Dylan K. Taylor
eb6bb1aae1
Merge commit '839a789180cb3acd2e16006afa9b787903ffbbcd'
2020-01-31 19:16:09 +00:00
Dylan K. Taylor
055b13a6cf
strip extra blank lines (php-cs-fixer)
2020-01-22 15:14:10 +00:00
Dylan K. Taylor
a3bffd375b
master-specific addendum to cd55cdf5c6c8be2b3aed523487db430a7df861e3
2020-01-22 15:07:47 +00:00
Dylan K. Taylor
67bcc1c0fb
phpdoc armageddon for master, pass 1
2020-01-22 11:55:03 +00:00
Dylan K. Taylor
7762b73647
Merge commit 'd9bbab54f4608954a8ac0fffa88c2f32c07669f1'
2020-01-18 18:07:45 +00:00
Dylan K. Taylor
aba71762e9
master-specific @var annotations
2020-01-09 17:50:01 +00:00
Dylan K. Taylor
6935030e0c
entity: use 0 for no-target a la vanilla 1.13, fix player arms bug
...
I have no idea why this was changed, -1 is still used for every other property, but packet traces confirm this is correct.
2019-12-12 00:20:09 +00:00
Dylan K. Taylor
5b91be81cc
Entity: rewrite dbbe1f2d5c04059ee9ddad12a0d33fbaea933683 for master
2019-12-03 12:16:10 +00:00
Dylan K. Taylor
d3d7709ead
Merge branch 'next-minor'
2019-12-03 11:55:45 +00:00
Dylan K. Taylor
7e5193355e
Remove old entity movement hack
...
This was intended to try and mitigate player movement clipping through blocks triggering anti cheat. Now that the anti cheat is gone, this code is no longer needed.
2019-08-21 18:46:39 +01:00
Dylan K. Taylor
6b22f68674
Player: remove sendDataPacket()
2019-08-20 15:50:34 +01:00
Dylan K. Taylor
965177fb74
Server: drop redundant proxy function broadcastPacket()
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this is just making it harder to search for broadcast usages, and we want to get rid of all packet broadcasting shit from Server anyway.
2019-08-19 19:30:57 +01:00
Dylan K. Taylor
2d4a32fc77
first look at separating Entity and Location
2019-08-19 17:20:34 +01:00
Dylan K. Taylor
200bcb485e
Merge branch 'stable'
2019-08-14 18:20:55 +01:00
Dylan K. Taylor
d04793145c
Remove usages of AxisAlignedBB->setBounds() and AxisAlignedBB->setBB()
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these usages make no sense in the contexts they are used in, because their uses require another BB to be created anyway. It makes more sense to simply destroy the old one instead of having it mutable.
2019-08-14 17:28:06 +01:00
Dylan K. Taylor
e9ed46a9c7
Entity: avoid bad hack on high load which causes bugs on entity move
2019-08-13 18:08:56 +01:00
Dylan K. Taylor
358fea9645
Move Location to Entity namespace
2019-08-05 17:20:48 +01:00
Dylan K. Taylor
53ab860db5
first shot making Block not extend Position
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this makes some stuff a lot less pretty, but this seems to be the bare minimum necessary to do this task. It can be enhanced later.
2019-08-05 16:44:09 +01:00
Dylan K. Taylor
cf271dab2b
Entity: fixed undefined variable in getTargetEntity()
2019-08-05 16:19:49 +01:00
Dylan K. Taylor
1cd955c216
Entity: added getEyePos()
2019-08-02 17:29:32 +01:00
Dylan K. Taylor
c1ef5ba8ab
Entity: remove redundant check from spawnToAll()
2019-08-02 17:10:58 +01:00
Dylan K. Taylor
296061d25d
reduce boilerplate around attribute handling
2019-07-31 16:41:09 +01:00
Dylan K. Taylor
5499ac620c
Removed pocketmine subdirectory, map PSR-4 style
2019-07-30 19:14:57 +01:00