Don't handle remaining packets in a batch when an earlier one triggered a disconnect

This commit is contained in:
Dylan K. Taylor 2018-10-09 22:50:02 +01:00
parent 8316e00927
commit 32836cbfb8

View File

@ -79,6 +79,10 @@ class PlayerNetworkSessionAdapter extends NetworkSession{
}
public function handleDataPacket(DataPacket $packet){
if(!$this->player->isConnected()){
return;
}
$timings = Timings::getReceiveDataPacketTimings($packet);
$timings->startTiming();