Dylan K. Taylor
6a7f39978b
Merge branch 'release/3.1' into release/3.2
2018-09-20 10:03:47 +01:00
Dylan K. Taylor
c52e1ea9f9
Fixed block picking double slabs giving the double slab block
2018-09-20 10:02:55 +01:00
Dylan K. Taylor
7da51ae97e
Fixed ItemBlocks passing the wrong block name to their constructors
2018-09-19 17:51:28 +01:00
Dylan K. Taylor
d92e79ba54
Level: fix crashdump #754691
2018-09-19 17:39:31 +01:00
Dylan K. Taylor
0f33459632
missed this because it was too far to the right of the screen...
2018-09-19 16:20:54 +01:00
Dylan K. Taylor
d291345ed7
Clean up some unused imports
2018-09-19 16:20:16 +01:00
Dylan K. Taylor
caca097300
Merge branch 'release/3.3'
2018-09-19 16:18:53 +01:00
Dylan K. Taylor
5e94d20d79
Merge branch 'release/3.2' into release/3.3
2018-09-19 16:17:00 +01:00
Dylan K. Taylor
a0bb747d6d
Merge branch 'release/3.1' into release/3.2
2018-09-19 16:16:18 +01:00
Dylan K. Taylor
4bc0d850b1
Added Block->getRuntimeId(), clean up some mess
2018-09-19 16:16:10 +01:00
Dylan K. Taylor
dbe0ee2d44
BlockFactory: don't pre-populate gaps with UnknownBlock objects
...
this produces a minor reduction in memory usage.
2018-09-19 15:17:39 +01:00
Dylan K. Taylor
ef038d9625
Level: use block directly in updateBlockSkyLight()
2018-09-19 15:07:24 +01:00
Dylan K. Taylor
48a5eeb3a4
BlockFactory: remove some useless static arrays
2018-09-19 15:06:58 +01:00
Dylan K. Taylor
a80d5bb6a8
Leaf log search is type agnostic
...
any wood type will do
2018-09-19 08:47:40 +01:00
Dylan K. Taylor
01f12d6147
Merge branch 'release/3.3'
2018-09-18 12:32:12 +01:00
Dylan K. Taylor
ad9df6764d
Merge branch 'release/3.2' into release/3.3
2018-09-18 12:32:07 +01:00
Dylan K. Taylor
97583c8b04
Merge branch 'release/3.1' into release/3.2
2018-09-18 12:32:01 +01:00
Dylan K. Taylor
107192c753
Bed: fixed block-pick giving wrong colour items
2018-09-18 12:31:53 +01:00
Dylan K. Taylor
c721503b7a
Merge branch 'release/3.3'
2018-09-18 12:22:32 +01:00
Dylan K. Taylor
6309a242dc
Merge branch 'release/3.2' into release/3.3
2018-09-18 12:22:26 +01:00
Dylan K. Taylor
870f9abc20
Merge branch 'release/3.1' into release/3.2
2018-09-18 12:22:20 +01:00
Dylan K. Taylor
0e2bbc44db
Fixed drops and item picking of Brewing Stand
2018-09-18 12:22:12 +01:00
Dylan K. Taylor
31e4093882
Remove some remaining hardcoded meta maps
2018-09-16 18:00:16 +01:00
Dylan K. Taylor
8aab51c532
Merge branch 'release/3.3'
2018-09-16 17:47:41 +01:00
Dylan K. Taylor
e58d015f14
Merge branch 'release/3.2' into release/3.3
2018-09-16 17:47:08 +01:00
Dylan K. Taylor
d9768abe47
Merge branch 'release/3.1' into release/3.2
2018-09-16 17:47:01 +01:00
Dylan K. Taylor
e9b84ecc8b
Fixed incorrect break check for torch
2018-09-16 17:46:50 +01:00
Dylan K. Taylor
1bb4daa7d1
Fixed mess of rotations being inverted
2018-09-16 17:37:36 +01:00
Dylan K. Taylor
f7f06c993d
Make block constructors not write to this->meta directly
2018-09-16 14:10:40 +01:00
Dylan K. Taylor
ed8b8a13a3
Vine: cleanup BB calculation
2018-09-16 12:20:10 +01:00
Dylan K. Taylor
54e19a6d2f
Vine: fixed north check being missing
2018-09-15 17:10:57 +01:00
Dylan K. Taylor
932705e114
Merge branch 'release/3.3'
2018-09-14 17:10:39 +01:00
Dylan K. Taylor
0d65f9c4b8
Merge branch 'release/3.2' into release/3.3
2018-09-14 17:09:51 +01:00
Dylan K. Taylor
c83d12790e
Merge branch 'release/3.1' into release/3.2
2018-09-14 17:09:41 +01:00
Dylan K. Taylor
5863d4c066
Fixed PermissibleBase->clearPermissions() not unsubscribing from permissions that aren't explicitly assigned
...
