No one in their right mind is going to change the defaults for these anyway.
All this crap does is overwhelm users with stuff they don't understand.
Most of this stuff has no business being modified by non-developers anyway.
This PR replicates the mechanism by which PHP's own GC is triggered: using a dynamically adjusted threshold based on the number of roots and the number of destroyed cycles. This approach was chosen to minimize behavioural changes.
This currently only applies to the main thread. Doing this for other threads is a bit more complicated (and in the case of RakLib, possibly not necessary anyway).
By doing this, we can get more accurate performance profiling. Instead of GC happening in random pathways and throwing off GC numbers, we trigger it in a predictable place, where timings can record it.
This change may also produce minor performance improvements in code touching lots of objects (such as `CraftingDataPacket` encoding`), which previously might've triggered multiple GC runs within a single tick. Now that GC runs wait for `MemoryManager`, it can touch as many objects as it wants during a tick without paying a performance penalty.
While working on this change I came across a number of issues that should probably be addressed in the future:
1) Objects like Server, World and Player that can't possibly be GC'd repeatedly end up in the GC root buffer because the refcounts fluctuate frequently. Because of the dependency chains in these objects, they all drag each other into GC, causing an almost guaranteed parasitic performance cost to GC. This is discussed in php/php-src#17131, as the proper solution to this is probably generational GC, or perhaps some way to explicitly mark objects to be ignored by GC.
2) World's `blockCache` blows up the GC root threshold due to poor size management. This leads to infrequent, but extremely expensive GC runs due to the sheer number of objects being scanned. We could avoid a lot of this cost by managing caches like this more effectively.
3) StringToItemParser and many of the pocketmine\data classes which make heavy use of closures are afflicted by thousands of reference cycles. This doesn't present a major performance issue in most cases because the cycles are simple, but this could easily be fixed with some simple refactors.
Unfortunately, these new formatting codes conflict with the Java strikethrough and underline, so we can't support these anymore.
A TextFormat::javaToBedrock() is provided to strip these codes, or (if these formats become supported via different codes) to convert them to Bedrock variants.
Co-authored-by: Dylan T. <dktapps@pmmp.io>
fixes#6563
Since #6217 was merged, \pocketmine\PATH no longer includes the path of the original phar.
This means that the frame originating from the phar stub would not get its path cleaned up,
leading to it being incorrectly detected as a plugin frame.
We should probably explore better methods of detecting plugin crashes in the future; however
this fix should solve the immediate issue.
this is intended to replace PluginCommand and CommandExecutor, both of which are overengineered and unfit for purpose.
Allowing a closure allows much greater flexibility.
We can't use this within the core yet, as plugins will expect PluginBase->getCommand() to return PluginCommand (with its associated setExecutor() and similar APIs).
However, I think this is useful enough to add by itself.
The following callbacks can now be registered in timings, to allow threads to be notified of these events:
- Turning on/off (`TimingsHandler::getToggleCallbacks()->add(...)`)
- Reset (`TimingsHandler::getReloadCallbacks()->add(...)`)
- Collect (`TimingsHandler::getCollectCallbacks()->add(...)`)
Collect callbacks must return `list<Promise>`. The promises must be `resolve()`d with `list<string>` of printed timings records, as returned by `TimingsHandler::printCurrentThreadRecords()`. It's recommended to use 1 promise per thread.
A timings report will be produced once all promises have been resolved.
This system is used internally to collect timings for async tasks (closes#6166).
For timings viewer developers:
Timings format version has been bumped to 3 to accommodate this change. Timings groups should now include a `ThreadId` at the end of timings group names to ensure that their record IDs are segregated correctly, as they could otherwise conflict between threads. The main thread is not required to specify a thread ID. See pmmp/timings@13cefa6279 for implementation examples.
New PHPStan error is caused by phpstan/phpstan#10924
This binds internal sneaking to whether or not the player is currently pressing the shift key, which fixes#5792 and fixes#5903.
However, it does introduce visual issues with sneaking, as explained in #6548. This needs to be worked on separately. For now, it's better we trade 2 functional bugs for 1 visual bug.
this is no longer used by the core, and as far as I can tell no plugin uses it either.
it was used in the past for chat broadcast channels, but not anymore.
Support for this was introduced in PHP 8.0, though not mentioned in any changelog: php/php-src#5777
This simplifies the subprocess handling considerably. However, there is a potential for problems if PHP generates any E_* errors, since these get written to STDOUT as well.
To avoid error messages being treated as a command, a hash is attached to each IPC message, seeded with an incrementing counter. This prevents error messages causing command replays or unintended commands.
Unfortunately, PHP doesn't support binding pipes other than stdin/stdout/stderr on Windows for the child process, so we have to use stdout for this. In the future, if it becomes possible, a dedicated pipe for the purpose should be introduced. We'd need something like php://fd/<number> to work on Windows.