Commit Graph

13456 Commits

Author SHA1 Message Date
16ed16722a Merge branch 'stable' into next-minor 2022-07-24 21:21:37 +01:00
42f9336f7a Split packet receive timings into decode and handle subcomponents 2022-07-24 21:16:52 +01:00
5d9f783037 InGamePacketHandler: do not update player rotation if it didn't change
setRotation() does an alarmingly large amount of work...
2022-07-24 21:07:35 +01:00
01ca14c314 InGamePacketHandler: avoid processing movement if position is unchanged since last tick 2022-07-24 21:00:12 +01:00
608c6ed6db Improved suboptimal code in Player::handleMovement() 2022-07-24 20:51:28 +01:00
c26631d06d InGamePacketHandler: avoid useless object allocations when forceMoveSync=false (99.9% of the time) 2022-07-24 20:44:27 +01:00
b75bc61a64 InGamePacketHandler: don't bother checking for flag changes if the flag fields are identical
we don't need to check this on a bit by bit level if the integers are the same.

this saves 2-3 microseconds per packet on my machine, which doesn't sound like much, but it adds up when there are lots of players.
2022-07-24 20:35:49 +01:00
3724479be3 InGamePacketHandler: improve performance of input flag resolving 2022-07-24 20:33:35 +01:00
eb916fe43d Use a falling block entity to improve client side performance of FloatingTextParticle (#4714)
Performance tests show that this has a considerable client-side performance advantage over using players. In my local tests, using 1000 floating texts in a 10x10x10 area, I observed an FPS increase from 1.5 to 8.0.
2022-07-24 18:22:21 +01:00
5e3b3a0700 Fix assert spam on debug clients 2022-07-24 17:51:02 +01:00
e3640907ba fix PHPStan 2022-07-24 00:14:17 +01:00
d9b050fb68 First look at using (very) basic tags for dynamic block properties
this allows plugins to, for example, add their own custom dirt-like blocks which support having flowers placed on them.
2022-07-24 00:08:02 +01:00
817591910b Fix CS 2022-07-23 21:01:49 +01:00
6a2315a63d Accept BlockTypeInfo in Block constructor, instead of BlockBreakInfo
this will allow more stuff to be passed via the constructor without having to change dozens of classes to do it.
2022-07-23 20:42:54 +01:00
89b784734e Fixed crimson/warped planks being usable as furnace fuel 2022-07-23 18:45:57 +01:00
b751207969 Added missing blast resistance to Crying Obsidian 2022-07-23 18:24:09 +01:00
cffa3b8a72 Reduce BlockBreakInfo code width further by specializing for common tool types
this considerably reduces width and makes adding new stuff much less irritating.
2022-07-23 18:21:04 +01:00
91e91b1d9f Reduce code width when tool tiers are given to BlockBreakInfo
this is the majority of uses of harvest level
2022-07-23 17:56:08 +01:00
102406ee79 Added froglights 2022-07-23 17:40:38 +01:00
38e495babf Added mangrove roots and muddy mangrove roots 2022-07-23 17:20:23 +01:00
17635e770b ................. 2022-07-23 16:49:58 +01:00
b13f333b2e Added mud and packed mud 2022-07-23 16:40:46 +01:00
a7313ed9d9 Added rooted dirt 2022-07-23 16:12:17 +01:00
e10a624444 4.6.2 is next 2022-07-22 19:35:10 +01:00
b20e04539d Release 4.6.1 2022-07-22 19:34:57 +01:00
4852f8029a AsyncTask: update documentation 2022-07-21 23:26:46 +01:00
bedf79e2cd BaseWorldProvider: don't crash the server when encountering an unknown block 2022-07-21 16:12:27 +01:00
f6c9bf5cd1 Merge branch 'next-minor' into next-major 2022-07-20 20:55:33 +01:00
2940547026 Eliminate repeated calls to Position->getWorld()
as well as improving readability, it also improves performance in some areas.
2022-07-20 20:44:05 +01:00
24e72ec109 ContainerTrait: improve performance of block destroy hook
this was creating useless vector3s for every iteration, as well as repeatedly invoking Position->getWorld() for no reason.
2022-07-20 20:39:37 +01:00
47adcf763d LegacyStringToItemParser: special-case air, which the item deserializer doesn't recognize 2022-07-20 20:20:14 +01:00
67682cbf27 Added chorus plant and flower 2022-07-20 20:19:36 +01:00
c1acf44337 Implement cauldrons (#5163)
the following things are currently not implemented:

- particle/sound effects when an entity extinguishes itself
- particle/sound effects when mixing different stuff in a cauldron
- powder snow cauldron

both of these things are contingent on #5169, but for the time being, the PR is functionally complete and I want to move on to something else without being stalled by the particle+sound problem (which I haven't yet decided how to solve).
2022-07-20 16:12:58 +01:00
466307a43f Attempting to reduce IDE performance hit of working in StringToItemParser 2022-07-20 15:46:43 +01:00
44c4118080 fix CS again 2022-07-20 15:22:47 +01:00
fa201b081c Added spore blossoms
I got tired of the flood of warning messages every time someone joined the dev server...
2022-07-19 20:28:12 +01:00
de3bbb71fa Merge branch 'next-minor' into next-major 2022-07-19 20:20:30 +01:00
040516054f Merge branch 'stable' into next-minor 2022-07-19 20:20:10 +01:00
eccfb3bbe2 World: fix borked check 2022-07-19 17:59:53 +01:00
87b840ff97 Added a hack to allow tiles to trigger client-side render updates on blocks without actually changing the block
Bedrock block entity updates don't directly trigger block rendering
updates. This is a problem when the block entity data affects the
block's appearance directly (e.g. cauldron water colour, flower pot
contents), because it means changing them won't directly result in a
client-side render update.

This hack allows tiles to spoof block updates without actually changing
the server-side block, keeping the internals and API clean of random
shitbox workarounds.

fixes #5174
fixes #4944
2022-07-19 17:47:46 +01:00
f64e306fb8 Make BlockIdMetaUpgrader API less dumb
the old impl prevented registering more than one meta -> state mapping since the legacy numeric ID map would throw an exception if attempting to map the same ID more than once.
2022-07-19 16:21:56 +01:00
9a8902d1fe LegacyToStringMap: don't throw if the existing mapping is the same as the one we want to register
this was making it inconvenient for plugins to use BlockIdMetaUpgrader->addMapping(), because the block legacy ID map contains IDs up to 1.16, but the table of mapped 1.12 blockstates only goes up to ... well ... 1.12. This left a gap of several versions' blocks unable to be mapped.
2022-07-19 16:08:05 +01:00
b36b65927c BlockDataUpgrader: expose BlockIdMetaUpgrader via getter 2022-07-19 16:02:35 +01:00
afaf9dbc88 Rename LegacyBlockStateMapper -> BlockIdMetaUpgrader
this more accurately describes what it's used for.
2022-07-19 15:32:08 +01:00
b0a492c063 Move simple block (de)serializer registrations into their own functions 2022-07-18 18:47:30 +01:00
6d4279671e A giant hack to cut down code needed for runtime block serialization by 50%
this also avoids repeated information and inconsistencies.
2022-07-18 18:25:41 +01:00
cf34f88a67 Make Block::decodeState() and encodeState() more codegen-friendly 2022-07-18 15:48:03 +01:00
b8d1b00985 phpstan fail very sad :( 2022-07-18 15:26:14 +01:00
8660dfe576 Generate traits for runtime enum serialization instead of helper classes 2022-07-18 15:16:33 +01:00
172bd9a129 ... 2022-07-17 21:24:27 +01:00