565 Commits

Author SHA1 Message Date
Dylan K. Taylor
ebfe9caca3 Move too-early-send check to NetworkSession 2019-03-14 14:45:30 +00:00
Dylan K. Taylor
26a5d97499 Some cleanup to player net session handling for connect/disconnect 2019-03-14 14:32:43 +00:00
Dylan T
8f1bc5d497
Flatten wall_banner and wall_sign into single blocks (#2798)
This comes with some problems, but the problems are more bearable than the previous code.
2019-03-08 16:37:26 +00:00
Dylan K. Taylor
72233a509d preprocessor fix 2019-03-01 18:08:03 +00:00
Dylan K. Taylor
c9eb642afd PacketPool: missing @throws 2019-02-28 17:15:06 +00:00
Dylan K. Taylor
5cca4b5e31 Revamp Sign API, flatten API into blocks 2019-02-28 17:10:37 +00:00
Dylan K. Taylor
f680a239f7 NetworkSession: some exception handling cleanup 2019-02-28 16:36:03 +00:00
Dylan K. Taylor
13b9fd7b66 RakLibInterface: Add error ID to make logs searchable when players report legitimate issues 2019-02-28 16:31:14 +00:00
Dylan K. Taylor
d528fdddfa DataPacket: Remove useless abstract function
this is declared in the Packet interface, so it doesn't need to be here anymore.
2019-02-28 16:20:58 +00:00
Dylan K. Taylor
9ad0ea85c7 Rename two misleadingly-named functions 2019-02-27 12:59:12 +00:00
Dylan K. Taylor
53af7f5da8 Implemented dragon egg 2019-02-26 15:35:37 +00:00
Dylan K. Taylor
6124f93cb4 Player: Clean up item frame drop-item hack
This is now re-routed through a newly-created attack-block handler.
Closes #339
2019-02-25 18:40:04 +00:00
Dylan K. Taylor
66a1b35767 Merge branch '3.6' 2019-02-23 11:05:23 +00:00
Dylan K. Taylor
79b7e08e60 Silence NetworkStackLatencyPacket spam from dev builds 2019-02-23 11:03:50 +00:00
Dylan K. Taylor
01255c5368 Updated RakLib to get ITC efficiency enhancements 2019-02-15 12:29:16 +00:00
Dylan K. Taylor
19f0d7f336 NetworkSession: Don't apply handlers to a disconnected session
closes #2756
2019-02-15 10:11:31 +00:00
Dylan K. Taylor
0c89159cf2 Merge branch '3.6' 2019-02-09 19:22:00 +00:00
Dylan K. Taylor
b8703d5dff Protocol changes for 1.9.0 2019-02-07 21:56:42 +00:00
Dylan K. Taylor
d23e32622e Clean up internal inconsistency in Color 2019-02-05 13:52:34 +00:00
Dylan K. Taylor
dbae667dec Silence more InteractPacket noise 2019-02-04 19:51:38 +00:00
Dylan K. Taylor
3e58708130 Add some missing @throws annotations 2019-02-04 19:50:43 +00:00
Dylan K. Taylor
c9f9f551f4 Merge branch '3.5' into master-rollback 2019-02-04 19:47:21 +00:00
Drew
d7f86f0240 Hack for client side regeneration (disable natural regeneration gamerule) (#2722) 2019-01-31 18:45:25 +00:00
Dylan K. Taylor
d378371cc8 Transition to spl_object_id() 2019-01-26 15:06:38 +00:00
Dylan K. Taylor
d2284d5c47 Move Particle IDs to protocol namespace 2019-01-23 12:16:01 +00:00
Dylan K. Taylor
ae7d6cc4a2 Merge branch '3.5' 2019-01-20 15:53:47 +00:00
Dylan K. Taylor
47321114eb login: allow 60 seconds clock drift on login JWT
can everyone please just use NTP already?
2019-01-20 15:51:29 +00:00
Dylan K. Taylor
467caf347d NetworkSession: Consistently don't use 0x prefix 2019-01-20 11:06:47 +00:00
Dylan K. Taylor
5d8568b1a4 Add NetworkSession->getDisplayName(), clean up ip/port ad-hoc usages 2019-01-20 11:05:12 +00:00
Dylan K. Taylor
6b7710e62b Introduce dedicated NBT data exceptions, fix up some corrupted chunk handling 2019-01-19 12:43:47 +00:00
Dylan K. Taylor
38cf8d157d Max players check now works properly
This now includes all connected sessions, whether they are considered online or not.
