Commit Graph

968 Commits

Author SHA1 Message Date
e8eda19ae5 Merge remote-tracking branch 'origin/minor-next' into major-next 2025-08-24 23:18:21 +01:00
31f6f5d252 CS again 2025-08-24 20:13:15 +01:00
00d6171463 Implement hanging signs 2025-08-24 20:07:59 +01:00
ef53676a59 Fix unit tests 2025-08-24 15:38:07 +01:00
8f9478e82f Illager banners finally working
closes #2951
2025-08-24 15:31:10 +01:00
6d5c46b091 Merge 'minor-next' into 'major-next'
Automatic merge performed by: https://github.com/pmmp/RestrictedActions/actions/runs/17168505072
2025-08-23 00:03:09 +00:00
47140cb8d7 RedstoneLamp: implement Lightable, shimmed to powered 2025-08-22 18:27:32 +01:00
e824266457 ChiseledBookshelf: add setSlots() 2025-08-22 18:27:06 +01:00
4e7077d169 Merge 'minor-next' into 'major-next'
Automatic merge performed by: https://github.com/pmmp/RestrictedActions/actions/runs/17084719293
2025-08-20 00:03:16 +00:00
2bb78f2a94 Fixed Furnace not implementing HorizontalFacing
looks like this was missed in #6639
I checked all other uses of HorizontalFacingTrait and FacesOppositePlacingPlayerTrait and this seems to be the only one.
2025-08-20 00:58:57 +01:00
e630fc2dd6 Merge remote-tracking branch 'origin/minor-next' into major-next 2025-07-31 13:00:12 +01:00
cc17e68072 Add blocks interfaces for commons properties (#6639) 2025-07-31 08:48:47 +02:00
afcd6b4e12 Merge remote-tracking branch 'origin/minor-next' into major-next 2025-06-25 01:07:16 +01:00
2a97b4294d Fixed held block placement after respawn anchor explosion (#6742) 2025-06-23 16:59:40 +01:00
0330b25768 Merge branch 'minor-next' into major-next 2025-06-08 18:44:54 +01:00
baafaed362 Stem drops seeds according to binomial distribution
fixes #6709

we really need a better way to reverse-engineer the chance parameter for these
as the wiki just gives a probability table, which is quite tiresome to extract
patterns from.
2025-05-28 21:00:40 +01:00
d5a1007c80 Merge 'minor-next' into 'major-next'
Automatic merge performed by: https://github.com/pmmp/RestrictedActions/actions/runs/15288247521
2025-05-28 00:03:15 +00:00
bf33a625c9 Implemented Respawn Anchor (#6646)
PlayerRespawnAnchorUseEvent is also added with options SET_SPAWN and EXPLODE, which allows plugins to customise the outcome of using the anchor in PM, which currently doesn't support dimensions. The event is also cancellable.
2025-05-27 21:57:28 +01:00
b20d1b84b5 Merge 'minor-next' into 'major-next'
Automatic merge performed by: https://github.com/pmmp/RestrictedActions/actions/runs/15232190072
2025-05-25 00:03:31 +00:00
4d5c27a734 Unit test block hardness & blast resistance values (#6629) 2025-05-24 21:01:36 +01:00
1d26b21fe0 Merge branch 'minor-next' into major-next 2025-05-04 17:21:24 +01:00
6196b9c995 Merge branch 'stable' into minor-next 2025-05-04 17:20:27 +01:00
f2e7473629 Update PHP-CS-Fixer 2025-05-04 17:19:15 +01:00
d86943fa8c Merge 'minor-next' into 'major-next'
Automatic merge performed by: https://github.com/pmmp/RestrictedActions/actions/runs/14565559872
2025-04-21 01:45:18 +00:00
ad6f7dfedb World: verify saveability of blocks, entities and tiles at entry points
I want to do the same for items, but items are going to be a pain in the ass.
For items there are multiple possible entry points and all of them will need to be checked:
- dropped items
- inventory contents
- lecterns
- item frames

I don't see a good way to deal with all these. We can't check for registration in the constructor
because we need to fully construct the item in order to register it.

Blocks are also a potential issue in other areas, but setBlock() is definitely the biggest offender.
2025-04-20 19:48:28 +01:00
baee0110c7 Merge 'minor-next' into 'major-next'
Automatic merge performed by: https://github.com/pmmp/RestrictedActions/actions/runs/14544397106
2025-04-19 01:36:21 +00:00
028815490e Add EntityExtinguishEvent (#6671) 2025-04-18 11:19:46 +02:00
510ef94698 Merge 'minor-next' into 'major-next'
Automatic merge performed by: https://github.com/pmmp/RestrictedActions/actions/runs/13878654456
2025-03-16 01:41:31 +00:00
c2f8e9365b BlockStateToObjectDeserializer: check that the returned state is actually registered
if not, this will cause random crashes in core code, which assumes that state IDs found on runtime chunk memory are valid and registered.

