f7f06c993d
Make block constructors not write to this->meta directly
2018-09-16 14:10:40 +01:00
f488e594f6
Remove hardcoded facing literals in for loops
2018-09-13 19:34:27 +01:00
c0962a47be
Block: Use parent::place() instead of setBlock() directly
2018-09-13 12:54:03 +01:00
f218868338
Separate facing/bearing handling from Vector3, deobfusticate a ton of @shoghicp old code
2018-09-05 19:56:14 +01:00
358d8b7af7
Merge branch 'release/3.2'
2018-08-19 19:52:51 +01:00
64ed8adefc
Cactus: fixed place/break logic mismatch causing item spewing
2018-08-19 19:52:07 +01:00
99a0c2a188
Block: Make recalculation of BB non-dependent on block position
...
This now computes BBs relative to 0,0,0 and then offsets them as appropriate. This requires less boilerplate code and also furthers the goal of separating block types from instances.
2018-06-21 19:58:28 +01:00
ac5a91b67e
Cleaned up bool comparison mess
2018-03-19 14:10:55 +00:00
86eee429bb
Block: Split onUpdate() into several functions, removed Level::BLOCK_UPDATE_* constants
...
This allows the removal of lots of ugly code, and also exposes lots of similarities with how this update type was handled. This can be further improved in the future to more generically handle cases.
I realized in the process of changing this, that it might actually be simpler to treat to treat scheduled updates and neighbour updates as one and the same. They use the same mechanism for being saved on chunks (TileTicks),
and doing that would make updating only require one queue instead of two.
RedstoneOre: use onActivate() to trigger glowing
this is not technically correct behaviour, but this preserves the current behaviour.
2018-03-13 17:29:46 +00:00
6a1f8640f6
Cactus: fix bugs in local block updating
2018-03-13 11:40:45 +00:00
4f8e4f0522
Add EOF newlines where missing (bulk) ( #1836 )
...
This should solve issues with people making GitHub PRs and having the web editor messing things up. GitHub Web Editor sucks :(
2017-12-20 11:56:36 +00:00
d1db27016e
s/facePos/clickVector/
...
clickVector better describes this
2017-10-27 19:05:26 +01:00
18e4e5364f
Fixed getBlock() performance degradation caused by 781de3efab
, added Level->getBlockAt() to avoid creating vectors everywhere
2017-10-20 13:22:49 +01:00
d8b1757ebc
added some nullable and void typehints to Block API
2017-10-11 18:45:40 +01:00
6d5620606e
Block->place() parameter refactor to make things clearer
2017-08-26 14:41:49 +01:00
ebda6ec19b
Cleaned up random-block-ticking registration
2017-08-25 11:47:38 +01:00
456ddd3fb3
Removed obsolete parameters from Entity->attack() and Entity->heal()
2017-08-21 13:25:11 +01:00
02f42eba48
Move block registration to its own class
2017-08-20 18:05:01 +01:00
e1d894057c
Changed face position floating-point params to Vector3s
2017-08-20 10:23:34 +01:00
0e24596aed
Changed block construction calls to Block::get()
2017-08-19 13:46:17 +01:00
41c6cb6f97
Added Block->getVariantBitmask(0 to cut down on getDrops() boilerplate, fixed several blocks incorrectly retaining meta when broken
2017-08-18 19:49:28 +01:00
d8f0dd6db8
Changed Block->getDrops() to return Item[]
2017-08-18 11:21:33 +01:00
83af4dcd59
Block API typehints
2017-08-17 13:50:19 +01:00
2103c981a9
Replaced literal ints with Vector3 constants for Block->getSide() calls
2017-08-04 13:33:23 +01:00
51b0673b4b
Bite the bullet and enable strict types on everything
2017-06-07 12:53:16 +01:00
b7b7bcee4f
Fixed some weak comparisons
2017-06-05 21:07:35 +01:00
9004417456
Fixed file headers ( #255 )
2017-01-13 16:57:05 +00:00
f3c46b12c5
Block breaking part 1
2015-07-27 20:31:55 +02:00
1da0a48edb
Fixed #3055
2015-05-23 11:37:48 +02:00
d34499e67b
Revert "Implemented proportional armor modifier, applied armor in other damage types and consume armor when player is damaged"
2015-03-18 17:26:06 +01:00
8aa8ae5094
Implemented proportional armor modifier, applied armor in other damage types and consume armor when player is damaged
2015-03-17 20:04:59 +08:00
074c8b876d
Cleaned up code
2015-01-03 16:07:49 +01:00
747f7685e7
Fix formatting issues due to bad IDE settings
2014-12-07 16:30:04 +01:00
a98da3bab1
Renamed old getID() calls to getId()
2014-12-07 15:21:32 +01:00
af82d616c1
Block creating and property handling rewrite, part2
2014-12-07 02:20:26 +01:00
a0d4bff385
Block creating and property handling rewrite, part1
2014-12-07 01:53:27 +01:00
8601405a88
Fixed CPU leak
2014-10-31 21:07:00 +01:00
8a768cea33
EntityDamageEvent and children now only fire if the attack is possible, moved event trigger to Entity->attack()
2014-10-29 16:02:40 +01:00
289bc56b4b
Blocks now save their bounding box, fixed entity block collision check
2014-10-29 15:43:23 +01:00
350cee3d41
Added Event allocation pool, updated SPL with Class::onClassLoaded()
2014-10-28 10:47:40 +01:00
144a871c07
Improved Vector3 and Block handling, less allocation on Positions
2014-10-28 10:03:10 +01:00
7abf52e615
Implemented Vector3 List and AxisAlignedBB Pool to decrease object allocation
2014-10-27 15:39:20 +01:00
1eec333501
Save block bounding boxes, improves block cache
2014-10-13 18:38:00 +02:00
ebb844fa52
Removed unused code, fixed undefined variables
2014-10-11 22:22:51 +02:00
bf89ea1cf6
Added BlockGrowEvent
2014-10-11 20:19:46 +02:00
0af3dfedd5
Improved Living entity ticking
2014-10-11 17:35:13 +02:00
62af784d37
Removed unused imports
2014-10-08 17:00:23 +02:00
4346773e25
Added EntityDamageByBlockEvent (child of EntityDamageEvent)
2014-10-08 16:13:18 +02:00
8a8a95480e
Added Cactus damage
2014-09-16 12:02:18 +02:00
ad7acb93b6
Added cactus neighbour block check
2014-09-05 11:16:24 +02:00