d93ded9047
merge 1.2.7 "changes"
2017-12-14 18:59:11 +00:00
fbd04b0fe7
Bump to 1.2.7
1.7dev-516
2017-12-14 18:56:32 +00:00
953f45c50f
Altered armour handling, now works for damage other than PvP
2017-12-14 12:37:28 +00:00
1822abc862
Living: Apply absorption after effect damage reduction is checked
2017-12-14 12:03:12 +00:00
92e966686e
Refactor Living->attack() into several methods
2017-12-14 11:39:05 +00:00
3f50f88e2c
Player: Cleaned up how hurt animations are handled
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Override Living->doHitAnimation() instead to ensure that the animation always gets sent to the player.
2017-12-14 11:34:09 +00:00
532600ab67
Player: Remove another redundant attack check
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This is checked in Player->attack() anyway.
2017-12-14 11:03:13 +00:00
78f8fe602c
Player: Remove redundant PvP check
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This is already checked in a block lower down.
2017-12-14 10:59:17 +00:00
e75fbd7fb4
Changed Effect colours to use Color objects instead of arrays ( #1814 )
2017-12-14 10:21:07 +00:00
06f605879a
Effect: Save and restore ambiency properly
2017-12-14 10:10:26 +00:00
4c7038f941
Effect: Added proper documentation on "ambiency"
2017-12-14 09:57:20 +00:00
4bd4d42b82
Fixed raw porkchop being inedible
2017-12-14 09:09:47 +00:00
f5ebfc3418
Effect: Added Fatal Poison effect
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This is identical to normal Poison, except that it kills the victim. Parrots receive this effect when they are fed cookies.
2017-12-13 18:59:49 +00:00
4ae278686c
Player: Hack anti-fly to ignore levitation
2017-12-13 18:50:56 +00:00
740786c99e
PillarRotationHelper: Drop redundant commit
2017-12-13 18:39:16 +00:00
6abf880e44
Block: Drop unnecessary parameters for ItemFactory::get()
2017-12-13 18:37:04 +00:00
853411fa4f
Merge pull request #1795 from pmmp/tools-refactor
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Tools refactor
2017-12-13 18:04:12 +00:00
6e30d23254
Added missing properties for several blocks
2017-12-13 16:28:21 +00:00
717b36a983
Cleaned up non-trivial getDrops() stuff
2017-12-13 14:47:50 +00:00
90eed14cd6
Fixed cobweb drops
2017-12-13 14:46:58 +00:00
4452e6ac93
Merge branch 'master' into tools-refactor
2017-12-13 12:58:50 +00:00
66562f24fb
Made Leaves drops more generic, fix dark oak leaves not dropping apples
1.7dev-501
api/3.0.0-ALPHA10
2017-12-13 12:57:58 +00:00
56f1a6ba37
Block: Migrated all trivial drops code to getDropsForCompatibleTool()
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getDrops() should now be overridden only for special cases. There are some non-trivial overrides left that are going to need some extra work to clean up.
2017-12-13 12:49:58 +00:00
8c47a338df
Block: Remove unused imports
2017-12-13 12:44:21 +00:00
7c6535283e
SnowLayer: Fixed tool requirement
2017-12-13 12:39:29 +00:00
c669819bbb
Fixed stained/hardened clay being harvestable without a pickaxe, close #1803
2017-12-13 12:01:46 +00:00
50f3231629
Fixed being able to mine double stone slabs without a pickaxe
2017-12-13 11:34:41 +00:00
015cde2169
Merge branch 'master' into tools-refactor
2017-12-13 11:26:24 +00:00
dc064dfa2e
Level: Fixed some unnecessary double uses of Level::blockHash()
2017-12-13 11:25:36 +00:00
131a6a4d19
Cache fix related to #1813 : Don't cache blocks for chunks that don't exist
2017-12-13 10:47:12 +00:00
67a576722c
Fixed item frames placed on invalid blocks, close #1804
2017-12-13 09:46:18 +00:00
b9b50dd5dc
Added Block->getDropsForCompatibleTool(), removed lots of boilerplate code from subclasses
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The function name is a little long-winded, but that can always be refactored later if needed. This provides a way for blocks requiring specific tools to override drops with non-standard stuff without needing to worry about what tool type was used.
It's also possible that passing the Item used here is actually entirely redundant, but again that can be fixed later.
2017-12-12 20:02:50 +00:00
da3640357c
Rename Block->canBeBrokenWith() to isCompatibleWithTool() and add documentation
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This name better describes it. "can be broken with" implies that items which this returns false for cannot destroy the block at all, which is incorrect. What this actually returns is whether the item is the best tool to use to break the block.
2017-12-12 19:51:31 +00:00
0004e7429f
Added some documentation on harvest level properties
2017-12-12 16:55:00 +00:00
e2e6b7516a
Removed WoodenTool classes
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These were only needed for their fuel properties, which are the same for all tools of the wooden tier anyway.
2017-12-12 13:55:38 +00:00
b903161a5d
Refactored tool efficiency handling
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This fixes lots of bugs with things like wool, cobwebs, swords.
2017-12-12 13:55:36 +00:00
99fe63b2a3
Added harvest level properties to applicable blocks
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this fixes block-breaking animations with wrong tools, and also finally resolves the long-standing hierarchy problem in Stair.
2017-12-12 13:54:17 +00:00
dbc180315e
Declare tool harvest level as a property
2017-12-12 13:54:16 +00:00
45983acc0d
Fixed too-fast break times with wrong tool types
2017-12-12 13:54:16 +00:00
a02af1053f
Remove redundant overrides from WoodenTools
2017-12-12 13:54:16 +00:00
7de88b9040
Tool tier efficiency should still apply if the block can't be harvested
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If you use an iron pickaxe on obsidian, it still mines faster because the tool types are compatible, even though the tool is not high enough.
2017-12-12 13:54:06 +00:00
58327d0514
Change block tool types to bitflags
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This allows specification of multiple tool types for a block, such as cobwebs.
2017-12-12 13:51:33 +00:00
db31d13f96
Added Item->getBlockToolType()
2017-12-12 13:45:52 +00:00
55d0684565
Move block-breaking tool-type constants to a BlockToolType interface
2017-12-12 13:45:52 +00:00
7e3cd24444
Added TieredTool->getTier()
2017-12-12 13:45:51 +00:00
2088a43c56
Refactored tool hierarchy
2017-12-12 13:45:51 +00:00
3beccc47cd
SlotChangeAction: Remove superfluous >= 0 inventorySlot check
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This is done by slotExists() anyway.
2017-12-12 10:36:53 +00:00
dfc2d1dfe6
Stop hardcoding src/pocketmine/resources everywhere
2017-12-11 19:52:49 +00:00
1f1531810d
Added \pocketmine\RESOURCE_PATH and Server->getResourcePath()
2017-12-11 19:52:20 +00:00
a5fc77749f
Added -file (-f) option to start.ps1
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This allows specifying a PocketMine-MP PHP file to execute (phar or source) to use to run the server, like start.sh. If not specified, auto-detection is used.
2017-12-11 19:40:02 +00:00