this problem exists in other places too, and probably requires a rethink of how we're dealing with this, but for now, this will do as a band-aid.
2025-03-15 20:53:49 +00:00
dae3e2b336 Merge 'minor-next' into 'major-next'
Automatic merge performed by: https://github.com/pmmp/RestrictedActions/actions/runs/13868087288
2025-03-15 01:26:48 +00:00
069ecf007f Merge branch 'stable' into minor-next 2025-03-14 15:41:46 +00:00
341c7a03a9 CopperMaterial: fixed missing @return $this docs 2025-03-14 15:40:27 +00:00
ec140f7861 Merge 'minor-next' into 'major-next'
Automatic merge performed by: https://github.com/pmmp/RestrictedActions/actions/runs/13666455727
2025-03-05 01:27:21 +00:00
09f0ce458c Merge 'stable' into 'minor-next'
Automatic merge performed by: https://github.com/pmmp/RestrictedActions/actions/runs/13666455727
2025-03-05 01:27:20 +00:00
d0d84d4c51 New rule: explode() limit parameter must be set 2025-03-04 20:44:01 +00:00
1ad08e2432 Merge 'minor-next' into 'major-next'
Automatic merge performed by: https://github.com/pmmp/RestrictedActions/actions/runs/13488997706
2025-02-24 01:26:36 +00:00
19425e35ea Merge 'stable' into 'minor-next'
Automatic merge performed by: https://github.com/pmmp/RestrictedActions/actions/runs/13488997706
2025-02-24 01:26:36 +00:00
1fed9f6cb5 BlockBreakInfo: fixed confusing error message 2025-02-23 20:02:27 +00:00
b0ac8863c4 Merge 'minor-next' into 'major-next'
Automatic merge performed by: https://github.com/pmmp/RestrictedActions/actions/runs/13191240897
2025-02-07 01:23:45 +00:00
9b3b45258a Optimise collision box checks by caching some basic info (#6606)
This PR significantly improves performance of entity movement calculation.

Previous attempts to optimise this were ineffective, as they used a cache to mitigate the cost of recomputing AABBs. Entities tend to move around randomly, so the non-cached pathway really needed to be optimized.

This change improves performance on multiple fronts:
1) avoiding Block allocations for blocks with 1x1x1 AABBs and with no AABBs (the most common)
2) avoiding Block allocations and overlapping intersection checks unless a stateID is specifically known to potentially exceed its cell boundaries (like fences)
3) avoiding overlapping AABB checks when overlaps can't make any difference anyway (cubes)

Together, these changes improve the performance of World->getBlockCollisionBoxes() by a factor of 5. In real-world terms, this shows up as a major performance improvement in situations with lots of entities moving in random directions. Testing with item entities showed an increase from 400 to 1200 moving items with the same CPU usage.

This change is built on the assumption that `Block->recalculateCollisionBoxes()` and its overrides don't interact with any world. This is technically possible due to the crappy design of the `Block` architecture, but should be avoided. As a world is not available during `RuntimeBlockStateRegistry` initialization, attempting to interact with a world during `recalculateCollisionBoxes()` will now cause a crash.

This turned out to be a problem for `ChorusPlant`, which was fixed by 70fb9bbdfd. The correct solution in this case was to use dynamic states similar to how we currently deal with fence connections.
2025-02-06 15:42:10 +00:00
8af2d05ec0 Merge 'minor-next' into 'major-next'
Automatic merge performed by: https://github.com/pmmp/RestrictedActions/actions/runs/13001707314
2025-01-28 01:21:44 +00:00
70fb9bbdfd ChorusPlant: fixed recalculateCollisionBoxes() depending on the world 2025-01-27 21:28:26 +00:00
708784b0a2 Merge 'minor-next' into 'major-next'
Automatic merge performed by: https://github.com/pmmp/RestrictedActions/actions/runs/12643390650
2025-01-07 01:24:48 +00:00
5c905d9a95 BlockBreakInfo: use strict comparison
weak compare isn't needed here since this can be float/float
2025-01-06 22:44:16 +00:00
8b23231537 Fixup PHPDoc for blocks 2025-01-06 22:44:16 +00:00
3e69ee87e4 Remove deprecated stuff
except Permission subscriptions; turns out we still need those
perhaps they should be marked @internal
2024-12-19 00:14:18 +00:00
7a2427ace2 Merge branch 'minor-next' of github.com:pmmp/PocketMine-MP into major-next 2024-12-14 02:40:03 +00:00
b10caf7437 Remove tool tier of some blocks to match vanilla (#6573) 2024-12-13 21:54:48 +00:00
de66d84d29 Implement new 1.20 and 1.21 records (#6572) 2024-12-13 21:10:34 +03:00
f82c8dd3d3 Merge 'minor-next' into 'major-next'
Automatic merge performed by: https://github.com/pmmp/RestrictedActions/actions/runs/12307996607
2024-12-13 01:40:43 +00:00