e92aac847c
Merge branch 'release/3.5'
2018-12-13 09:56:54 +00:00
87ce87112b
Merge branch 'release/3.4' into release/3.5
2018-12-13 09:56:21 +00:00
1d71f5edb3
DataPacket: more detail in error messages for undefined fields
2018-12-13 09:55:50 +00:00
ffa733fe0c
Merge branch 'release/3.5'
2018-12-12 19:51:41 +00:00
ec4c61e113
fix extradata defaults for broadcastLevelSoundEvent
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fixes TNT sounds not working, amongst other things
2018-12-12 17:42:52 +00:00
231e491bb9
Fixed black spawn eggs
2018-12-12 17:14:13 +00:00
69cdc6f13a
Remove misleading default value for NetworkInventoryAction windowId
2018-12-12 16:08:47 +00:00
dfeb62491a
Fixed crafting grid transaction handling, close #2559
2018-12-12 15:41:54 +00:00
178eedb536
Merge branch 'release/3.4' into release/3.5
2018-12-12 10:12:12 +00:00
4975da2aae
NetworkInventoryAction: additional validity checks
2018-12-12 10:11:44 +00:00
30f5a8fac6
Protocol changes for 1.8.0 release
2018-12-11 21:05:03 +00:00
75482124f2
Merge branch 'release/3.3' into release/3.4
2018-12-01 10:09:46 +00:00
1a6db1c7ce
DataPacket: add missing field
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this must have been missing for how many years now? thanks @shoghicp
this is why we don't do releases on friday night... in my defence my device had the beta installed...
2018-12-01 09:29:53 +00:00
c46475ac4a
Merge branch 'release/3.4'
2018-11-30 19:28:06 +00:00
36c0c350a7
Merge branch 'release/3.3' into release/3.4
2018-11-30 18:37:28 +00:00
4c08a05fae
Barf on trying to read/write nonexisting fields of packets
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this should make it easier to debug problems when content of packets changes during protocol updates.
2018-11-30 18:36:28 +00:00
67a5f3f557
Register MainLogger as SPL global, remove hard MainLogger dependency from many areas, break a bunch of cyclic dependencies
2018-11-05 19:01:59 +00:00
652256a109
Merge branch 'release/3.4'
2018-11-03 16:58:19 +00:00
e94dd367ef
Merge branch 'release/3.4'
2018-11-03 15:46:31 +00:00
9bb3c93285
Remove network-serialized item NBT from API layer, item NBT is now retained for the lifetime of the stack
2018-10-27 15:26:01 +01:00
d2513ff908
Merge branch 'release/3.4'
2018-10-26 20:09:11 +01:00
0aa30295af
Merge branch 'release/3.3' into release/3.4
2018-10-26 20:09:02 +01:00
c1c56f29bb
Merge branch 'release/3.2' into release/3.3
2018-10-26 20:08:55 +01:00
9b820a0849
Guard against possible overflow bug in NetworkBinaryStream
2018-10-26 20:08:48 +01:00
2aaac5a425
Merge branch 'release/3.4'
2018-10-24 12:18:04 +01:00
447b9562bb
Merge branch 'release/3.3' into release/3.4
2018-10-24 12:16:46 +01:00
d1ee9eb960
Merge branch 'release/3.2' into release/3.3
2018-10-24 12:00:55 +01:00
196cf8a68d
Fixed missing MoveEntityDeltaPacket field
2018-10-24 12:00:25 +01:00
90482e79bc
Merge branch 'release/3.4'
2018-10-21 18:23:54 +01:00
6dd2597934
Merge branch 'release/3.3' into release/3.4
2018-10-21 18:17:07 +01:00
5e68858ebf
Merge branch 'release/3.2' into release/3.3
2018-10-21 18:16:59 +01:00
45c9caa38c
Fixup some formatting issues
2018-10-21 18:15:25 +01:00
39808dd94f
Actually merge branch 'release/3.4' this time
2018-10-19 15:35:23 +01:00
d88b32da91
Drop useless numeric IDs for attributes, use strings instead
2018-10-19 15:29:01 +01:00
f1cd6940f9
Merge branch 'release/3.3' into release/3.4
2018-10-16 22:56:46 +01:00
af5637e050
PlayerListEntry: remove dead fields
2018-10-16 22:56:21 +01:00
4221e274d6
Merge branch 'release/3.3' into release/3.4
2018-10-16 18:20:14 +01:00
bc2dff3f51
version numbers
2018-10-16 17:15:26 +01:00
839d5eab7b
Protocol changes for 1.7
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there's also some new cases in stats, but we don't care about those anyway.
2018-10-16 17:13:52 +01:00
c96203b528
Set immobile flag on player pre-spawn
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The client likes to fall involuntarily as soon as PLAYER_SPAWN PlayStatus is sent, which causes debug spam on the PM side and then movement reversions if falling far enough. This now prevents the client moving until the server knows the client has spawned.
2018-10-12 17:08:22 +01:00
9ac7c75e5b
Merge branch 'release/3.3'
2018-10-11 19:44:06 +01:00
b261129788
Merge branch 'release/3.2' into release/3.3
2018-10-11 19:42:18 +01:00
d9220395d1
Dummy decode for ResourcePacksInfoPacket and ResourcePackStackPacket
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while we can't deal with this information, it's needed for the sake of unit testing so we don't shit on every bit of incoming data of these packet types.
2018-10-11 19:42:00 +01:00
de6d62aba2
Merge branch 'release/3.2' into release/3.3
2018-10-09 22:51:40 +01:00
32836cbfb8
Don't handle remaining packets in a batch when an earlier one triggered a disconnect
2018-10-09 22:50:02 +01:00
e13764832d
Merge branch 'release/3.3'
2018-10-07 15:34:14 +01:00
0e508876d2
RakLibInterface: Disconnect players who trigger errors during handler
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this is cleaner than leaving the player hanging for 5 seconds (which they'll often timeout from anyway). Banning the IP without kicking the player can often look like "lag" and end up getting brushed off as a performance issue.
2018-10-07 15:32:23 +01:00
4608ecde9b
Merge branch 'release/3.3'
2018-10-05 18:29:37 +01:00
495fdbd19f
Move block and network namespaces away from PluginManager->callEvent()
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the original step that wasn't supposed to cause conflicts, caused messy conflicts... so I might as well do this part too
2018-10-05 18:22:49 +01:00
16f2ac14b3
Clean up block update sending, remove UpdateBlockPacket flag constants
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These flags are not intended for network use, instead they are supposed to be used internally by the game. For network, we only need to care about the 0x02 flag (send to players) because that's necessary for the client to render the block.
2018-09-27 15:56:08 +01:00