mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-04-22 16:51:42 +00:00
Extracted an EffectManager unit from Living
This commit is contained in:
parent
fe850a184c
commit
f356bf0893
@ -154,6 +154,17 @@ This version features substantial changes to the network system, improving coher
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- `Entity->entityBaseTick()` is now `protected`.
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- `Entity->move()` is now `protected`.
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- `Living->knockBack()` now accepts `float, float, float` (the first two parameters have been removed).
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- `Living->getEffects()` now returns `EffectManager` instead of `Effect[]`.
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- The following classes have been added:
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- `effect\EffectManager`: contains effect-management functionality extracted from `Living`
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- The following API methods have been moved / renamed:
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- `Living->removeAllEffects()` -> `EffectManager->clear()`
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- `Living->removeEffect()` -> `EffectManager->remove()`
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- `Living->addEffect()` -> `EffectManager->add()`
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- `Living->getEffect()` -> `EffectManager->get()`
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- `Living->hasEffect()` -> `EffectManager->has()`
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- `Living->hasEffects()` -> `EffectManager->hasEffects()`
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- `Living->getEffects()` -> `EffectManager->all()`
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- The following classes have been removed:
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- `Creature`
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- `Damageable`
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@ -59,11 +59,10 @@ class EffectCommand extends VanillaCommand{
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$sender->sendMessage(new TranslationContainer(TextFormat::RED . "%commands.generic.player.notFound"));
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return true;
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}
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$effectManager = $player->getEffects();
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if(strtolower($args[1]) === "clear"){
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foreach($player->getEffects() as $effect){
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$player->removeEffect($effect->getType());
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}
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$effectManager->clear();
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$sender->sendMessage(new TranslationContainer("commands.effect.success.removed.all", [$player->getDisplayName()]));
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return true;
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@ -107,8 +106,8 @@ class EffectCommand extends VanillaCommand{
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}
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if($duration === 0){
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if(!$player->hasEffect($effect)){
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if(count($player->getEffects()) === 0){
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if(!$effectManager->has($effect)){
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if(count($effectManager->all()) === 0){
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$sender->sendMessage(new TranslationContainer("commands.effect.failure.notActive.all", [$player->getDisplayName()]));
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}else{
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$sender->sendMessage(new TranslationContainer("commands.effect.failure.notActive", [$effect->getName(), $player->getDisplayName()]));
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@ -116,11 +115,11 @@ class EffectCommand extends VanillaCommand{
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return true;
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}
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$player->removeEffect($effect);
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$effectManager->remove($effect);
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$sender->sendMessage(new TranslationContainer("commands.effect.success.removed", [$effect->getName(), $player->getDisplayName()]));
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}else{
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$instance = new EffectInstance($effect, $duration, $amplification, $visible);
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$player->addEffect($instance);
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$effectManager->add($instance);
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self::broadcastCommandMessage($sender, new TranslationContainer("%commands.effect.success", [$effect->getName(), $instance->getAmplifier(), $player->getDisplayName(), $instance->getDuration() / 20, $effect->getId()]));
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}
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@ -732,11 +732,11 @@ class Human extends Living implements ProjectileSource, InventoryHolder{
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parent::applyPostDamageEffects($source);
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$totemModifier = $source->getModifier(EntityDamageEvent::MODIFIER_TOTEM);
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if($totemModifier < 0){ //Totem prevented death
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$this->removeAllEffects();
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$this->effectManager->clear();
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$this->addEffect(new EffectInstance(Effect::REGENERATION(), 40 * 20, 1));
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$this->addEffect(new EffectInstance(Effect::FIRE_RESISTANCE(), 40 * 20, 1));
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$this->addEffect(new EffectInstance(Effect::ABSORPTION(), 5 * 20, 1));
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$this->effectManager->add(new EffectInstance(Effect::REGENERATION(), 40 * 20, 1));
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$this->effectManager->add(new EffectInstance(Effect::FIRE_RESISTANCE(), 40 * 20, 1));
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$this->effectManager->add(new EffectInstance(Effect::ABSORPTION(), 5 * 20, 1));
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$this->broadcastEntityEvent(EntityEventPacket::CONSUME_TOTEM);
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$this->world->addSound($this->add(0, $this->eyeHeight, 0), new TotemUseSound());
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@ -26,6 +26,7 @@ namespace pocketmine\entity;
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use pocketmine\block\Block;
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use pocketmine\entity\effect\Effect;
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use pocketmine\entity\effect\EffectInstance;
