Commit Graph

6601 Commits

Author SHA1 Message Date
df8db3b8e3 Merge branch 'stable' 2019-05-31 17:13:13 +01:00
025b72e2f2 Randomize the order of plugins retrieved from disk, fixes #2945 (#2948)
On most filesystems, plugins are loaded in lexical order because that's how the filesystem gives the files to us. This is a problem because it can hide bugs with dependency resolution on specific platforms with this behaviour, while inexplicably breaking on other platforms where the load order is different or undefined.

This change prevents plugins depending on any file yield order by randomizing the order in which plugin files are checked for loadability.
2019-05-31 17:11:20 +01:00
efe30ffb07 Merge branch 'stable'
# Conflicts:
#	resources/vanilla
2019-05-31 15:31:32 +01:00
cf538afb84 LevelEventPacket: added two extra IDs 2019-05-31 15:31:03 +01:00
1049ffecc9 Sound->encode() now accepts Vector3|null
this will be needed for proper no-relative sound support.
2019-05-30 19:51:27 +01:00
77ace57985 BlockEventPacket: added a ::create() method 2019-05-30 19:44:29 +01:00
790c2cd4b7 added missing Monster Spawner tile 2019-05-30 19:26:16 +01:00
1bf5c74053 added missing DaylightSensor tile 2019-05-30 19:00:38 +01:00
f18da8d879 Added missing tile for Note Block
this doesn't come with a full impl because that requires some further changes like adding materials, which is out of the scope of this commit. This is here to prevent additional data loss in imported worlds.
2019-05-30 18:53:20 +01:00
ece4d99c1e fix crash on invalid NBT during itemstack decoding 2019-05-30 09:53:20 +01:00
7ff91337ad 3.8.4 is next 2019-05-27 19:01:06 +01:00
63e5867727 Release 3.8.3 2019-05-27 18:59:56 +01:00
c38779f1fd Block: fixed use of full meta as variant in several cases
fixes #2940

now I need to go to the bathroom and wash this off my hands ... I'd forgotten how nasty this code is
2019-05-27 18:04:25 +01:00
bcff124953 BaseRail: move reconnect attempt to post-place hook 2019-05-27 17:55:19 +01:00
28f3322337 Block: add onPostPlace() hook 2019-05-27 17:30:57 +01:00
11d21448fc Utils: remove dead function 2019-05-27 17:12:33 +01:00
7eb8d8e366 Require Closures in more places instead of callable
Non-closure callables have strange context-dependent behaviour and are slower to call than a closure. It's possible to use Closure::fromCallable() in the origin scope, which guarantees that the callable will remain callable no matter where it's used.
2019-05-27 17:11:35 +01:00
2720ff9607 Skin: debloat geometry in constructor directly 2019-05-27 16:45:55 +01:00
89242543b9 Clean up Skin error handling, close #2926
Skin->__construct() now does all the validation.
2019-05-27 16:20:46 +01:00
0a891f5408 Move some things out of LoginPacket and into the handler 2019-05-27 16:06:53 +01:00
3902a3c28c Require opting into receiving cancelled events instead of opting out (#2906)
Warning for plugin developers: This is a silent BC break. It won't raise any errors.

This alters the default behaviour of event handlers to **not** receive cancelled events by default.
It is now required to opt into receiving cancelled events by using the @handleCancelled directive (or the handleCancelled parameter where it's appropriate).

The ambiguous @ignoreCancelled directive is now ignored.

Ramifications:
- The majority of handlers with `if($event->isCancelled()) return;` no longer need such checks.
- Handlers with `@ignoreCancelled true` or `@ignoreCancelled` annotations can have them removed.
- Handlers which want to receive cancelled events need to use `@handleCancelled`.
2019-05-27 15:47:58 +01:00
2eb498b84c ItemFactory: add getAllRegistered() 2019-05-26 19:45:47 +01:00
c1a7d86670 leveldb: more historical versions 2019-05-26 19:35:18 +01:00
e6048e115e leveldb: add more chunk versions 2019-05-26 18:01:24 +01:00
2c40fbfe11 add some TODOs for tiles 2019-05-26 16:27:20 +01:00
33d1203bfd Player: move sendAllInventories() to network layer 2019-05-26 15:58:03 +01:00
85718e2750 Clean up a bunch of garbage in Furnace 2019-05-26 15:43:46 +01:00
32e03cd92d DoubleChestInventory: remove duplicated code 2019-05-26 15:01:32 +01:00
685f5d562b DoubleChestInventory: fixed use of void result 2019-05-26 14:48:52 +01:00
d23dbc69f1 BlockFactory: Alias some classes to improve readability 2019-05-25 19:59:24 +01:00
a44d47fd3c BlockFactory: Consistently use aliases to refer to tiles 2019-05-25 19:25:42 +01:00
b329cac3d2 Move pocketmine\tile\* to pocketmine\block\tile\* 2019-05-25 19:23:43 +01:00
066eadd687 Move responsibility of copying block-picked item NBT to Block instead of Player 2019-05-25 19:00:11 +01:00
c29523baf4 added a bunch of new blocks 2019-05-24 19:59:03 +01:00
54216c2fee Block: Blow away a bunch of useless classes 2019-05-24 19:38:43 +01:00
f35b43613d IronTrapdoor: fixed fuel time, closes #2914
this should be removed during branch merge.
2019-05-24 17:31:36 +01:00
3d0fa10437 Stonecutter: fix hardness, close #2915 2019-05-24 17:30:20 +01:00
3ea8da2dd3 Use EnumTrait->equals() instead of direct comparison
It's not guaranteed that objects provided are the same as those in the enum registry, so they can't be directly compared.

Implementing comparison with === would require some kind of __equals() implementation or an extension to hook into such functionality.
2019-05-24 17:21:44 +01:00
9ce1e29a17 Player: fixed bow shooting, closes #2931 2019-05-24 15:58:00 +01:00
1c99602a3f Player: give some inventory vars clearer names 2019-05-20 19:38:53 +01:00
297ca25123 remove usage of inventory network IDs for marking permanent windows 2019-05-20 16:45:46 +01:00
cd0f0cb66c missed this in previous commit 2019-05-20 16:45:00 +01:00
d6ce3f82b1 Inventory: remove redundant return values 2019-05-20 16:30:00 +01:00
c21a25efb9 move more rollback handling to network handlers, out of Player 2019-05-20 16:13:14 +01:00
04d0b6c054 don't spam listeners with slot-change notifications when doing a content change 2019-05-20 15:45:15 +01:00
c13b352b76 fix armour not being set correctly on entity spawn 2019-05-20 15:31:23 +01:00
d9bc48bb01 CraftingGrid: Remove redundant overrides
the network session knows not to send this stuff because it's not associated with any window ID.
2019-05-20 15:15:20 +01:00
bca0833035 Clean up handling of armour sync 2019-05-19 16:56:10 +01:00
cd103cefcc Redesign inventory listening API
given that inventory listeners are no longer allowed to fiddle with the outcome of changing contents, it's now possible to allow having multiple listeners receiving events.

It's likely that this will be used for network inventory sync in the near future.
2019-05-19 16:36:38 +01:00
dec6c9f49b Removed EntityInventoryChangeEvent and EntityArmorChangeEvent
there is nothing that these events do that can't be fulfilled by transactions. They complicate the internal implementation and produce unexpected behaviour for plugins when cancelled.

TL;DR: Use transactions. That's what they are there for.
2019-05-19 16:02:03 +01:00