This came to light after observing cfb6856634f91930f6e013e7b98edb638dea15d9 in a fresh light. I noticed that this fix should not have been necessary because clearPermissions() should have dealt with it. Unfortunately, permissions can be set without being set in PermissibleBase->permissions, so this misses things.
2018-09-14 17:06:32 +01:00
Dylan K. Taylor
0e5cbca983
PlayerInteractEvent: cleanup constructor now that block isn't optional anymore
2018-09-14 16:30:22 +01:00
Dylan K. Taylor
db2567f965
Separate use-item action from PlayerInteractEvent
...
This solves the age-old issue of PlayerInteractEvent firing twice when a player clicks a block with an item in the hand.
API changes:
- Removed PlayerInteractEvent constants LEFT_CLICK_AIR, RIGHT_CLICK_AIR and PHYSICAL.
- PlayerInteractEvent no longer fires when the player right-clicks the air.
- Added new event PlayerItemUseEvent.
2018-09-14 16:24:29 +01:00
Dylan K. Taylor
b660bcdb65
Merge branch 'release/3.3'
2018-09-14 16:20:22 +01:00
Dylan K. Taylor
22077c1fdd
Merge branch 'release/3.2' into release/3.3
2018-09-14 16:18:19 +01:00
Dylan K. Taylor
7d54d18732
Merge branch 'release/3.1' into release/3.2
2018-09-14 16:18:12 +01:00
Dylan K. Taylor
bfbc845efa
Remove impossible uses of PlayerInteractEvent CLICK_AIR constants
2018-09-14 16:17:55 +01:00
Dylan K. Taylor
1f3c0524d9
Merge branch 'release/3.3'
2018-09-14 11:06:31 +01:00
Dylan K. Taylor
f33c19e77a
Merge branch 'release/3.2' into release/3.3
2018-09-14 11:06:24 +01:00
Dylan K. Taylor
2ff4228fb7
Merge branch 'release/3.1' into release/3.2
2018-09-14 11:06:11 +01:00
Dylan K. Taylor
06c4f31db7
Server: Account for later levels being unloaded by earlier levels' ticking function in checkTickUpdates()
...
should fix #2434
This happens when a plugin causes a level to be unloaded during an event fired on level tick.
2018-09-14 11:05:51 +01:00
Dylan K. Taylor
d4580fa683
Cleanup Sugarcane placement code
2018-09-13 19:49:55 +01:00
Dylan K. Taylor
8ad57f7ca0
Painting: use Facing::rotate()
2018-09-13 19:36:03 +01:00
Dylan K. Taylor
2b8405e6ee
Make use of Bearing::opposite()
2018-09-13 19:35:47 +01:00
Dylan K. Taylor
f488e594f6
Remove hardcoded facing literals in for loops
2018-09-13 19:34:27 +01:00
Dylan K. Taylor
65684eec99
Door: fixed bad rotation when no player is specified
2018-09-13 18:36:50 +01:00