Dylan K. Taylor
6a266bcbd1
Separated XUID stuff from PlayerInfo into its own XboxLivePlayerInfo
2020-11-10 14:25:08 +00:00
Dylan K. Taylor
72ace3951e
InGamePacketHandler: fixed crafting table breaking when clicked while sneaking
2020-11-03 22:56:20 +00:00
Dylan K. Taylor
4c0c2ebd24
CS cleanup
2020-10-26 15:56:30 +00:00
Dylan K. Taylor
eabfd2a37b
World: replace sendBlocks() with createBlockUpdatePackets()
...
this allows the caller to decide how the packets should be sent.
2020-10-11 16:30:54 +01:00
Dylan K. Taylor
b0b08d45d5
Entity: clean up sendData() handling, remove send-to-self hack
2020-10-08 21:35:36 +01:00
Dylan K. Taylor
69cad3e694
InGamePacketHandler: Ignore LevelSoundEventPacket completely
2020-10-06 18:26:57 +01:00
Dylan K. Taylor
7ef794d725
imports cleanup
2020-10-04 18:22:07 +01:00
Dylan K. Taylor
d3a3a41d2b
Revert back to separated floor/wall sign
...
the conditionally useless properties are problematic.
2020-10-04 17:52:23 +01:00
Dylan K. Taylor
e1d80f05b1
Merge branch 'stable' into master
2020-08-03 20:14:46 +01:00
Dylan K. Taylor
279abb871d
Remove all usages of CompoundTag->hasTag()
...
in pretty much every case, these usages really wanted to read the tag's contents anyway, which can be combined with a getTag() and instanceof call for more concise and static analysis friendly code.
In the few cases where the tag contents wasn't needed, it still wanted to check the type, which, again, can be done in a more static analysis friendly way by just using getTag() and instanceof.
2020-07-10 21:01:43 +01:00
Dylan K. Taylor
e9eadd3a26
Merge commit '8480ee82e'
...
# Conflicts:
# resources/vanilla
# src/pocketmine/Player.php
# src/pocketmine/block/CraftingTable.php
2020-07-04 22:19:43 +01:00
Dylan K. Taylor
cf5e31c619
InventoryTransaction::execute() now throws exceptions instead of returning true/false
2020-07-01 14:08:28 +01:00
Dylan K. Taylor
29612cded3
CraftingTransaction: make CraftingManager injectable
...
this becomes a bit easier to unit-test.
2020-07-01 13:38:06 +01:00
Dylan K. Taylor
670ad9eb9d
Position: rename getWorldNonNull() to getWorld(), remove original getWorld()
2020-06-29 21:19:46 +01:00
Dylan K. Taylor
01d221b794
imports cleanup
2020-06-28 17:50:49 +01:00
Dylan K. Taylor
9f323bc480
phpstorm, stop messing with my code pls
2020-06-26 22:25:09 +01:00
Dylan K. Taylor
7e6adc41f0
Merge 1.16 support into PM4 (with changes)
2020-06-26 22:21:09 +01:00
Dylan K. Taylor
9887a8b778
Merge commit 'c5bbb2bcbc4ecc8bcfd9bfaefd27c1b51e482d77'
...
# Conflicts:
# resources/vanilla
# src/pocketmine/Player.php
# src/pocketmine/network/mcpe/protocol/InventoryTransactionPacket.php
2020-06-26 19:18:58 +01:00
Dylan K. Taylor
d5db163208
protocol: added proper object wrappers for gamerules
2020-06-20 11:24:39 +01:00
Dylan K. Taylor
11eb1f1c5e
imports cleanup
2020-06-18 20:01:19 +01:00
Dylan K. Taylor
6f4d4be3da
InGamePacketHandler: handle InvalidSkinException thrown by SkinAdapter::fromSkinData()
2020-06-17 22:31:44 +01:00
Dylan K. Taylor
e6a3f7baa2
Merge branch 'stable'
...
# Conflicts:
# resources/vanilla
# src/pocketmine/Player.php
2020-06-17 22:23:17 +01:00
Dylan K. Taylor
715fca8986
LoginPacketHandler: use playerInfo directly again, fix another 2 PHPStan level 8 errors
2020-06-17 21:30:34 +01:00
Dylan K. Taylor
eefb6ae8e7
LoginPacketHandler: use reference to new PlayerInfo directly, fixes a PHPStan level 8 error
2020-06-17 21:29:16 +01:00
Dylan K. Taylor
503782d67c
moved skin-parsing code from LoginPacketHandler to its own dedicated helper class
2020-06-17 21:24:12 +01:00
Dylan K. Taylor
8cabab20e3
Merge commit '09771849aefb70bc29202b160f65723cf926c974'
...
