Support for more advanced stuff like NBT copying wasn't added in this PR, as the NBT used by PM is currently an inconsistent mess and doesn't play nice with vanilla. In the interests of avoiding this mess propagating, it's been left for another time.
Adds PlayerEntityPickEvent a la PlayerBlockPickEvent
and Entity->getPickedItem().
This allows, for example, banning the usage of spawn eggs, without preventing opening of doors, without the need for item ID whitelists.
It also allows customizing the behaviour of item and block interactions when sneaking - it's now possible to force spawn eggs to work when sneaking, or force containers to open.
Finally, this also allows preventing any interaction at all without preventing block placement (by setting both to false). Since cancelling the event will typically prevent placement too (which might not be desired).
Side note: Blocks are now always synced when right-clicking on a block.
This differs from the previous behaviour, where the blocks were only synced when the action "failed".
However, since this change introduces a situation where the action may succeed but have different results than the client expects, it's best to just always sync blocks in this situation.
Fixes#3267
Use reflection to locate BlockTypeIds and ItemTypeIds for VanillaBlocks/VanillaItems
Since BlockTypeIds and ItemTypeIds are derived from VanillaBlocks and VanillaItems respectively anyway (they only exist to allow identifying blocks/items without having to create instances of them), this hack is probably OK, and reduces the chances of mistakes.
Previously it was explored to have these IDs generated by auto-incrementing in VanillaBlocks/Items and have the constants generated that way, but this proved to be too problematic because of unstable diffs no matter how we chose to sort the elements. See #6313 for previous research on the subject.
This is obviously not a desirable hack to keep long-term. In the future it will probably make sense to redesign VanillaBlocks like so:
enum VanillaBlocks { ... }
VanillaBlocks::STONE (the type ID)
VanillaBlocks::STONE->new() (to create a block)
However, more research is needed on this, as I'd prefer not to make block creation any more verbose.
IS_DEVELOPMENT_BUILD to false
This is more streamlined than the previous approach, and works better
for a world where 1 person isn't doing all the work.
Now, the flow is simpler:
- Do changes (e.g. protocol update), changelog & set IS_DEVELOPMENT_BUILD to false all in a single PR, which can be squash-merged if desired
- Once the PR is merged, a draft release will be prepared
- RestrictedActions will automatically set IS_DEVELOPMENT_BUILD back to
true and bump the version
- Tag will be created when the release is published
Previously, multiple PRs might be needed, and the PR containing the
release changelog couldn't be squash-merged. Manual intervention was
also required to create a tag and prepare a release.
This PR also includes new CI checks to check for basic errors like
forgotten changelog files to ensure changelog links work correctly.
Note: Only PRs from PMMP Team members with **write** access to the
repository can trigger release generation. Random people cannot trigger
release generation by sending PRs.