Commit Graph

97 Commits

Author SHA1 Message Date
Dylan K. Taylor
d70a7d34a7 Living: don't knockback or do hurt FX when attacked during cooldown
players were switching from a weaker tool to a stronger one to get double knockback in PvP.
while it's intended that we don't cancel the second attack during hit cooldown if the damage is
higher (the first damage is subtracted to prevent doubling up), we don't want them to get double
knockback.
this behaviour now matches vanilla to the best of my observations.

Come at me PvP community... I know some people are going to hate this change
2024-04-29 15:51:43 +01:00
Dylan K. Taylor
37322e0d50 Armor: only make sound when the item was equipped by player action
this ensures the greatest amount of consistency with vanilla.

in order to prevent the sounds being broadcasted on armor damage with the old method, we'd also have to sacrifice the sound when replacing one leather helmet with another, for example.
this approach minimizes the gameplay impact at the possible expense of plugins.

closes #6325
2024-04-08 14:05:47 +01:00
Dylan T
d5919dc094 ... 2024-03-25 17:24:52 +00:00
Dylan T
09904dc519 workaround for callback-validator not understanding arrow functions 2024-03-25 14:58:21 +00:00
ipad54
f799cfaba6 Implemented sound when equipping armor (#6303) 2024-03-25 14:15:54 +00:00
IvanCraft623
920341668f Implemented working Name tag (#5209) 2024-02-19 18:46:48 +00:00
Dylan K. Taylor
5ec3f4655f EntityDamageByEntityEvent: added APIs to get and set vertical knockback limits
this was requested and PR'd as far back as 2020 (see #3782).
Since no issue was filed about this, it became forgotten until #5946.
However, #5946 overcomplicates the solution to the problem, and breaks BC without an obvious reason.
2023-07-28 12:52:15 +01:00
Dylan K. Taylor
a45763328b Added constants for default knockback force and vertical limit 2023-07-28 12:36:46 +01:00
Dylan K. Taylor
3afe3b7f44 Merge branch 'stable' into minor-next 2023-07-24 12:02:24 +01:00
Dylan T
24d979bd08 Fixed /kill not properly killing the player under certain conditions, closes #4680 (#5919)
This occurs if the player had very high levels of Health Boost or other weird modifications.

It doesn't really make sense to apply damage modifiers to suicide anyway.

Really I'm doubtful that suicide should even be considered a damage type (perhaps we should add an EntitySuicideEvent), but that's a discussion for another time.
2023-07-19 16:33:16 +01:00
Dylan K. Taylor
fba51e3bf9 Merge branch 'stable' into minor-next 2023-07-19 13:22:07 +01:00
Dylan K. Taylor
4637aae621 Living: do not apply noDamageTicks to suicide damage
suicide damage is a voluntary damage source, which noDamageTicks is intended to prevent getting damaged while the player gets their bearings after (re)spawning.
2023-07-19 11:43:09 +01:00
Dylan K. Taylor
6fbc133e5d Merge branch 'stable' into minor-next 2023-07-18 22:22:37 +01:00
Dylan K. Taylor
c053742f5d Living: avoid updates of non-armor slots and armor slots which took no damage
this was also updating empty slots ...
2023-07-18 13:04:11 +01:00
Dylan K. Taylor
0051b34797 Living: fixed turtle helmet being non-removable and spamming inventory updates
closes #5786
2023-07-18 12:58:07 +01:00
jasonw_4331
259cc305df Implement 1.20.10 short sneaking (#5892) 2023-07-13 13:36:53 +01:00
IvanCraft623
bea878e9e9 Implement anvil fall damage (#5312) 2023-03-27 20:17:08 +01:00
Dylan K. Taylor
abd4ef01eb Merge branch 'minor-next' into major-next 2023-03-15 23:02:41 +00:00
Dylan K. Taylor
cc8660629b First look at shared EntityEventBroadcaster,
this improves performance in PvP servers and other areas where lots of players or entities exist in one space.

