Commit Graph

25 Commits

Author SHA1 Message Date
f356bf0893 Extracted an EffectManager unit from Living 2019-07-05 16:15:58 +01:00
3cd6e12e71 Renaming "Level" -> "World" (#2907)
This has been a pain point for a long time due to the misleading nature of the name "level". It's also confusing when trying to do things like getting the XP level of the player or such, and also does not translate well to other languages.

This transition was already executed on the UI some time ago (language strings) and now it's time for the same change to occur on the API.

This will burn a lot of plugins, but they'll acclimatize. Despite the scary size of this PR, there isn't actually so many changes to make. Most of this came from renaming `Position->getLevel()` to `Position->getWorld()`, or cosmetic changes like changing variable names or doc comments.
2019-05-07 14:47:28 +01:00
854a2f5135 Move a giant heap of network garbage out of Entity 2019-04-26 18:52:38 +01:00
0aebb3f4fb Clean up LevelSoundEvent handling 2019-03-26 19:53:40 +00:00
37b5ad8350 Remove remaining direct protocol usages for particles 2019-03-26 17:00:00 +00:00
2a3e6dcf00 Rename BlockIds -> BlockLegacyIds 2019-03-23 19:46:31 +00:00
79ef8e0803 Replace all legacy blockID references with BlockIds:: 2019-03-23 19:44:33 +00:00
c9f9f551f4 Merge branch '3.5' into master-rollback 2019-02-04 19:47:21 +00:00
791b4d8ef3 SplashPotion: measure distance from eye height instead of base
this fixes effect durations being off (mostly), closes #2650
there are still some minor differences, but this is closer matching than the previous version.
2019-02-03 11:32:47 +00:00
78dfcc5f2d Move Effect and EffectInstance to entity\effect namespace 2019-01-28 15:41:07 +00:00
9ec40c421f Split up Effects into a bunch of classes
Server-side levitation now works too.
2019-01-27 19:45:15 +00:00
adc1069ed2 Merge branch '3.5' 2019-01-04 23:28:44 +00:00
4b9a142a5d Import global functions and constants for enhanced performance
This is better for performance because these then don't need to be reevaluated every time they are called.

When encountering an unqualified function or constant reference, PHP will first try to locate a symbol in the current namespace by that name, and then fall back to the global namespace.
This short-circuits the check, which has substantial performance effects in some cases - in particular, ord(), chr() and strlen() show ~1500x faster calls when they are fully qualified.

However, this doesn't mean that PM is getting a massive amount faster. In real world terms, this translates to about 10-15% performance improvement.
But before anyone gets excited, you should know that the CodeOptimizer in the PreProcessor repo has been applying fully-qualified symbol optimizations to Jenkins builds for years, which is one of the reasons why Jenkins builds have better performance than home-built or source installations.
We're choosing to do this for the sake of future SafePHP integration and also to be able to get rid of the buggy CodeOptimizer, so that phar and source are more consistent.
2019-01-04 20:43:15 +00:00
90482e79bc Merge branch 'release/3.4' 2018-10-21 18:23:54 +01:00
45c9caa38c Fixup some formatting issues 2018-10-21 18:15:25 +01:00
0d152a2139 Merge branch 'release/3.3' 2018-09-08 14:30:16 +01:00
c7d58db7eb Cleanup Entity age handling, fixed arrows despawning too quickly after long flight 2018-09-08 14:23:06 +01:00
0ae9b41062 Merge branch 'release/3.2' 2018-08-14 15:03:37 +01:00
b2ca364de0 SplashPotion: Don't apply effects to entities which are not alive
fixes #2372
2018-08-14 15:03:15 +01:00
0273e2484e Kill entity runtime NBT (#2361) 2018-08-14 13:33:02 +01:00
37b445f210 Updated Math dependency 2018-06-09 13:05:25 +01:00
0bb5e88b5c Hinting up Entity API to PHP 7.2 standards 2018-05-19 10:46:47 +01:00
74cff89df3 Instant Damage splash potions now deal knockback 2018-03-09 12:52:09 +00:00
a9957c3db3 Water bottles extinguish fires when hitting a block 2018-03-09 12:25:34 +00:00
2e9bf7e93b Implemented Splash Potions 2018-03-09 12:25:02 +00:00