8890 Commits

Author SHA1 Message Date
Dylan K. Taylor
4cbbf2e91c Merge branch 'release/3.2' into release/3.3 2018-10-25 19:29:34 +01:00
Dylan K. Taylor
b0624aff9f 3.2.7 is next 2018-10-25 19:28:54 +01:00
Dylan K. Taylor
c38e2c5ccb Release 3.2.6 3.2.6 2018-10-25 19:20:26 +01:00
Dylan K. Taylor
02ef0bfbb4 Remove unnecessary quotes
these appear on the echoed message, which is undesirable.
2018-10-25 18:49:06 +01:00
Dylan K. Taylor
c6a160d362 Merge branch 'release/3.4' 2018-10-25 18:42:19 +01:00
Dylan K. Taylor
a714612453 Merge branch 'release/3.3' into release/3.4 2018-10-25 18:42:09 +01:00
Dylan K. Taylor
4835537886 Merge branch 'release/3.2' into release/3.3 2018-10-25 18:41:58 +01:00
Dylan K. Taylor
4a6841a5a4 Added client side self rate-limiting for crashdump reporting
this should produce some reduction in spam at the source.

This could also be used to control the rate at which constantly-crashing servers restart to stop them spamming the disk as well, but the main concern here is eliminating crash archive involuntary DDoS by crashy servers.
2018-10-25 18:10:59 +01:00
Dylan K. Taylor
212d72657a
AsyncPool: Switch to a more efficient collection algorithm, revamp internals (#2493)
This greatly improves GC performance by being more intelligent about how it collects garbage tasks. It knows that if X task in the queue is not finished, none of the tasks behind it can be finished either, so there's no point checking them.

