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Make use of Bearing::opposite()
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parent
f488e594f6
commit
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@ -152,7 +152,7 @@ class Bed extends Transparent{
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public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
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$down = $this->getSide(Facing::DOWN);
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if(!$down->isTransparent()){
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$this->meta = $player instanceof Player ? Bearing::rotate($player->getDirection(), 2) : 0; //rotate 180 degrees
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$this->meta = $player instanceof Player ? Bearing::opposite($player->getDirection()) : 0; //rotate 180 degrees
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$next = $this->getSide(self::getOtherHalfSide($this->meta));
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if($next->canBeReplaced() and !$next->getSide(Facing::DOWN)->isTransparent()){
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parent::place($item, $blockReplace, $blockClicked, $face, $clickVector, $player);
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@ -70,7 +70,7 @@ class FenceGate extends Transparent{
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public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
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if($player !== null){
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$this->meta = Bearing::rotate($player->getDirection(), 2);
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$this->meta = Bearing::opposite($player->getDirection());
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}
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return parent::place($item, $blockReplace, $blockClicked, $face, $clickVector, $player);
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@ -84,7 +84,7 @@ class FenceGate extends Transparent{
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$this->meta = (($this->meta ^ 0x04) & ~0x02);
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if($player !== null){
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$this->meta |= (Bearing::rotate($player->getDirection(), 2) & 0x02); //open towards the player, retaining axis
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$this->meta |= (Bearing::opposite($player->getDirection()) & 0x02); //open towards the player, retaining axis
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}
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$this->getLevel()->setBlock($this, $this, true);
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