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use pocketmine\entity\effect\EffectManager;
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use pocketmine\event\entity\EntityDamageByChildEntityEvent;
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use pocketmine\event\entity\EntityDamageByEntityEvent;
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use pocketmine\event\entity\EntityDamageEvent;
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@ -81,8 +82,8 @@ abstract class Living extends Entity{
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protected $jumpVelocity = 0.42;
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/** @var EffectInstance[] */
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protected $effects = [];
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/** @var EffectManager */
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protected $effectManager;
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/** @var ArmorInventory */
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protected $armorInventory;
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@ -92,6 +93,8 @@ abstract class Living extends Entity{
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protected function initEntity(CompoundTag $nbt) : void{
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parent::initEntity($nbt);
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$this->effectManager = new EffectManager($this);
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$this->armorInventory = new ArmorInventory($this);
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//TODO: load/save armor inventory contents
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$this->armorInventory->addChangeListeners(CallbackInventoryChangeListener::onAnyChange(
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@ -122,7 +125,7 @@ abstract class Living extends Entity{
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continue;
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}
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$this->addEffect(new EffectInstance(
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$this->effectManager->add(new EffectInstance(
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$effect,
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$e->getInt("Duration"),
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Binary::unsignByte($e->getByte("Amplifier")),
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@ -171,9 +174,9 @@ abstract class Living extends Entity{
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$nbt = parent::saveNBT();
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$nbt->setFloat("Health", $this->getHealth());
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if(count($this->effects) > 0){
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if(!empty($this->effectManager->all())){
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$effects = [];
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foreach($this->effects as $effect){
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foreach($this->effectManager->all() as $effect){
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$effects[] = CompoundTag::create()
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->setByte("Id", $effect->getId())
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->setByte("Amplifier", Binary::signByte($effect->getAmplifier()))
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@ -195,162 +198,25 @@ abstract class Living extends Entity{
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//return $this->getLevel()->rayTraceBlocks(Vector3::createVector($this->x, $this->y + $this->height, $this->z), Vector3::createVector($entity->x, $entity->y + $entity->height, $entity->z)) === null;
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}
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/**
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* Returns an array of Effects currently active on the mob.
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* @return EffectInstance[]
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*/
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public function getEffects() : array{
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return $this->effects;
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public function getEffects() : EffectManager{
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return $this->effectManager;
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}
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/**
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* Removes all effects from the mob.
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*/
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public function removeAllEffects() : void{
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foreach($this->effects as $effect){
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$this->removeEffect($effect->getType());
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}
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}
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/**
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* Removes the effect with the specified ID from the mob.
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*
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* @param Effect $effectType
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*/
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public function removeEffect(Effect $effectType) : void{
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$index = $effectType->getId();
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if(isset($this->effects[$index])){
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$effect = $this->effects[$index];
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$hasExpired = $effect->hasExpired();
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$ev = new EntityEffectRemoveEvent($this, $effect);
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$ev->call();
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if($ev->isCancelled()){
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if($hasExpired and !$ev->getEffect()->hasExpired()){ //altered duration of an expired effect to make it not get removed
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$this->onEffectAdded($ev->getEffect(), true);
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}
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return;
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}
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unset($this->effects[$index]);
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$effect->getType()->remove($this, $effect);
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$this->onEffectRemoved($effect);
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$this->recalculateEffectColor();
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}
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}
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/**
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* Returns the effect instance active on this entity with the specified ID, or null if the mob does not have the
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* effect.