This also presents the opportunity to cleanup a lot of async pool internals, so I've taken it and torched a lot of garbage.
2018-10-25 15:36:38 +01:00
Dylan K. Taylor
a7eaec13b9 Merge branch 'release/3.4' 2018-10-24 15:53:13 +01:00
Dylan K. Taylor
f61e099828 Merge branch 'release/3.3' into release/3.4 2018-10-24 15:52:04 +01:00
Dylan K. Taylor
925da62afa Merge branch 'release/3.2' into release/3.3 2018-10-24 15:49:09 +01:00
Dylan K. Taylor
09985c5763 Fixed async light population producing garbage when generator isn't registered, closes #2488 2018-10-24 15:49:00 +01:00
Dylan K. Taylor
2aaac5a425 Merge branch 'release/3.4' 2018-10-24 12:18:04 +01:00
Dylan K. Taylor
447b9562bb Merge branch 'release/3.3' into release/3.4 2018-10-24 12:16:46 +01:00
Dylan K. Taylor
d1ee9eb960 Merge branch 'release/3.2' into release/3.3 2018-10-24 12:00:55 +01:00
Dylan K. Taylor
196cf8a68d Fixed missing MoveEntityDeltaPacket field 2018-10-24 12:00:25 +01:00
Dylan K. Taylor
011b9ae159 Update to latest NBT lib version 2018-10-23 16:47:00 +01:00
Dylan K. Taylor
a49abff099 Merge remote-tracking branch 'origin/release/3.4' 2018-10-22 17:46:37 +01:00
Dylan K. Taylor
cac21c2caf
SubChunk: implement branchless read/write for nibble arrays (#2489)
this was inspired by https://hub.spigotmc.org/stash/projects/SPIGOT/repos/spigot/browse/CraftBukkit-Patches/0121-Branchless-NibbleArray.patch
2018-10-22 17:46:14 +01:00
Dylan K. Taylor
90482e79bc Merge branch 'release/3.4' 2018-10-21 18:23:54 +01:00
Dylan K. Taylor
6dd2597934 Merge branch 'release/3.3' into release/3.4 2018-10-21 18:17:07 +01:00
Dylan K. Taylor
5e68858ebf Merge branch 'release/3.2' into release/3.3 2018-10-21 18:16:59 +01:00
Dylan K. Taylor
45c9caa38c Fixup some formatting issues 2018-10-21 18:15:25 +01:00
Dylan K. Taylor
00b567e397 Merge branch 'master' of https://github.com/pmmp/pocketmine-mp 2018-10-21 15:33:42 +01:00
Dylan K. Taylor
e9a4acda1d Merge branch 'release/3.4' 2018-10-21 15:32:57 +01:00
Dylan K. Taylor
b35759cc25 Add /unban and /unban-ip as aliases of /pardon and /pardon-ip 2018-10-21 15:32:38 +01:00
Dylan K. Taylor
62db7727c0
Remove legacy issue template 2018-10-21 15:23:46 +01:00
Dylan K. Taylor
08cf7e489f Update issue templates 2018-10-21 15:23:06 +01:00
Dylan K. Taylor
742fbc25c3 BlockFactory: fixed 0 being assumed to be default if used
this defeated the whole point of adding this code ...
2018-10-20 21:42:34 +01:00
Dylan K. Taylor
159c3a1a91 Merge branch 'release/3.4' 2018-10-20 19:20:22 +01:00
Dylan K. Taylor
2a40c0d82c Make use of isInLoadedTerrain() 2018-10-20 19:13:34 +01:00
Dylan K. Taylor
8ac1b18b17 Level: add API method isInLoadedTerrain() 2018-10-20 19:09:53 +01:00
Dylan K. Taylor
bae140dc02 Entity: remove dead code 2018-10-20 19:05:39 +01:00
Dylan K. Taylor
fb128d0276 Merge branch 'release/3.4' 2018-10-20 16:43:25 +01:00
Dylan K. Taylor
4aef9919dc Use newly added API method 2018-10-20 16:26:10 +01:00
Dylan K. Taylor
43426a4c5c Level: Add API method getViewersForPosition()
This returns all players who have the given position within their view radius.
2018-10-20 16:25:56 +01:00
Dylan K. Taylor
3028832cd3 Entity: remove redundant check from spawnTo()
this won't be reached if the player isn't using this chunk anyway.
2018-10-20 16:24:46 +01:00
Dylan K. Taylor
9f8a2dc61a Make use of new API method getChunkAtPosition() 2018-10-20 15:58:29 +01:00
Dylan K. Taylor
d9ebe6f321 Level: Added API method getChunkAtPosition()
This returns the chunk containing the given vector.
2018-10-20 15:54:13 +01:00
Dylan K. Taylor
605e7e08ed Remove some deprecated methods 2018-10-20 15:29:43 +01:00
Dylan K. Taylor
e035be8498 Remove some master-only usages of addGlobalPacket() 2018-10-20 15:27:08 +01:00
Dylan K. Taylor
831a35ec69 Merge branch 'release/3.4' 2018-10-20 15:26:17 +01:00
Dylan K. Taylor
cb1eb1ee09 Level: Rename addGlobalPacket() to broadcastGlobalPacket()
this name makes the intention more clear and consistent with other functions.
2018-10-20 15:24:33 +01:00
Dylan K. Taylor
d563b9e31b Level: Added API method broadcastPacketToViewers()
This supersedes addChunkPacket() in most cases, and has a more clear name. It broadcasts the given packet to every player who has the target position within their chunk load radius.
2018-10-20 15:14:41 +01:00
Dylan K. Taylor
517a21c418 RegionLoader: remove unused constant 2018-10-20 14:19:27 +01:00
Dylan K. Taylor
d60c19551b Merge branch 'release/3.4' 2018-10-19 18:53:24 +01:00
Dylan K. Taylor
7c44eea625 Merge branch 'release/3.3' into release/3.4 2018-10-19 18:53:18 +01:00
Dylan K. Taylor
d749f19c73 Merge branch 'release/3.2' into release/3.3 2018-10-19 18:53:12 +01:00
Dylan K. Taylor
41fd03f329 LightUpdate: fixed double-updated nodes not getting light propagated appropriately
This can happen when a light source is removed and later encountering another light source to fill the gap. A higher light level may get set and then not propagated. This bug is difficult to explain, but fairly easy to reproduce.
2018-10-19 18:53:04 +01:00