1284 Commits

Author SHA1 Message Date
Sergi del Olmo
f349ce75e4
Player: add ability to get & set flight speed multiplier (#6076)
Since this doesn't directly correspond to flight speed (it's multiplied by different values depending on whether sprinting or not, and possibly other states), "multiplier" was preferred instead of directly calling it flight speed.

Default value is 0.05.
2025-01-09 20:13:46 +00:00
Dylan K. Taylor
601be3fb33
stfu 2025-01-06 23:09:26 +00:00
Dylan K. Taylor
2e32c50670
NetworkSession: apparently aliases are already a list at this point??? 2025-01-06 23:08:48 +00:00
Dylan K. Taylor
d1fa6edc50
InGamePacketHandler: fix weak comparisons 2025-01-06 23:08:18 +00:00
Dylan K. Taylor
a1ba8bc3da
NetworkSession: improve PHPDoc types 2025-01-06 23:07:54 +00:00
Dylan K. Taylor
8a5eb71432
ChunkCache: track strings in cache directly instead of CompressBatchPromise
this reduces memory footprint slightly, but more importantly reduces GC workload.
Since it also reduces the work done on cache hit, it might *slightly* improve performance,
but any improvement is likely to be minimal.
2024-12-23 21:04:33 +00:00
Dylan K. Taylor
fea17fa4a9
RakLibServer: disable GC
GC is not required for RakLib as it doesn't generate any unmanaged cycles.
Cycles in general do exist (e.g. Server <-> ServerSession), but these are
explicitly cleaned up, so GC wouldn't have any useful work to do.
2024-12-19 20:33:40 +00:00
Dylan K. Taylor
42f90e94ff
AsyncWorker now manually triggers GC at the end of each task run, similar to the main thread
this avoids costly GC runs during hot code.
2024-12-15 21:25:32 +00:00
Dylan K. Taylor
9a6e258b6c
Merge branch 'stable' of github.com:pmmp/PocketMine-MP into minor-next 2024-12-05 10:13:06 +00:00
Dries C
ba6828c6bd
Release 5.22.0 (Bedrock 1.21.50 support) (#6559)
Co-authored-by: Dylan K. Taylor <dktapps@pmmp.io>
2024-12-04 13:36:52 +00:00
pmmp-restrictedactions-bot[bot]
ae9b4dbb05 Merge 'stable' into 'minor-next'
Automatic merge performed by: https://github.com/pmmp/RestrictedActions/actions/runs/12111121061
2024-12-02 01:41:01 +00:00
Muqsit
44771c892d
Use PlayerAuthInputPacket::SNEAKING flag to test for sneaking (#6544)
This binds internal sneaking to whether or not the player is currently pressing the shift key, which fixes #5792 and fixes #5903.

However, it does introduce visual issues with sneaking, as explained in #6548. This needs to be worked on separately. For now, it's better we trade 2 functional bugs for 1 visual bug.
2024-12-01 13:14:30 +00:00
Dylan K. Taylor
12ae8dc03b
Merge branch 'stable' into minor-next 2024-11-25 14:32:30 +00:00
Dylan K. Taylor
5325ecee37
Deal with a whole lot of PHPStan suppressed key casting errors
closes #6534
2024-11-25 14:30:58 +00:00
Dylan K. Taylor
30ee0aa63d
Merge branch 'stable' into minor-next 2024-11-24 23:50:56 +00:00
Dylan K. Taylor
aef4fa7174
Remove unused variable 2024-11-24 23:50:30 +00:00
Javier León
d3add78d3e
Add support for basic entity picking via middle-click (#5397)
Support for more advanced stuff like NBT copying wasn't added in this PR, as the NBT used by PM is currently an inconsistent mess and doesn't play nice with vanilla. In the interests of avoiding this mess propagating, it's been left for another time.

Adds PlayerEntityPickEvent a la PlayerBlockPickEvent
and Entity->getPickedItem().
2024-11-15 21:27:10 +00:00
Dylan T.
ff695a5f97
PlayerInteractEvent: added APIs to independently control reaction of item and block (#4683)
This allows, for example, banning the usage of spawn eggs, without preventing opening of doors, without the need for item ID whitelists.

It also allows customizing the behaviour of item and block interactions when sneaking - it's now possible to force spawn eggs to work when sneaking, or force containers to open.

Finally, this also allows preventing any interaction at all without preventing block placement (by setting both to false). Since cancelling the event will typically prevent placement too (which might not be desired).

Side note: Blocks are now always synced when right-clicking on a block.
This differs from the previous behaviour, where the blocks were only synced when the action "failed".
However, since this change introduces a situation where the action may succeed but have different results than the client expects, it's best to just always sync blocks in this situation.