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*
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* @param Effect $effect
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*
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* @return EffectInstance|null
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*/
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public function getEffect(Effect $effect) : ?EffectInstance{
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return $this->effects[$effect->getId()] ?? null;
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}
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/**
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* Returns whether the specified effect is active on the mob.
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*
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* @param Effect $effect
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*
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* @return bool
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*/
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public function hasEffect(Effect $effect) : bool{
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return isset($this->effects[$effect->getId()]);
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}
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/**
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* Returns whether the mob has any active effects.
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* @return bool
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*/
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public function hasEffects() : bool{
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return !empty($this->effects);
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}
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/**
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* Adds an effect to the mob.
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* If a weaker effect of the same type is already applied, it will be replaced.
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* If a weaker or equal-strength effect is already applied but has a shorter duration, it will be replaced.
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* @internal
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*
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* @param EffectInstance $effect
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*
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* @return bool whether the effect has been successfully applied.
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* @param bool $replacesOldEffect
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*/
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public function addEffect(EffectInstance $effect) : bool{
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$oldEffect = null;
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$cancelled = false;
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public function onEffectAdded(EffectInstance $effect, bool $replacesOldEffect) : void{
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$index = $effect->getType()->getId();
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if(isset($this->effects[$index])){
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$oldEffect = $this->effects[$index];
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if(
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abs($effect->getAmplifier()) < $oldEffect->getAmplifier()
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or (abs($effect->getAmplifier()) === abs($oldEffect->getAmplifier()) and $effect->getDuration() < $oldEffect->getDuration())
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){
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$cancelled = true;
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}
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}
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$ev = new EntityEffectAddEvent($this, $effect, $oldEffect);
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$ev->setCancelled($cancelled);
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$ev->call();
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if($ev->isCancelled()){
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return false;
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}
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if($oldEffect !== null){
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$oldEffect->getType()->remove($this, $oldEffect);
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}
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$effect->getType()->add($this, $effect);
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$this->onEffectAdded($effect, $oldEffect !== null);
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$this->effects[$index] = $effect;
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$this->recalculateEffectColor();
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return true;
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}
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/**
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* Recalculates the mob's potion bubbles colour based on the active effects.
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* @internal
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* @param EffectInstance $effect
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*/
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protected function recalculateEffectColor() : void{
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/** @var Color[] $colors */
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$colors = [];
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$ambient = true;
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foreach($this->effects as $effect){
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if($effect->isVisible() and $effect->getType()->hasBubbles()){
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$level = $effect->getEffectLevel();
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$color = $effect->getColor();
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for($i = 0; $i < $level; ++$i){
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$colors[] = $color;
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}
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if(!$effect->isAmbient()){
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$ambient = false;
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}
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}
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}
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if(!empty($colors)){
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$this->propertyManager->setInt(EntityMetadataProperties::POTION_COLOR, Color::mix(...$colors)->toARGB());
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$this->propertyManager->setByte(EntityMetadataProperties::POTION_AMBIENT, $ambient ? 1 : 0);
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}else{
