227 Commits

Author SHA1 Message Date
Shoghi Cervantes
f3a53be117 Moved Human->setNameTag() to Entity 2015-05-18 15:29:31 +02:00
Shoghi Cervantes
85c43ba011 Allow setting nametag for any kind of entity 2015-05-18 13:08:06 +02:00
Shoghi Cervantes
d6ebff412c
Added ChunkLoader interface 2015-05-16 15:28:31 +02:00
Shoghi Cervantes
7a34417e67 Kill player below -16 as now the bottom of the world can be rendered, send player count 2015-05-15 16:51:20 +02:00
Shoghi Cervantes
76e6ccebd5 Proper recipe matching from network, bumped protocol, build 11, fixed entities not being killed on void (closes #3021), fixes achievement acquireIron not being possible (fixes #2600) 2015-05-15 13:59:29 +02:00
Shoghi Cervantes
b1edfd7631 Improved Falling blocks physics, entity kill, chunk unserialize, fixed flat generator color, fixed nbt tags __toString(), fixed explosion offsets, fixed increased player interaction range in creative 2015-05-13 12:18:59 +02:00
Shoghi Cervantes
13906b32b8
Check connection status on batch, check sleep when players leave a level 2015-05-10 14:58:07 +02:00
Shoghi Cervantes
1a1b8830a4
Added MemoryManager object watcher for object leak debugging, improved SPL Thread/Worker stopping, fixed some possible weak references crashing unexpectedly 2015-05-09 16:11:12 +02:00
Shoghi Cervantes
563f6f8e4f Interaction checks happen using the plane and not 3d space 2015-05-07 15:38:22 +02:00
Shoghi Cervantes
44b5c23ee1 Fixed dead entities and Item picking, improved timing reports 2015-05-06 16:21:35 +02:00
Shoghi Cervantes
9ec609d025
Improved Player flight detection after setMotion(), other method improvement 2015-05-03 13:42:54 +02:00
Shoghi Cervantes
fb257c16f1 Set entities on fire if hit by an entity on fire 2015-04-30 11:40:22 +02:00
Shoghi Cervantes
7b699d9afd Improved fall damage while on jump boost, new protocol update, build 7, allow for live inventory resizing 2015-04-24 16:43:59 +02:00
Shoghi Cervantes
a0739a7b03 Added more level tick options, force player ticks, base tick rate for levels 2015-04-23 11:34:01 +02:00
Shoghi Cervantes
f6e88ec055 Protect against null chunk on entity 2015-04-20 17:29:58 +02:00
Shoghi Cervantes
f79476f530
Fixed health setting 2015-04-15 22:00:01 +02:00
Shoghi Cervantes
1ef6328635 Allow negative potion effects 2015-04-15 16:37:13 +02:00
Shoghi Cervantes
c36c0dfa66 Fixed health boost addition 2015-04-15 13:04:53 +02:00
Shoghi Cervantes
68ea9b067f Added health boost potion effect, added Player->sendTip(), MCPE 0.11.0 build 4 2015-04-15 12:33:16 +02:00
Shoghi Cervantes
0b176b3fe0 Implemented Channeled packet sending 2015-04-14 18:24:40 +02:00
Shoghi Cervantes
a65c300a0a
Fixed moving from different chunks, lots of issues fixed (all kind of strange things) 2015-04-11 21:39:51 +02:00
Shoghi Cervantes
6b1b6711bd
Send extra id on Add/Remove player 2015-04-11 18:00:25 +02:00
Shoghi Cervantes
0c041ebca3
Added base translation system 2015-04-11 01:32:08 +02:00
Shoghi Cervantes
1ddd58fd3b Fixed a few issues 2015-04-09 18:50:34 +02:00
Shoghi Cervantes
86184a230e Merge branch 'mcpe-0.11' 2015-04-09 18:18:10 +02:00
Shoghi Cervantes
f2e2cec024 Removed entity mask 2015-04-09 14:23:37 +02:00
Shoghi Cervantes
69f841a00c
Added Squids with basic AI 2015-04-09 00:12:50 +02:00
Shoghi Cervantes
02ba9ffc16
Improved entity movement ySize offset 2015-04-08 22:09:06 +02:00
Shoghi Cervantes
141c0a297e Skins, protocol changes, handle split packets 2015-04-08 13:00:15 +02:00
PEMapModder
9b09b7ddd1 Removed useless code in Entity::getDirectionVector() 2015-04-03 15:15:35 +08:00
Shoghi Cervantes
c9adc336ee
Fixed items doing crazy things 2015-03-29 18:10:02 +02:00
Shoghi Cervantes
d5ba2a72a5
Added strength, weakness, resistance effects, fixed entity area 2015-03-29 14:49:47 +02:00
Shoghi Cervantes
e0a6d0feab
Critical arrows, fixed arrow interception calculation 2015-03-28 17:54:10 +01:00
Shoghi Cervantes
0a85ad0d1f
Improved trees, improved inventory transactions, improved snowball/bow usage 2015-03-28 16:59:15 +01:00
Shoghi Cervantes
d19631226f Improved Entity attack()/heal() event firing 2015-03-25 11:11:02 +01:00
Shoghi Cervantes
d1760d9bb8 Synchronize hotbar slots, removed RotateHeadPacket, improved MoveEntityPacket, FullChunkDataPacket 2015-03-24 16:26:46 +01:00
Shoghi Cervantes
4e934654ef More awesomeness, No AI flag! 2015-03-23 14:44:04 +01:00
Shoghi Cervantes
add380c7ed
A few fixes! 2015-03-21 00:45:29 +01:00
Shoghi Cervantes
58253be0a0 Implemented swiftness, added invisible status to FloatingTextParticle 2015-03-20 17:19:06 +01:00
Shoghi Cervantes
ebc8928c21
Implemented effect colors 2015-03-20 02:31:54 +01:00
Shoghi Cervantes
d66a2d7105 Merge branch 'master' into mcpe-0.11 2015-03-19 09:18:39 +01:00
Shoghi Cervantes
d34499e67b Revert "Implemented proportional armor modifier, applied armor in other damage types and consume armor when player is damaged" 2015-03-18 17:26:06 +01:00
Shoghi Cervantes
1b25cd6ffa
Merge branch 'master' into mcpe-0.11 2015-03-17 19:12:03 +01:00
Shoghi Cervantes
6af87814e3 Added 64-bit entity data field 2015-03-17 16:26:02 +01:00
PEMapModder
8aa8ae5094 Implemented proportional armor modifier, applied armor in other damage types and consume armor when player is damaged 2015-03-17 20:04:59 +08:00
Shoghi Cervantes
2ae80031f0
New implementation of sending/setting/getting entity data, added effect saving 2015-03-17 00:01:54 +01:00
Shoghi Cervantes
bc31df37d0 Added invisibility potion, metadata sending for invisibility/nametags 2015-03-16 19:05:31 +01:00
Shoghi Cervantes
4383e272eb
Added Effects base, /effect and methods 2015-03-15 23:15:54 +01:00
Shoghi Cervantes
1ac7f9f061 Removed player foreach on Entity 2015-03-12 15:58:10 +01:00
Shoghi Cervantes
44dfb59409 Fixed Entity->setMotion() for Players 2015-03-12 11:43:50 +01:00