# Conflicts:
# resources/vanilla
# src/pocketmine/network/mcpe/VerifyLoginTask.php
2020-06-17 21:10:59 +01:00
Dylan K. Taylor
3294075aad
LoginPacketHandler: use double quotes consistently
...
the mixture of single quotes and double quotes makes PHPStan type inference quietly not work, and reports an error here in checkExplicitMixed mode.
2020-06-15 20:31:09 +01:00
Dylan K. Taylor
9ce531fef4
(master) imports cleanup
2020-06-14 19:29:33 +01:00
Dylan K. Taylor
465285b3c2
do not rely on GameMode::getMagicNumber() to match protocol IDs
2020-06-13 12:26:17 +01:00
Dylan K. Taylor
d2d4780653
Merge commit 'a3f633862'
...
# Conflicts:
# resources/vanilla
# src/pocketmine/Player.php
2020-06-03 13:03:23 +01:00
Dylan K. Taylor
7d7c16b764
Merge commit '21aef97ba'
...
# Conflicts:
# resources/vanilla
# src/pocketmine/Player.php
2020-06-03 13:00:31 +01:00
Dylan K. Taylor
01cbd27485
Merge commit 'd64561b0b'
...
# Conflicts:
# resources/vanilla
# src/pocketmine/Player.php
2020-06-03 12:57:20 +01:00
Dylan K. Taylor
90b53149d7
Merge commit '5056754ce'
...
# Conflicts:
# resources/vanilla
# src/pocketmine/Player.php
2020-06-03 12:54:00 +01:00
Dylan K. Taylor
544bcb8f12
Merge commit '0d4e473bd'
...
# Conflicts:
# resources/vanilla
# src/pocketmine/Player.php
2020-06-03 12:45:28 +01:00
Dylan K. Taylor
899da1b7f7
Merge commit '42e14f749'
...
# Conflicts:
# resources/vanilla
# src/pocketmine/Player.php
# src/pocketmine/item/Bow.php
# src/world/World.php
2020-06-03 12:31:17 +01:00
Dylan K. Taylor
570a709059
Merge commit '3ec2994d7f05f30e2519430379ae0f3106be5074'
...
# Conflicts:
# resources/vanilla
# src/pocketmine/Player.php
2020-05-20 19:52:03 +01:00
Dylan K. Taylor
3bb53658da
Do not allow remote clients to spawn themselves before we're ready
...
this would have allowed clients to send SetLocalPlayerAsInitializedPacket at any time during the spawn sequence, which would have caused undefined behaviour around spawning logic.
2020-05-20 11:09:27 +01:00
Dylan K. Taylor
129a7c1b3e
LoginPacketHandler: avoid trashing variables in foreach
2020-05-15 11:19:14 +01:00
Dylan K. Taylor
31e4fc6fcb
fixing incompatible protocol handling, do not explode immediately on bad clientdata, login encode/decode is now symmetrical
2020-05-15 10:55:29 +01:00
Dylan K. Taylor
36c5d9117d
LoginPacketHandler: properly handle failure to base64_decode stuff from JWT
...
previously this might just return false and blow up in your face.
I considered fixing this on stable too, but it's less useful there because so much stuff on stable just explodes at the first wrong thing anyway.
2020-05-14 09:46:44 +01:00
Dylan K. Taylor
b7cf4f01f9
remove utils\UUID, switch to pocketmine/uuid package
2020-05-11 10:46:48 +01:00
Dylan K. Taylor
b4606a4cd0
remove PM resource interaction from StartGamePacket
...
also lose the cache, because it's not very useful ...
2020-05-06 13:17:16 +01:00
Dylan K. Taylor
a73c54bdd0
making tile spawn compound cache use CacheableNbt instead of strings
2020-05-04 12:35:13 +01:00
Dylan K. Taylor
d3dcb8a4e3
moving entity attack sounds to server-side
2020-05-04 11:50:42 +01:00
Dylan K. Taylor
8682ea35f7
Introduce some (not great) API for entity animations
...
while this API is a bit yucky, it's a step forward for protocol isolation and offers the possibility of controlling animations by adding events.
2020-05-01 13:57:26 +01:00
Dylan K. Taylor
2964a4be35
making BlockPunchSound server-controlled
2020-05-01 12:23:00 +01:00
Dylan K. Taylor
1969766b70
Nix some client-sided sounds, control them from the server
...
this is a necessary step to knock out the implicit assumption that every player is using the same protocol.
2020-05-01 11:52:32 +01:00
Dylan K. Taylor
adadd5423d
move force-close crafting grid hack to InGamePacketHandler
...
the crafting transaction implementation has no business caring about this
2020-04-29 16:54:23 +01:00
Dylan K. Taylor
d1b28ce17a
NetworkSession: allow sending an arbitrary set of attributes for an entity
2020-04-29 16:45:09 +01:00
Dylan K. Taylor
ad70a9e3dc
NetworkSession: allow provision of a custom list of players to syncPlayerList()
2020-04-29 16:27:34 +01:00