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$this->propertyManager->setInt(EntityMetadataProperties::POTION_COLOR, 0);
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$this->propertyManager->setByte(EntityMetadataProperties::POTION_AMBIENT, 0);
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}
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}
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protected function onEffectAdded(EffectInstance $effect, bool $replacesOldEffect) : void{
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}
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protected function onEffectRemoved(EffectInstance $effect) : void{
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public function onEffectRemoved(EffectInstance $effect) : void{
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}
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@ -364,7 +230,7 @@ abstract class Living extends Entity{
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*/
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public function consumeObject(Consumable $consumable) : bool{
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foreach($consumable->getAdditionalEffects() as $effect){
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$this->addEffect($effect);
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$this->effectManager->add($effect);
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}
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$consumable->onConsume($this);
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@ -377,7 +243,7 @@ abstract class Living extends Entity{
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* @return float
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*/
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public function getJumpVelocity() : float{
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return $this->jumpVelocity + ($this->hasEffect(Effect::JUMP_BOOST()) ? ($this->getEffect(Effect::JUMP_BOOST())->getEffectLevel() / 10) : 0);
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return $this->jumpVelocity + ($this->effectManager->has(Effect::JUMP_BOOST()) ? ($this->effectManager->get(Effect::JUMP_BOOST())->getEffectLevel() / 10) : 0);
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}
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/**
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@ -390,7 +256,7 @@ abstract class Living extends Entity{
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}
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public function fall(float $fallDistance) : void{
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$damage = ceil($fallDistance - 3 - ($this->hasEffect(Effect::JUMP_BOOST()) ? $this->getEffect(Effect::JUMP_BOOST())->getEffectLevel() : 0));
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$damage = ceil($fallDistance - 3 - ($this->effectManager->has(Effect::JUMP_BOOST()) ? $this->effectManager->get(Effect::JUMP_BOOST())->getEffectLevel() : 0));
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if($damage > 0){
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$ev = new EntityDamageEvent($this, EntityDamageEvent::CAUSE_FALL, $damage);
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$this->attack($ev);
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@ -453,8 +319,8 @@ abstract class Living extends Entity{
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}
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$cause = $source->getCause();
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if($this->hasEffect(Effect::RESISTANCE()) and $cause !== EntityDamageEvent::CAUSE_VOID and $cause !== EntityDamageEvent::CAUSE_SUICIDE){
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$source->setModifier(-$source->getFinalDamage() * min(1, 0.2 * $this->getEffect(Effect::RESISTANCE())->getEffectLevel()), EntityDamageEvent::MODIFIER_RESISTANCE);
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if($this->effectManager->has(Effect::RESISTANCE()) and $cause !== EntityDamageEvent::CAUSE_VOID and $cause !== EntityDamageEvent::CAUSE_SUICIDE){
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$source->setModifier(-$source->getFinalDamage() * min(1, 0.2 * $this->effectManager->get(Effect::RESISTANCE())->getEffectLevel()), EntityDamageEvent::MODIFIER_RESISTANCE);
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}
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$totalEpf = 0;
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@ -534,7 +400,7 @@ abstract class Living extends Entity{
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}
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}
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if($this->hasEffect(Effect::FIRE_RESISTANCE()) and (
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if($this->effectManager->has(Effect::FIRE_RESISTANCE()) and (
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$source->getCause() === EntityDamageEvent::CAUSE_FIRE
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or $source->getCause() === EntityDamageEvent::CAUSE_FIRE_TICK
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or $source->getCause() === EntityDamageEvent::CAUSE_LAVA
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@ -656,7 +522,7 @@ abstract class Living extends Entity{
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$hasUpdate = parent::entityBaseTick($tickDiff);
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if($this->isAlive()){
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if($this->doEffectsTick($tickDiff)){
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if($this->effectManager->tick($tickDiff)){
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$hasUpdate = true;
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}
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@ -680,21 +546,6 @@ abstract class Living extends Entity{
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return $hasUpdate;
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}
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protected function doEffectsTick(int $tickDiff = 1) : bool{
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foreach($this->effects as $instance){
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$type = $instance->getType();
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if($type->canTick($instance)){
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$type->applyEffect($this, $instance);
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}
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$instance->decreaseDuration($tickDiff);
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if($instance->hasExpired()){
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$this->removeEffect($instance->getType());
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}
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}
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return !empty($this->effects);
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}
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/**
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* Ticks the entity's air supply, consuming it when underwater and regenerating it when out of water.
