Dylan K. Taylor
7c068101b7
CSÂ
2023-01-18 15:17:37 +00:00
Dylan K. Taylor
217f9aea02
4.12.11 is next
2023-01-18 15:16:33 +00:00
Dylan K. Taylor
2f5e08067d
Release 4.12.10
2023-01-18 15:16:30 +00:00
Dylan K. Taylor
a8556dff02
RakLibInterface: include Snooze events in Connection Handler timings
2023-01-18 15:02:33 +00:00
Dylan K. Taylor
6c0254c1eb
Block: document parameters of place()
2023-01-16 19:49:24 +00:00
Dylan K. Taylor
0bb9fb09cc
CS again
2023-01-16 19:39:24 +00:00
Dylan K. Taylor
ab21fcdd67
Server: fixed load statistics not including Snooze processing time
...
this has been a bug ever since Snooze was first introduced. The load statistic, similarly to timings, did not account for time spent processing notifications between ticks. The problem is that this is often where a significant amoutn of the load actually comes from, because Snooze is most often activated due to incoming packets.
This change fixes the problem by including the time spent processing notifications since the previous tick in the current tick's usage metric.
2023-01-16 19:26:32 +00:00
Dylan K. Taylor
0a2a6e2b3a
4.12.10 is next
2023-01-16 18:25:20 +00:00
Dylan K. Taylor
0eb751c1c9
Release 4.12.9
2023-01-16 18:25:17 +00:00
Dylan K. Taylor
7e16f9be8f
InGamePacketHandler: handle block actions before use item transactions
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the START_BREAK and transaction to break the block may arrive in the same packet, causing events to be fired in the wrong order.
fixes #5490
2023-01-16 17:50:11 +00:00
Dylan K. Taylor
768650cee0
CS
2023-01-16 17:46:50 +00:00
Dylan K. Taylor
c2c529e2da
Include Snooze interrupts in timings results
...
fixes #5511
This requires any Timings instances to be updated to
pmmp/timings@5410f62436 , otherwise the TPS
reported will be incorrect.
2023-01-16 17:40:39 +00:00
Dylan K. Taylor
ba18a81e88
NetworkSession: fixed rate limit getting exhausted after 2.5 seconds during PvP
2023-01-13 15:28:03 +00:00
Dylan K. Taylor
39218017ca
Fixed walls and thin blocks not connecting to each other
...
closes #5498
2023-01-12 22:16:41 +00:00
Dylan K. Taylor
f4a1d69075
Bell: fixed support requirements
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this somehow got overlooked in the support types refactor.
2023-01-12 21:45:25 +00:00
Dylan K. Taylor
cbeae906e1
Torch: remove unused variable
2023-01-12 21:34:44 +00:00
Dylan K. Taylor
b25e8e26f0
BaseBanner: fixed incorrect support requirements
2023-01-12 21:31:50 +00:00
Dylan K. Taylor
a79be994de
World: fixed block placement when clicking on replaceable blocks
...
in vanilla, it appears to behave as if the player always clicked on the up face if a block was replaced.
In PM, we were still using the original face, which caused bugs when, for example, placing a button next to a wall by clicking on the side of tallgrass. The button would replace the tallgrass, but stick to the wall, instead of placing itself on the ground like vanilla expects.
This may appear unusual to anyone who also happens to implement canBePlacedAt(), since the facing behaviour will be different. However, this behaviour appears to match vanilla, and even slabs (which I feared might break because of this change) work perfectly.
In the future, it may be desirable to pass some other value here, such as null, to indicate that the clicked block is being replaced. However, that's a BC break and therefore outside of the scope of a stable bug fix.
2023-01-12 21:11:48 +00:00
Dylan K. Taylor
e26c8b9e9f
block: eliminate suspicious usages of $blockClicked in place()
2023-01-12 20:35:26 +00:00
Dylan K. Taylor
4e9c3e101d
Bell: fixed blocks not being able to be placed when not ringing the bell
2023-01-12 19:42:33 +00:00
Dylan K. Taylor
d295e1be54
PressurePlate: destroy self when no support is present
2023-01-12 19:36:47 +00:00
Dylan K. Taylor
2f3fcef97c
Fixed blocks incorrectly using blockClicked for support checks
...
this caused some interesting bugs, such as being able to place floating pressure plates by clicking on the side of a solid block halfway up a wall.
