ec8ee29291
moving sneak & sprint properties to Living
2020-05-21 19:55:58 +01:00
74e1f6320a
Store attributes as local vars, reduce usage of AttributeMap
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ideally we want attribute map to only be used for properties that need synchronization.
2020-05-21 19:18:00 +01:00
f93bc0739c
Force types of RegistryTrait usages to shut PHPStan up
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we need generic traits to solve this problem properly.
2020-05-21 19:12:48 +01:00
8e2b9b686b
Block: Invert default behaviour of silk touch (more logical)
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Now, blocks do not respond to silk touch unless specifically opted into. Since this always involves custom drops in one way or another, it's easy enough to figure out which blocks need to be marked for silk touch - anything that overrides getDrops, getDropsForCompatibleTool or getSilkTouchDrops is a block which _might_ need to be flagged. Using these criteria to reduce the number of blocks needing to be checked, I was able to manually invert the behaviour as needed.
This fixes reoccurring bugs with blocks erroneously dropping themselves whenever new blocks are added and someone forgot to set that flag, granting players access to internal blocks with strange behaviour.
2020-05-21 13:02:36 +01:00
72f59eca3c
Slab: ignore silk touch on breaking tools, closes #2794
2020-05-21 11:46:43 +01:00
8ec2ba79de
Unhackify Registry member cloning, fixes #3519
2020-05-21 11:38:02 +01:00
7aca41a530
Living: do not loop downwards searching for collision block, closes #3517
2020-05-20 20:33:25 +01:00
64bb126bf5
ignore some more l8 errors (architectural issue in NetworkSession)
2020-05-20 20:25:32 +01:00
3d0e47a86f
Merge branch 'next-minor'
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# Conflicts:
# resources/vanilla
# src/pocketmine/network/mcpe/protocol/StartGamePacket.php
2020-05-20 20:22:18 +01:00
12f53f0ae0
Merge commit 'a29424f5b'
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# Conflicts:
# resources/vanilla
2020-05-20 20:21:29 +01:00
f992c35b68
Merge commit 'ff3af492f'
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# Conflicts:
# resources/vanilla
2020-05-20 20:20:47 +01:00
0d9703c774
Merge commit '80b804f7a'
2020-05-20 20:20:08 +01:00
9421308f73
Merge commit '3a7873598'
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# Conflicts:
# resources/vanilla
2020-05-20 20:19:42 +01:00
1318cfbe29
Merge commit 'ab32784c7'
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# Conflicts:
# resources/vanilla
2020-05-20 20:18:57 +01:00
c14069c42b
Merge commit '816234a37'
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# Conflicts:
# resources/vanilla
# src/network/mcpe/protocol/UpdateBlockSyncedPacket.php
2020-05-20 20:16:45 +01:00
14c7ab50d8
Merge commit 'b7bf92a5e'
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# Conflicts:
# resources/vanilla
2020-05-20 20:15:15 +01:00
b6209ffe71
Merge commit 'dcca000ea'
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# Conflicts:
# resources/vanilla
2020-05-20 20:14:58 +01:00
ca4f8501f6
Merge commit 'c4ea51f98'
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# Conflicts:
# resources/vanilla
2020-05-20 20:14:33 +01:00
d2ee2d42f9
Merge commit '8202bb1cd'
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# Conflicts:
# resources/vanilla
2020-05-20 20:14:01 +01:00
a34fbba4c8
Merge commit 'b75758e35'
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# Conflicts:
# resources/vanilla
# src/pocketmine/network/mcpe/protocol/MoveActorDeltaPacket.php
2020-05-20 20:13:28 +01:00
82bc59f480
Merge commit '38a06f76f'
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# Conflicts:
# resources/vanilla
# src/pocketmine/network/mcpe/protocol/LoginPacket.php
2020-05-20 20:11:43 +01:00
73495f303e
Merge commit '84f99ed41'
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# Conflicts:
# resources/vanilla
2020-05-20 20:10:30 +01:00
8f6ccb17fd
Merge commit 'fd63f1919'
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# Conflicts:
# resources/vanilla
# src/network/mcpe/protocol/serializer/NetworkBinaryStream.php
# src/pocketmine/network/mcpe/protocol/StartGamePacket.php
2020-05-20 20:09:54 +01:00
3bf52b3977
Merge commit '66d44aa81'
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# Conflicts:
# resources/vanilla
2020-05-20 20:06:58 +01:00
5caae278cf
Merge commit 'f3089f577'
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# Conflicts:
# resources/vanilla
# src/pocketmine/network/mcpe/protocol/StartGamePacket.php
2020-05-20 20:05:48 +01:00
56f90a2901
Merge branch 'stable' into next-minor
2020-05-20 20:05:00 +01:00
bf6af269c8
StartGamePacket: use PUBLIC visibility by default
2020-05-20 20:04:39 +01:00
c5c1db1bc9
Merge commit '9516ef163'
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# Conflicts:
# resources/vanilla
2020-05-20 20:00:56 +01:00
64f0b2deb6
Merge commit 'e982a57cb'
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# Conflicts:
# resources/vanilla
# src/pocketmine/network/mcpe/protocol/StartGamePacket.php
2020-05-20 19:59:46 +01:00
d33ccf4edc
Merge commit 'f57fa2252b6b7aa3667da5bb1e09fb716b951402'
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# Conflicts:
# resources/vanilla
2020-05-20 19:57:50 +01:00
b5a74fe3c7
Merge commit '02cc370855e543e64e34388c99fb439d206323ae'
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# Conflicts:
# resources/vanilla
# src/pocketmine/network/mcpe/protocol/StartGamePacket.php
2020-05-20 19:56:38 +01:00
72761503cd
Merge commit '0a5d14a840a03564dcbc1d97deb91a92a00477b0'
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# Conflicts:
# resources/vanilla
2020-05-20 19:53:23 +01:00
570a709059
Merge commit '3ec2994d7f05f30e2519430379ae0f3106be5074'
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# Conflicts:
# resources/vanilla
# src/pocketmine/Player.php
2020-05-20 19:52:03 +01:00
73d1f84072
Merge branch 'stable' into next-minor
2020-05-20 19:36:20 +01:00
a29424f5b3
UIProfile: name constants as they appear in the MC user-facing settings
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I think these names are stupid, but it'll be easier for people to figure out what they refer to if they match the client-sided naming.
2020-05-20 15:06:50 +01:00
ff3af492f8
Random: remove multiline formatting in nextSignedInt()
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I'm sick to death of formatting tools messing with this...
2020-05-20 14:34:29 +01:00
80b804f7aa
automated imports cleanup
2020-05-20 14:31:31 +01:00
3a78735982
added UIProfile protocol constants
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these are only used in the LoginPacket, but plugin devs will probably find them useful anyway
2020-05-20 14:27:50 +01:00
ab32784c74
UpdateBlockSyncedPacket: remove default values for fields
2020-05-20 13:58:36 +01:00
816234a379
UpdateBlockSyncedPacket: populate missing information for second field
2020-05-20 13:57:08 +01:00
b7bf92a5e9
SimpleEventPacket: added missing type constant
2020-05-20 13:50:43 +01:00
dcca000ead
PlayerActionPacket: added missing constant
2020-05-20 13:44:52 +01:00
c4ea51f985
NpcRequestPacket: added request type constants
2020-05-20 13:42:40 +01:00
8202bb1cd8
MoveActorAbsolutePacket: added missing flag
2020-05-20 13:39:56 +01:00
b75758e35e
MoveActorDeltaPacket: added missing flags
2020-05-20 13:39:37 +01:00
38a06f76f8
LoginPacket: remove unused constant
2020-05-20 13:15:43 +01:00
84f99ed418
CommandOriginData: Rename previously unknown field
2020-05-20 13:00:03 +01:00
fd63f19199
make use of new GameRuleType constants
2020-05-20 12:35:29 +01:00
66d44aa814
added GameRuleType protocol constants
2020-05-20 12:35:07 +01:00
f3089f577e
StartGamePacket: use new protocol constants for multiplayer visibility
2020-05-20 12:22:33 +01:00