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*
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@ -739,7 +590,7 @@ abstract class Living extends Entity{
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* @return bool
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*/
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public function canBreathe() : bool{
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return $this->hasEffect(Effect::WATER_BREATHING()) or $this->hasEffect(Effect::CONDUIT_POWER()) or !$this->isUnderwater();
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return $this->effectManager->has(Effect::WATER_BREATHING()) or $this->effectManager->has(Effect::CONDUIT_POWER()) or !$this->isUnderwater();
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}
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/**
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203
src/pocketmine/entity/effect/EffectManager.php
Normal file
203
src/pocketmine/entity/effect/EffectManager.php
Normal file
@ -0,0 +1,203 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\entity\effect;
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use function abs;
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use pocketmine\entity\Living;
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use pocketmine\event\entity\EntityEffectAddEvent;
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use pocketmine\event\entity\EntityEffectRemoveEvent;
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use pocketmine\network\mcpe\protocol\types\EntityMetadataProperties;
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use pocketmine\utils\Color;
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class EffectManager{
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/** @var Living */
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private $entity;
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/** @var EffectInstance[] */
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protected $effects = [];
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public function __construct(Living $entity){
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$this->entity = $entity;
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}
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/**
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* Returns an array of Effects currently active on the mob.
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* @return EffectInstance[]
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*/
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public function all() : array{
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return $this->effects;
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}
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/**
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* Removes all effects from the mob.
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*/
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public function clear() : void{
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foreach($this->effects as $effect){
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$this->remove($effect->getType());
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}
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}
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/**
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* Removes the effect with the specified ID from the mob.
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*
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* @param Effect $effectType
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*/
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public function remove(Effect $effectType) : void{
|
||||
$index = $effectType->getId();
|
||||
if(isset($this->effects[$index])){
|
||||
$effect = $this->effects[$index];
|
||||
$hasExpired = $effect->hasExpired();
|
||||
$ev = new EntityEffectRemoveEvent($this->entity, $effect);
|
||||
$ev->call();
|
||||
if($ev->isCancelled()){
|
||||
if($hasExpired and !$ev->getEffect()->hasExpired()){ //altered duration of an expired effect to make it not get removed
|
||||
$this->entity->onEffectAdded($ev->getEffect(), true);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
unset($this->effects[$index]);
|
||||
$effect->getType()->remove($this->entity, $effect);
|
||||
$this->entity->onEffectRemoved($effect);
|
||||
|
||||
$this->recalculateEffectColor();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the effect instance active on this entity with the specified ID, or null if the mob does not have the
|
||||
* effect.
|
||||
*
|
||||
* @param Effect $effect
|
||||
*
|
||||
* @return EffectInstance|null
|
||||
*/
|
||||
public function get(Effect $effect) : ?EffectInstance{
|
||||
return $this->effects[$effect->getId()] ?? null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether the specified effect is active on the mob.
|
||||
*
|
||||
* @param Effect $effect
|
||||
*
|
||||
* @return bool
|
||||
*/
|
||||
public function has(Effect $effect) : bool{
|
||||
return isset($this->effects[$effect->getId()]);
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds an effect to the mob.
|
||||
* If a weaker effect of the same type is already applied, it will be replaced.
|
||||
* If a weaker or equal-strength effect is already applied but has a shorter duration, it will be replaced.
|
||||
*
|
||||
* @param EffectInstance $effect
|
||||
*
|
||||
* @return bool whether the effect has been successfully applied.
