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Merge 'stable' into 'minor-next'
Automatic merge performed by: https://github.com/pmmp/RestrictedActions/actions/runs/12111121061
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commit
ae9b4dbb05
@ -123,7 +123,7 @@ The following are required as a minimum for pull requests. PRs that don't meet t
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- Remember, PRs with small diffs are much easier to review. Small PRs are generally reviewed and merged much faster than large ones.
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- **Start small.** Try fixing minor bugs or doing something isolated (e.g. adding a new block or item) before attempting larger changes.
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- This helps you get familiar with the codebase, the contribution process, and the expectations of maintainers.
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- Check out the [issues page]() for something that you could tackle without too much effort.
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- Check out ["Easy task" issues](https://github.com/pmmp/PocketMine-MP/issues?q=is%3Aissue+is%3Aopen+label%3A%22Easy+task%22) on the issues page for something that you could tackle without too much effort.
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- **Do not copy-paste other people's code**. Many PRs involve discussion about the changes, and changes are often requested by reviewers. If you don't understand the code you're copy-pasting, your PR is likely to fail.
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- **Do not edit code directly on github.com.** We recommend learning how to use [`git`](https://git-scm.com). `git` allows you to "clone" a repository onto your computer, so that you can make changes using an IDE.
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- **Use an IDE, not a text editor.** We recommend PhpStorm or VSCode.
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@ -215,7 +215,10 @@ class InGamePacketHandler extends PacketHandler{
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if($inputFlags !== $this->lastPlayerAuthInputFlags){
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$this->lastPlayerAuthInputFlags = $inputFlags;
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$sneaking = $this->resolveOnOffInputFlags($inputFlags, PlayerAuthInputFlags::START_SNEAKING, PlayerAuthInputFlags::STOP_SNEAKING);
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$sneaking = $packet->hasFlag(PlayerAuthInputFlags::SNEAKING);
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if($this->player->isSneaking() === $sneaking){
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$sneaking = null;
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}
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$sprinting = $this->resolveOnOffInputFlags($inputFlags, PlayerAuthInputFlags::START_SPRINTING, PlayerAuthInputFlags::STOP_SPRINTING);
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$swimming = $this->resolveOnOffInputFlags($inputFlags, PlayerAuthInputFlags::START_SWIMMING, PlayerAuthInputFlags::STOP_SWIMMING);
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$gliding = $this->resolveOnOffInputFlags($inputFlags, PlayerAuthInputFlags::START_GLIDING, PlayerAuthInputFlags::STOP_GLIDING);
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