d682fdfdf0
Food and exhaustion should not apply in creative, close #860
2017-04-24 13:31:05 +01:00
0e7f364a41
Fixed chunk object memory leak when chunks are changed, close #419
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If a player quit the server in the 1-second between a chunk changing and a fresh chunk-order requesting a resend of that chunk, the player wouldn't know they were using that chunk and did not unregister themselves, causing the subject chunks to always remain loaded.
2017-04-24 11:55:33 +01:00
559504225a
Throw an exception before calling base entity constructor if skin is not set or invalid, close #835 ( #855 )
2017-04-24 09:50:55 +01:00
6ece57e23e
Merge changes from master
2017-04-21 22:48:18 +01:00
2204942338
Fixed the half-done hunger implementation, fixed lots of bugs related to hunger
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- Fixed starvation doesn't deal any damage at all (Human->getFood() returns a float, not an int, === 0 won't work so great)
- Added exhaustion for sprinting, walking, jumping and sprint-jumping as per MCPE (these use MCPE values, and yes MCPE does walking exhaustion!)
- Fixed attributes don't get reset after player death
- Added food and hunger regeneration in peaceful difficulty
- Added API methods Living->jump() (motion isn't updated yet, so this won't actually do much if plugins try to use it) and Living->getJumpVelocity()
TODO: implement exhaustion for swimming
2017-04-21 19:48:25 +01:00
00a226921c
Fixed server crash when taking damage after being killed when having Health Boost effect
2017-04-21 18:52:04 +01:00
e7406ba096
Fixed squid health attribute errors
2017-04-21 14:42:19 +01:00
a356e36340
Autogenerated data for 1.0.7.0
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Did they actually _change_ anything or just trying to keep it on par with the game version? >_<
2017-04-21 13:22:36 +01:00
547a09c8d4
Fix "Creating default object from empty value" ( #858 )
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while setting lore to items.
2017-04-20 20:39:09 +01:00
de95046c11
Reduce header sizes on PR template
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Stop getting in my face
2017-04-20 10:43:10 +01:00
9e2b26de23
Remove redundant null check in PluginCommand ( #853 )
2017-04-19 17:59:01 +01:00
b867cf4c91
Fix a potential newline issue in PULL_REQUEST_TEMPLATE.md
2017-04-19 11:50:49 +08:00
d3f4b185f3
Fixed typo in PULL_REQUEST_TEMPLATE.md
2017-04-19 11:49:46 +08:00
86de0bddd9
World should only be completely immutable if we're in spectator mode
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Fixes being unable to break any blocks at all in adventure mode
2017-04-18 20:01:51 +01:00
207056fb9d
Fixed adventure mode being useless
2017-04-18 19:51:42 +01:00
930945db18
Create PULL_REQUEST_TEMPLATE.md ( #845 )
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Adapted from the PHP RFC template
2017-04-18 16:33:37 +01:00
d2efcee115
Fixed tiles and entities being closed when replacing chunks, should fix #490
2017-04-18 14:47:42 +01:00
eefa8abaf2
Throw exceptions if something attempts to add a closed Tile or Entity to a chunk
2017-04-18 14:45:33 +01:00
8a775e0c45
Fix PopSound giving failed click sound. ( #829 )
2017-04-15 10:02:00 +01:00
f2159c5948
Fixed unlit furnaces glowing in the dark, close #508
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Whether Furnace extending BurningFurnace actually makes logical sense is a different question, but that cna be resolved any other time.
2017-04-14 15:30:37 +01:00
4ab8233fe0
Fixed shooting bow while sprinting, close #827
2017-04-14 15:27:32 +01:00
40775f5d86
Fixed issues with subtitles not working correctly, close #823 ( #825 )
2017-04-14 10:42:23 +01:00
319763dd93
Fix #823
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Thanks to @SuperMaXAleX
2017-04-13 22:32:53 +03:00
a455e25665
Merge remote-tracking branch 'jacknoordhuis/patch-2'
2017-04-13 13:28:06 +00:00
1c7773c5f1
Visibility keyword before final or abstract keyword. ( #814 )
2017-04-13 20:58:53 +08:00
7c66af5994
"Fixed" resource packs
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TODO: new fields
2017-04-12 11:54:47 +01:00
cb7264e0e5
Hexdump unhandled packets
2017-04-12 11:20:58 +01:00
f7e1939ae8
Changed some handling of unknown packet content
2017-04-12 11:16:50 +01:00
172d7339f9
Autogenerated data for 1.0.6.52
2017-04-12 11:11:37 +01:00
c01e0354bd
Address #816
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Removes redundant compression argument from NBT::readCompressed() and
NBT:: readNetworkCompressed()
2017-04-12 00:42:27 +10:00
e312c697fd
Merge master into api3/network
2017-04-10 21:21:29 +01:00
80292c6c7a
Actually use iusername instead of repeatedly lowercasing player names ( #811 )
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#blameshoghi
2017-04-10 21:15:38 +01:00
dda47ee566
Fix typo in explosion ( #700 )
2017-04-10 09:17:34 +01:00
5863d001bd
Merge pull request #524 from pmmp/issues/516
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Allow custom JSON pretty print options
2017-04-09 16:15:35 +08:00
6b72bbc234
Allow custom JSON pretty print options
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Resolves #516
Closes #517
2017-04-06 15:05:39 +08:00
1c2895eb12
Fixed absorption application logic, close #518
2017-04-05 21:16:40 +01:00
fd982afce6
Removed misleading outdated documentation ( #519 )
2017-04-05 20:31:56 +01:00
f1510428d0
Fixed double gc_enable call ( #492 )
2017-04-03 09:40:48 +01:00
630f0fab7f
Fixed block update recursion issues ( #464 )
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* Schedule all neighbour block updates to execute at the end of the tick, fixed recursion crash, close #251
* doTickPending timings now include neighbour block update times, refactored some var names
2017-04-01 20:18:56 +01:00
202bac28fc
Merge master into api3/network
2017-04-01 19:37:15 +01:00
874afc2fd2
fixed players need to move to pick up dropped items, close #498
2017-04-01 19:33:16 +01:00
f75cc93160
HOW did nobody notice this?!
2017-04-01 14:08:02 +01:00
b24d516eda
Send TransferPacket with immediate priority, should fix #497
2017-04-01 10:40:05 +01:00
845b124f89
Stop autosaving players who haven't joined yet, close #494
2017-03-31 20:33:15 +01:00
16972bf9a5
Fix issues with writing negative numbers as non-zigzag varints, close #493
2017-03-31 18:59:40 +01:00
87a52a4f35
Fixed yet another crash when level-settings.always-tick-players is set to true
2017-03-31 16:09:40 +01:00
7f838a8c36
Fixed crashes due to adding players 'online' far too early, fixed some Player save logic
2017-03-31 13:45:28 +01:00
b5f473a3df
Throw an exception when attempting to tick closed Levels
2017-03-31 13:14:05 +01:00
40a6f4dee9
Elevated level close check to exception level
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As an assertion, this will crash on save if the level is already closed due to the provider being null.
2017-03-30 19:41:42 +01:00
69ac80518c
some improvements to the horrendous mess that is the handling of joining and quitting, fixed some crashes, probably caused some other crashes
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I can't fix this completely because it's just too much of a fucking mess. NEED to separate network stuff from Player.
2017-03-30 19:33:47 +01:00