 22:04:38 +01:00
Dylan K. Taylor
2b61c025c2
Workaround items in blockentity NBT not being processed correctly in 1.19.10
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closes #5154
this hack sends only the bare essential data to create the tiles in LevelChunkPacket,
and then separately sending the full tile data using BlockActorDataPacket afterwards.
This is necessary because the client doesn't handle items correctly in NBT when chunks are sent without using the SubChunkRequest system.
In 4.6 this is observed with incorrect items shown in item frames; in 5.0 it's seen with items simply not showing up at all (difference due to modernization of the serialization format in 5.0).
2022-07-14 21:54:01 +01:00
Dylan K. Taylor
e5804df24b
Merge branch 'next-minor' into next-major
2022-07-14 20:59:13 +01:00
Dylan K. Taylor
e00f8e3a32
Merge branch 'stable' into next-minor
2022-07-14 20:59:06 +01:00
Dylan K. Taylor
c8320fe849
Merge branch 'next-minor' into next-major
2022-07-14 20:50:49 +01:00
Dylan K. Taylor
e2855aadff
Simplify handling of broken transactions for crafting and friends
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this allows stuff like smithing tables to work without needing any extra hacks.
Implementing enchanting or anvils would require some extra work, but I don't plan to implement those under the legacy transaction system anyway.
2022-07-14 20:50:06 +01:00
Dylan K. Taylor
21ed5a450f
Updated BlockFactory consistency check
2022-07-14 20:42:16 +01:00
Dylan K. Taylor
ba2baba7cc
Added netherite blocks and items
2022-07-14 20:39:09 +01:00
Dylan K. Taylor
c7133bc2e6
InGamePacketHandler: don't kick the player out of inventory windows on actor events
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this is sent when the player crafts something using an anvil.
2022-07-14 20:36:11 +01:00
Dylan K. Taylor
d4f4fda442
Merge branch 'next-minor' into next-major
2022-07-14 19:54:50 +01:00
Dylan K. Taylor
4d6ec66270
Merge branch 'stable' into next-minor
2022-07-14 19:54:38 +01:00
Dylan K. Taylor
baf75089f5
Entity: cancel fire damage for fireproof entities
2022-07-14 19:53:25 +01:00
Dylan K. Taylor
b4ce5ed515
ItemDeserializer: throw a more specific exception on unknown items
2022-07-14 19:16:15 +01:00
Dylan K. Taylor
eb8fb63409
Added cartography and smithing tables
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these have working inventories, and their crafting menus will 'just work' once the items for the associated recipes have been implemented (maps, netherite).
2022-07-14 18:01:47 +01:00
Ali
705df7d508
EffectManager: remove redundant check ( #5153 )
2022-07-14 17:56:18 +01:00
Dylan K. Taylor
91719051e2
BlockStateToBlockObjectDeserializer: removed TODO mess
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these were useful when writing the initial version from scratch; not so much for implementing random blocks
2022-07-14 16:50:08 +01:00
Dylan K. Taylor
d321094081
Added hanging roots
2022-07-14 16:47:55 +01:00
Dylan K. Taylor
323d31005f
Added glowing item frames
2022-07-14 16:24:20 +01:00
Dylan K. Taylor
0c7370e564
Added wither rose
2022-07-14 16:07:16 +01:00