|
||||
*/
|
||||
public function add(EffectInstance $effect) : bool{
|
||||
$oldEffect = null;
|
||||
$cancelled = false;
|
||||
|
||||
$index = $effect->getType()->getId();
|
||||
if(isset($this->effects[$index])){
|
||||
$oldEffect = $this->effects[$index];
|
||||
if(
|
||||
abs($effect->getAmplifier()) < $oldEffect->getAmplifier()
|
||||
or (abs($effect->getAmplifier()) === abs($oldEffect->getAmplifier()) and $effect->getDuration() < $oldEffect->getDuration())
|
||||
){
|
||||
$cancelled = true;
|
||||
}
|
||||
}
|
||||
|
||||
$ev = new EntityEffectAddEvent($this->entity, $effect, $oldEffect);
|
||||
$ev->setCancelled($cancelled);
|
||||
|
||||
$ev->call();
|
||||
if($ev->isCancelled()){
|
||||
return false;
|
||||
}
|
||||
|
||||
if($oldEffect !== null){
|
||||
$oldEffect->getType()->remove($this->entity, $oldEffect);
|
||||
}
|
||||
|
||||
$effect->getType()->add($this->entity, $effect);
|
||||
$this->entity->onEffectAdded($effect, $oldEffect !== null);
|
||||
|
||||
$this->effects[$index] = $effect;
|
||||
|
||||
$this->recalculateEffectColor();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Recalculates the mob's potion bubbles colour based on the active effects.
|
||||
*/
|
||||
protected function recalculateEffectColor() : void{
|
||||
/** @var Color[] $colors */
|
||||
$colors = [];
|
||||
$ambient = true;
|
||||
foreach($this->effects as $effect){
|
||||
if($effect->isVisible() and $effect->getType()->hasBubbles()){
|
||||
$level = $effect->getEffectLevel();
|
||||
$color = $effect->getColor();
|
||||
for($i = 0; $i < $level; ++$i){
|
||||
$colors[] = $color;
|
||||
}
|
||||
|
||||
if(!$effect->isAmbient()){
|
||||
$ambient = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
$propManager = $this->entity->getDataPropertyManager();
|
||||
if(!empty($colors)){
|
||||
$propManager->setInt(EntityMetadataProperties::POTION_COLOR, Color::mix(...$colors)->toARGB());
|
||||
$propManager->setByte(EntityMetadataProperties::POTION_AMBIENT, $ambient ? 1 : 0);
|
||||
}else{
|
||||
$propManager->setInt(EntityMetadataProperties::POTION_COLOR, 0);
|
||||
$propManager->setByte(EntityMetadataProperties::POTION_AMBIENT, 0);
|
||||
}
|
||||
}
|
||||
|
||||
public function tick(int $tickDiff = 1) : bool{
|
||||
foreach($this->effects as $instance){
|
||||
$type = $instance->getType();
|
||||
if($type->canTick($instance)){
|
||||
$type->applyEffect($this->entity, $instance);
|
||||
}
|
||||
$instance->decreaseDuration($tickDiff);
|
||||
if($instance->hasExpired()){
|
||||
$this->remove($instance->getType());
|
||||
}
|
||||
}
|
||||
|
||||
return !empty($this->effects);
|
||||
}
|
||||
}
|
@ -109,7 +109,7 @@ class SplashPotion extends Throwable{
|
||||
continue;
|
||||
}
|
||||
$effect->setDuration($newDuration);
|
||||
$entity->addEffect($effect);
|
||||
$entity->getEffects()->add($effect);
|
||||
}else{
|
||||
$effect->getType()->applyEffect($entity, $effect, $distanceMultiplier, $this);
|
||||
}
|
||||
|
@ -53,12 +53,13 @@ class EntityDamageByEntityEvent extends EntityDamageEvent{
|
||||
|
||||
protected function addAttackerModifiers(Entity $damager) : void{
|
||||
if($damager instanceof Living){ //TODO: move this to entity classes
|
||||
if($damager->hasEffect(Effect::STRENGTH())){
|
||||