2023-01-12 19:36:23 +00:00
Dylan K. Taylor
f7930a3a0b
4.12.9 is next
2023-01-09 00:04:40 +00:00
Dylan K. Taylor
bb7df60a4d
Release 4.12.8
2023-01-09 00:04:40 +00:00
Dylan K. Taylor
992cb06da6
NetworkSession: fixed rate limit not being increased correctly on Windows
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due to the 15ms scheduler interval, the server will often sleep 45ms instead of 50ms, which causes the budget not to get updated.
2023-01-09 00:01:56 +00:00
Dylan K. Taylor
bb3f87f862
NetworkSession: allow 2 batches per tick
...
apparently InventoryTransactionPacket may arrive outside of the normal update cycle, since it's prioritized to reduce latency.
2023-01-09 00:00:39 +00:00
Dylan K. Taylor
fc77b14760
4.12.8 is next
2023-01-08 20:23:18 +00:00
Dylan K. Taylor
52b6f1a492
Release 4.12.7
2023-01-08 20:23:15 +00:00
Dylan K. Taylor
0233e74f4f
NetworkSession: micro optimisation - do not check if a debugger is active unless the packet limit is exceeded
2023-01-08 19:45:14 +00:00
Dylan K. Taylor
dd355c58d8
NetworkSession: fix CS
2023-01-08 19:35:43 +00:00
Dylan K. Taylor
267032cff9
NetworkSession: do not rate limit packets if a debugging session is active
2023-01-08 19:31:39 +00:00
Dylan K. Taylor
6cecd690b2
CS
2023-01-07 21:33:53 +00:00
Dylan K. Taylor
91e38d1f97
NetworkSession: compensate for server lag in batch budgeting
2023-01-07 21:33:34 +00:00
Dylan K. Taylor
653178c1fd
4.12.7 is next
2023-01-07 16:22:01 +00:00
Dylan K. Taylor
eb06535ed1
Release 4.12.6
2023-01-07 16:22:01 +00:00
Dylan K. Taylor
f9bcc8e862
NetworkSession: added a rate-limit for incoming batches
2023-01-07 16:19:02 +00:00
Dylan K. Taylor
f43ca405d4
4.12.6 is next
2023-01-06 00:44:58 +00:00
Dylan K. Taylor
d146175d27
Release 4.12.5
2023-01-06 00:44:58 +00:00
Dylan K. Taylor
3baa5ab712
InGamePacketHandler: removed obsolete workaround
2023-01-06 00:41:57 +00:00
IvanCraft623
433f5451d7
Improve World::notifyNeighbourBlockUpdate() doc ( #5491 )
2023-01-04 20:11:55 +00:00
Dylan K. Taylor
33d1755eae
Player: fixed not receiving slot updates for small crafting grid
...
I'm not really sure why this tracking logic is here and not in InventoryManager, but for now it is what it is.
2023-01-04 01:28:25 +00:00
Dylan K. Taylor
fc63c54116
CraftingManager: more detailed type information for shapelessRecipes and shapedRecipes
2023-01-04 00:32:26 +00:00
Dylan K. Taylor
db07976aab
TypeConverter: do not send useless meta to the client
2023-01-03 23:50:31 +00:00
Dylan K. Taylor
0e4b79ea77
InGamePacketHandler: fixed client-side predictions not getting rolled back for block placementÂ
2023-01-03 19:43:21 +00:00
Dylan K. Taylor
588c9b114b
4.12.5 is next
2023-01-03 19:30:02 +00:00
Dylan K. Taylor
b095f606c1
Release 4.12.4
2023-01-03 19:29:47 +00:00
Dylan K. Taylor
b312e93176
Limit list max size in transactions
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this duct tape is to limit the impact of a security vulnerability being actively exploited.
2023-01-02 22:59:48 +00:00
Dylan K. Taylor
61933624d2
NetworkSession: Lift batch limit to 1300 to allow shift-click crafting to work correctly
...
the theoretical limit for transactions in this case is 64x9 (inputs) + 64x9 (output on crafting grid) + 64 (outputs to main slot) + 64 CraftingEventPackets = 1280.
This is an extreme case which assumes that a recipe could generate up to 64x10 (640) output items per iteration, filling every slot of the output grid, which should never occur in any reasonable circumstances.
2022-12-30 22:11:35 +00:00
Dylan K. Taylor
90beaeaeb4
4.12.4 is next
2022-12-28 21:01:50 +00:00
Dylan K. Taylor
466f7e98ed
Release 4.12.3
2022-12-28 21:01:47 +00:00