Commit Graph

481 Commits

Author SHA1 Message Date
e92aac847c Merge branch 'release/3.5' 2018-12-13 09:56:54 +00:00
87ce87112b Merge branch 'release/3.4' into release/3.5 2018-12-13 09:56:21 +00:00
1d71f5edb3 DataPacket: more detail in error messages for undefined fields 2018-12-13 09:55:50 +00:00
ffa733fe0c Merge branch 'release/3.5' 2018-12-12 19:51:41 +00:00
ec4c61e113 fix extradata defaults for broadcastLevelSoundEvent
fixes TNT sounds not working, amongst other things
2018-12-12 17:42:52 +00:00
231e491bb9 Fixed black spawn eggs 2018-12-12 17:14:13 +00:00
69cdc6f13a Remove misleading default value for NetworkInventoryAction windowId 2018-12-12 16:08:47 +00:00
dfeb62491a Fixed crafting grid transaction handling, close #2559 2018-12-12 15:41:54 +00:00
178eedb536 Merge branch 'release/3.4' into release/3.5 2018-12-12 10:12:12 +00:00
4975da2aae NetworkInventoryAction: additional validity checks 2018-12-12 10:11:44 +00:00
30f5a8fac6 Protocol changes for 1.8.0 release 2018-12-11 21:05:03 +00:00
75482124f2 Merge branch 'release/3.3' into release/3.4 2018-12-01 10:09:46 +00:00
1a6db1c7ce DataPacket: add missing field
this must have been missing for how many years now? thanks @shoghicp

this is why we don't do releases on friday night... in my defence my device had the beta installed...
2018-12-01 09:29:53 +00:00
c46475ac4a Merge branch 'release/3.4' 2018-11-30 19:28:06 +00:00
36c0c350a7 Merge branch 'release/3.3' into release/3.4 2018-11-30 18:37:28 +00:00
4c08a05fae Barf on trying to read/write nonexisting fields of packets
this should make it easier to debug problems when content of packets changes during protocol updates.
2018-11-30 18:36:28 +00:00
67a5f3f557 Register MainLogger as SPL global, remove hard MainLogger dependency from many areas, break a bunch of cyclic dependencies 2018-11-05 19:01:59 +00:00
652256a109 Merge branch 'release/3.4' 2018-11-03 16:58:19 +00:00
e94dd367ef Merge branch 'release/3.4' 2018-11-03 15:46:31 +00:00
9bb3c93285 Remove network-serialized item NBT from API layer, item NBT is now retained for the lifetime of the stack 2018-10-27 15:26:01 +01:00
d2513ff908 Merge branch 'release/3.4' 2018-10-26 20:09:11 +01:00
0aa30295af Merge branch 'release/3.3' into release/3.4 2018-10-26 20:09:02 +01:00
c1c56f29bb Merge branch 'release/3.2' into release/3.3 2018-10-26 20:08:55 +01:00
9b820a0849 Guard against possible overflow bug in NetworkBinaryStream 2018-10-26 20:08:48 +01:00
2aaac5a425 Merge branch 'release/3.4' 2018-10-24 12:18:04 +01:00
447b9562bb Merge branch 'release/3.3' into release/3.4 2018-10-24 12:16:46 +01:00
d1ee9eb960 Merge branch 'release/3.2' into release/3.3 2018-10-24 12:00:55 +01:00
196cf8a68d Fixed missing MoveEntityDeltaPacket field 2018-10-24 12:00:25 +01:00
90482e79bc Merge branch 'release/3.4' 2018-10-21 18:23:54 +01:00
6dd2597934 Merge branch 'release/3.3' into release/3.4 2018-10-21 18:17:07 +01:00
5e68858ebf Merge branch 'release/3.2' into release/3.3 2018-10-21 18:16:59 +01:00
45c9caa38c Fixup some formatting issues 2018-10-21 18:15:25 +01:00
39808dd94f Actually merge branch 'release/3.4' this time 2018-10-19 15:35:23 +01:00
d88b32da91 Drop useless numeric IDs for attributes, use strings instead 2018-10-19 15:29:01 +01:00
f1cd6940f9 Merge branch 'release/3.3' into release/3.4 2018-10-16 22:56:46 +01:00
af5637e050 PlayerListEntry: remove dead fields 2018-10-16 22:56:21 +01:00
4221e274d6 Merge branch 'release/3.3' into release/3.4 2018-10-16 18:20:14 +01:00
bc2dff3f51 version numbers 2018-10-16 17:15:26 +01:00
839d5eab7b Protocol changes for 1.7
there's also some new cases in stats, but we don't care about those anyway.
2018-10-16 17:13:52 +01:00
c96203b528 Set immobile flag on player pre-spawn
The client likes to fall involuntarily as soon as PLAYER_SPAWN PlayStatus is sent, which causes debug spam on the PM side and then movement reversions if falling far enough. This now prevents the client moving until the server knows the client has spawned.
2018-10-12 17:08:22 +01:00
9ac7c75e5b Merge branch 'release/3.3' 2018-10-11 19:44:06 +01:00
b261129788 Merge branch 'release/3.2' into release/3.3 2018-10-11 19:42:18 +01:00
d9220395d1 Dummy decode for ResourcePacksInfoPacket and ResourcePackStackPacket
while we can't deal with this information, it's needed for the sake of unit testing so we don't shit on every bit of incoming data of these packet types.
2018-10-11 19:42:00 +01:00
de6d62aba2 Merge branch 'release/3.2' into release/3.3 2018-10-09 22:51:40 +01:00
32836cbfb8 Don't handle remaining packets in a batch when an earlier one triggered a disconnect 2018-10-09 22:50:02 +01:00
e13764832d Merge branch 'release/3.3' 2018-10-07 15:34:14 +01:00
0e508876d2 RakLibInterface: Disconnect players who trigger errors during handler
this is cleaner than leaving the player hanging for 5 seconds (which they'll often timeout from anyway). Banning the IP without kicking the player can often look like "lag" and end up getting brushed off as a performance issue.
2018-10-07 15:32:23 +01:00
4608ecde9b Merge branch 'release/3.3' 2018-10-05 18:29:37 +01:00
495fdbd19f Move block and network namespaces away from PluginManager->callEvent()
the original step that wasn't supposed to cause conflicts, caused messy conflicts... so I might as well do this part too
2018-10-05 18:22:49 +01:00
16f2ac14b3 Clean up block update sending, remove UpdateBlockPacket flag constants
These flags are not intended for network use, instead they are supposed to be used internally by the game. For network, we only need to care about the 0x02 flag (send to players) because that's necessary for the client to render the block.
2018-09-27 15:56:08 +01:00