$this->setModifier($this->getBaseDamage() * 0.3 * $damager->getEffect(Effect::STRENGTH())->getEffectLevel(), self::MODIFIER_STRENGTH);
|
||||
$effects = $damager->getEffects();
|
||||
if($effects->has(Effect::STRENGTH())){
|
||||
$this->setModifier($this->getBaseDamage() * 0.3 * $effects->get(Effect::STRENGTH())->getEffectLevel(), self::MODIFIER_STRENGTH);
|
||||
}
|
||||
|
||||
if($damager->hasEffect(Effect::WEAKNESS())){
|
||||
$this->setModifier(-($this->getBaseDamage() * 0.2 * $damager->getEffect(Effect::WEAKNESS())->getEffectLevel()), self::MODIFIER_WEAKNESS);
|
||||
if($effects->has(Effect::WEAKNESS())){
|
||||
$this->setModifier(-($this->getBaseDamage() * 0.2 * $effects->get(Effect::WEAKNESS())->getEffectLevel()), self::MODIFIER_WEAKNESS);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -40,6 +40,6 @@ class MilkBucket extends Item implements Consumable{
|
||||
}
|
||||
|
||||
public function onConsume(Living $consumer) : void{
|
||||
$consumer->removeAllEffects();
|
||||
$consumer->getEffects()->clear();
|
||||
}
|
||||
}
|
||||
|
@ -86,7 +86,7 @@ class PreSpawnPacketHandler extends PacketHandler{
|
||||
$this->session->syncAttributes($this->player, true);
|
||||
$this->session->syncAvailableCommands();
|
||||
$this->session->syncAdventureSettings($this->player);
|
||||
foreach($this->player->getEffects() as $effect){
|
||||
foreach($this->player->getEffects()->all() as $effect){
|
||||
$this->session->onEntityEffectAdded($this->player, $effect, false);
|
||||
}
|
||||
$this->player->sendData($this->player);
|
||||
|
@ -1543,11 +1543,11 @@ class Player extends Human implements CommandSender, ChunkLoader, ChunkListener,
|
||||
return $this->isCreative() or parent::canBreathe();
|
||||
}
|
||||
|
||||
protected function onEffectAdded(EffectInstance $effect, bool $replacesOldEffect) : void{
|
||||
public function onEffectAdded(EffectInstance $effect, bool $replacesOldEffect) : void{
|
||||
$this->networkSession->onEntityEffectAdded($this, $effect, $replacesOldEffect);
|
||||
}
|
||||
|
||||
protected function onEffectRemoved(EffectInstance $effect) : void{
|
||||
public function onEffectRemoved(EffectInstance $effect) : void{
|
||||
$this->networkSession->onEntityEffectRemoved($this, $effect);
|
||||
}
|
||||
|
||||
@ -1911,7 +1911,7 @@ class Player extends Human implements CommandSender, ChunkLoader, ChunkListener,
|
||||
}
|
||||
$ev->setModifier($meleeEnchantmentDamage, EntityDamageEvent::MODIFIER_WEAPON_ENCHANTMENTS);
|
||||
|
||||
if(!$this->isSprinting() and !$this->isFlying() and $this->fallDistance > 0 and !$this->hasEffect(Effect::BLINDNESS()) and !$this->isUnderwater()){
|
||||
if(!$this->isSprinting() and !$this->isFlying() and $this->fallDistance > 0 and !$this->effectManager->has(Effect::BLINDNESS()) and !$this->isUnderwater()){
|
||||
$ev->setModifier($ev->getFinalDamage() / 2, EntityDamageEvent::MODIFIER_CRITICAL);
|
||||
}
|
||||
|
||||
@ -2426,7 +2426,7 @@ class Player extends Human implements CommandSender, ChunkLoader, ChunkListener,
|
||||
$this->deadTicks = 0;
|
||||
$this->noDamageTicks = 60;
|
||||
|
||||
$this->removeAllEffects();
|
||||
$this->effectManager->clear();
|
||||
$this->setHealth($this->getMaxHealth());
|
||||
|
||||
foreach($this->attributeMap->getAll() as $attr){
|
||||
|
Loading…
x
Reference in New Issue
Block a user