2019-01-17 21:40:10 +00:00
Dylan K. Taylor
76f1ee1827 Add restrictions on packet send directions with interfaces
This prevents plugins sending wrong packets at the compiler level (or would, if we had a compiler). It's more robust than a getter for client/server and throwing an exception since a static analysis tool can detect faults created by sending wrong packets from the server. This is also used to deny service to dodgy clients which send wrong packets to the server to attack it.
2019-01-17 12:51:24 +00:00
Dylan K. Taylor
b82e00ffdf Extract a Packet interface from DataPacket
this is in preparation for clientbound/serverbound packet separation. I did this already on another branch, but the changeset was dependent on a massive refactor to split apart packets and binarystream which i'm still not fully happy with.
2019-01-17 12:21:56 +00:00
Dylan K. Taylor
2e7e56de1e Merge branch '3.5' 2019-01-16 21:52:03 +00:00
Dylan K. Taylor
cb591a98f4 NetworkBinaryStream: Skip item NBT which is too large when encoded
Encoded tags larger than 32KB overflow the length field, so we can't send these over network. However, it's unreasonable to randomly throw this burden off onto users by crashing their servers, so the next best solution is to just not send the NBT. This is also not an ideal solution (books and the like with too-large tags won't work on the client side) but it's better than crashing the server or client due to a protocol bug. Mojang have confirmed this will be resolved by a future MCPE release, so we'll just work around this problem until then.
2019-01-16 21:50:43 +00:00
Dylan K. Taylor
fc98f4c42b Address more error cases, some minor cleanup 2019-01-16 21:30:31 +00:00
Dylan K. Taylor
44ef9fc577 LoginPacket: account for some missed error cases 2019-01-16 21:00:28 +00:00
Dylan K. Taylor
c9c6a5dc94 Fixed some doc comments 2019-01-16 20:48:26 +00:00
Dylan K. Taylor
23269da1a6 Fixed the disaster of packet receive error handling 2019-01-16 19:53:48 +00:00
Dylan K. Taylor
728bc95d73 NetworkSession: remove premature GC optimization
The only cyclic references here are both destroyed during normal collection directly (net interface removes from sessions array, player destroys its session reference), so there's no need to destroy them again here. This just causes a giant swathe of potential crashes for no real benefit.

close #2669
2019-01-16 16:50:16 +00:00
Dylan K. Taylor
acdd0fec5f NetworkSession: player may be null 2019-01-16 16:19:39 +00:00
Dylan K. Taylor
9c53b41851 Added PlayerInfo, Player is no longer accessible during PlayerPreLoginEvent 2019-01-13 19:32:30 +00:00
Dylan K. Taylor
27761ac26e Fixed casing: Gamemode -> GameMode
it's two words, not one.
2019-01-12 16:19:31 +00:00
Dylan K. Taylor
a756519e6b Move gamemode constants & functions to their own class
future enhancements:
- make gamemode an object containing information about abilities that players have in this gamemode (gamemodes are just predefined ability sets)
- get the magic numbers out of the API
2019-01-12 16:10:14 +00:00
Dylan K. Taylor
49bdd92faa LoginPacket: Assert that extradata must exist 2019-01-11 17:56:18 +00:00
Dylan K. Taylor
e9f023fe69 LoginPacket: fix corruption false-positives in offline mode 2019-01-11 17:55:58 +00:00
Dylan K. Taylor
5d8fa2e126 Crash main server thread when RakLib dies
this way we get crashdumps and find out what's actually wrong with RakLib in the wild.
2019-01-09 19:04:12 +00:00
Dylan K. Taylor
cc230034f9 Fixed TransactionData->actions default value, closes #2652 2019-01-09 14:15:06 +00:00
Dylan K. Taylor
2924303169 Sync NBT dependency 2019-01-07 22:38:04 +00:00
Dylan K. Taylor
9c16caf27b Fixed an edge-case in AvailableCommandsPacket decoding 2019-01-07 22:23:51 +00:00