fixes #5622
2023-03-15 18:22:56 +00:00
Dylan K. Taylor
9b4b960eb2 Remove deprecated methods 2023-01-08 17:07:22 +00:00
Dylan K. Taylor
6e2685cbbb Merge branch 'next-minor' into next-major 2022-12-18 22:25:32 +00:00
Dylan K. Taylor
bf44edd179 Constify a bunch of NBT keys, pass 1 2022-12-18 22:12:15 +00:00
Dylan K. Taylor
4d79aced07 Merge branch 'next-minor' into next-major 2022-12-15 19:50:27 +00:00
Rush2929
1d4b6dc66e Only reduce durability when armor reduced damage. (#5444)
https://minecraft.fandom.com/wiki/Durability#Armor_durability
2022-12-05 21:10:36 +00:00
Dylan K. Taylor
28d8526d8d Merge branch 'next-minor' into next-major 2022-11-30 20:05:30 +00:00
IvanCraft623
d476a4c1aa Implement a Living::getDisplayName() (#5384) 2022-11-27 19:48:55 +00:00
Dylan K. Taylor
8dc0d506f4 Merge branch 'next-minor' into next-major 2022-10-11 22:29:21 +01:00
Dylan K. Taylor
6ae7cb288e Merge remote-tracking branch 'origin/stable' into next-minor 2022-10-11 21:59:40 +01:00
Dylan K. Taylor
1c6a2b66f7 Merge remote-tracking branch 'origin/next-minor' into next-major 2022-09-29 22:38:26 +01:00
Dylan K. Taylor
cd4bb91676 Living: alter eye height so the player doesn't drown on the surface of water when swimming
fixes #4989
2022-09-29 00:15:07 +01:00
IvanCraft623
1366a43c22 Implement Turtle Shell (#5235) 2022-09-28 18:19:15 +01:00
Dylan K. Taylor
bda0ca23b4 Living: deprecated hasLineOfSight() 2022-09-28 17:34:51 +01:00
Dylan K. Taylor
a6cc611e9f Merge branch 'next-minor' into next-major 2022-09-28 01:06:11 +01:00
IvanCraft623
5e5661de75 Play burp sound when consuming a FoodSource (#5158) 2022-09-27 17:21:55 +01:00
Dylan K. Taylor
1ff69136a3 Merge branch 'next-major' into modern-world-support 2022-06-07 20:01:40 +01:00
Dylan K. Taylor
aa9f8781ff Merge branch 'next-minor' into next-major 2022-06-07 19:56:26 +01:00
Dylan K. Taylor
d2613039ed Replace BlockLegacyIds usages with BlockTypeIds where possible 2022-06-05 21:17:10 +01:00
Dylan K. Taylor
38d6284671 Use PHP-CS-Fixer to enforce file header presence 2022-06-04 17:34:49 +01:00
Dylan K. Taylor
7b8eeb42f6 Use typed properties in src/entity package
[bc break]
2022-06-01 21:19:02 +01:00
Dylan K. Taylor
b7e2b3e94a Entity: Require declaration of gravity and drag via abstract methods
this guarantees that subclasses will actually declare them.

[bc break]
2022-06-01 20:51:18 +01:00
Dylan K. Taylor
39b8daeeec Living: fixed a usage of hardcoded numeric ID 2022-05-25 22:23:14 +01:00
Dylan K. Taylor
fc53f3721a Avoid direct mutations of Entity->location 2022-01-20 21:49:14 +00:00
Dylan K. Taylor
8f525ab399 Replace disallowed operators in src/entity/ 2022-01-20 19:14:28 +00:00
XenialDan
d41f933e7b Implement swimming/gliding including AABB recalculation (#4446)
- The following events have been added:
  - PlayerToggleGlideEvent
  - PlayerToggleSwimEvent
- The following API methods have been added:
  - Entity->getSize()
  - Living->isSwimming()
  - Living->setSwimming()
  - Living->isGliding()
  - Living->setSwimming()
  - Player->toggleSwim()
  - Player->toggleGlide()
2021-12-19 17:10:41 +00:00
marshall
b9b1ba9526 Include eye height in Living->lookAt() calculation (#4440) 2021-09-08 21:54:32 +01:00
Dylan K. Taylor
ded778f422 Implemented bed bouncing 2021-09-05 20:11:49 +01:00
Dylan K. Taylor
d4d00a9b80 Living: added calculateFallDamage()
to clean up the way that fall damage is handled for flying players; also, onHitGround() isn't only doing fall damage things these days.
2021-09-05 14:36:58 +01:00
Dylan K. Taylor
6b7e671794 Living: use Vector3->down() instead of subtract(). 2021-09-05 14:12:04 +01:00
Dylan K. Taylor
17dfd2cc52 Living: Trigger fall sounds on the nearest collidable block below
we can't have landed on it unless it actually has a collision box - otherwise, we only landed _in_ it.
This assumes, of course, that no blocks have bounding boxes >= 2 blocks tall, which currently none do.
2021-09-05 14:10:54 +01:00
Dylan K. Taylor
8be1f34736 Entity: Rename fall() to onHitGround(), and make it protected
this had no business being exposed to public API in the first place.
2021-09-05 13:36:40 +01:00