Fixes #3267
2024-11-15 21:19:54 +00:00
Dylan K. Taylor
c63d0ef1b6
Fix dodgy ignored PHPStan error 2024-11-03 14:43:34 +00:00
Dylan K. Taylor
3c96e72f7d
Merge remote-tracking branch 'origin/stable' into minor-next 2024-11-03 14:01:47 +00:00
Dries C
4814db4fe7
Assemble 1.21.40 (#6471) 2024-10-25 14:21:51 +01:00
ipad54
f6e6f15c63
Implemented a proper way to handle items cooldown (#6405) 2024-09-25 13:28:17 -05:00
github-actions
a4a07a8e5a Merge 'stable' into 'minor-next'
Automatic merge performed by: https://github.com/pmmp/RestrictedActions/actions/runs/10986731877
2024-09-23 02:36:00 +00:00
Dries C
60cac18104
Assemble 1.21.30 (#6453) 2024-09-20 18:47:25 -05:00
Dries C
ede363eb0f
Fix shift crafting (#6433)
This field was added to the action in 1.21.20. Previously, the client would behave as if clicking the crafting result slot many times. Now it behaves more like recipe book shift-clicking.
2024-08-22 21:53:21 +01:00
IvanCraft623
92f380bb9c
Merge branch 'stable' into sync-minor-next 2024-08-17 11:17:48 -05:00
Dries C
0f365886e0
Assemble 1.21.20 (#6423)
Co-authored-by: Dylan T. <dktapps@pmmp.io>
Co-authored-by: IvanCraft623 <ivancraft623@gmail.com>
2024-08-16 11:26:49 +01:00
Dylan T
ef9791eaed
Merge pull request #6397 from pmmp/stable
Merge branch 'stable' into minor-next
2024-07-10 18:56:52 +01:00
IvanCraft623
5d60ba36b7
Support for 1.21.2 2024-07-09 21:07:47 -05:00
ipad54
2ffc38c835
Implement campfire & soul campfire (#4696) 2024-07-07 15:01:34 -05:00
Dylan K. Taylor
f121654452
Assemble 1.21.0 2024-06-13 18:41:41 +01:00
Dylan K. Taylor
6077748caa
Changes for 1.20.80 2024-04-25 11:31:41 +01:00
Dylan K. Taylor
a835069564
Merge remote-tracking branch 'origin/stable' into minor-next 2024-03-14 12:47:04 +00:00
Dylan K. Taylor
b77193b987
ZlibCompressor: Increase max decompression size to accommodate larger skins
again, very annoying that we have to account for this (it makes it easier for attackers to waste CPU time and memory), but we don't really have much of a choice.
2024-03-14 12:34:30 +00:00
Dylan K. Taylor
11ca208d93
RakLib: Allow larger number of split packet parts
some persona skins are insanely bloated and get split into hundreds of parts.
it's quite annoying that we have to accommodate this, but we can't keep allowing players to experience login timeouts without an obvious indication what's wrong.
2024-03-14 12:32:26 +00:00
Dylan K. Taylor
ba48f258f3
Support for 1.20.70 2024-03-13 14:53:27 +00:00
Dylan K. Taylor
dbc7105e5b
Merge branch 'resource-pack-ack-receipts' into minor-next 2024-03-04 15:46:31 +00:00
Dylan K. Taylor
3b97d067a3
Merge remote-tracking branch 'origin/stable' into minor-next 2024-03-04 15:40:10 +00:00
Dylan K. Taylor
5cb69e00d0
NetworkSession: remove hardcoded limit
this is already covered by the dynamic Game Packets rate limit, which is much more effective at dealing with this anyway.
2024-03-04 14:36:40 +00:00
Dylan K. Taylor
781e3643dd
Clean up 2024-03-04 14:25:47 +00:00
Dylan K. Taylor
72f3c0b4b9
NetworkSession: fixed timings not being stopped when handling uncompressed packets 2024-03-01 17:36:40 +00:00
Dylan K. Taylor
b9a1ef1357
Throttle resource pack sending using ack receipts
this isn't the best solution, as it limits the download speed somewhat, but it's relatively simple and works quite well.
closes #3127
2024-03-01 17:07:19 +00:00
Dylan K. Taylor
4abc36275c
Remove newline 2024-03-01 17:02:44 +00:00
Dylan K. Taylor
4b5ac53276
Fixes 2024-03-01 17:01:32 +00:00
Jason Wynn
90409b50d1
Allow offering different resource packs to different players (#6249)
closes #6248
2024-03-01 14:53:59 +00:00
Dylan K. Taylor
bc2abf4b15
First shot at packet ack receipt support
this will be useful for preventing resource pack sending from overloading the network.
it's not the best solution for that (since it means the RTT will limit the pack download speed), but it's easier than implementing congestion control and will work fine in most cases.
2024-03-01 14:41:53 +00:00
Dylan K. Taylor
98042f844f
Merge remote-tracking branch 'origin/stable' into minor-next 2024-02-28 17:36:21 +00:00
Dylan K. Taylor
a0cca53f52
Fixed mismatched predictions due to NBT key order differences
this is a pain :(
It appears the client always sorts the keys in alphabetical order due to use of std::map. However I'm not sure of the exact ordering behaviour, so it needs to be investigated.
2024-02-27 16:07:43 +00:00
Dylan K. Taylor
efd113bdc8
Integrate pmmp/BedrockProtocol@65b3d0b341 2024-02-26 17:09:09 +00:00
Dylan K. Taylor
47f0119660
InGamePacketHandler: added an extra check 2024-02-26 14:35:21 +00:00