27 Commits

Author SHA1 Message Date
Dylan K. Taylor
6d4279671e
A giant hack to cut down code needed for runtime block serialization by 50%
this also avoids repeated information and inconsistencies.
2022-07-18 18:25:41 +01:00
Dylan K. Taylor
d0ff6d2e36
Enable various types of interaction to return items to the player, without needing to have a bunch of boilerplate creative mode and held item checks
it became glaringly obvious that this was needed because of #4827 and #4868.

this is further needed with the addition of cauldrons.
2022-07-16 19:50:33 +01:00
Dylan K. Taylor
8b2d941502
Offset integer ranges in runtime block data serialization
this is useful for stuff like snow layers where the range doesn't start at 0.
2022-07-13 19:49:30 +01:00
Dylan K. Taylor
325f1cf82e
Generalize runtime block data serialization
we want to reuse this code for item type data
2022-07-05 14:13:37 +01:00
Dylan K. Taylor
dd615c775d
Added various blocks made from mangrove, crimson and warped wood 2022-07-03 19:01:34 +01:00
Dylan K. Taylor
3792ef5a50
Move blockstate data runtime serialization to a more appropriate package 2022-07-02 16:48:41 +01:00
Dylan K. Taylor
ba079bd9aa
Avoid implicit ItemFactory reliance for blocks with special items
this hasn't yet been addressed for signs, since they are a bit of a pain in the ass.
2022-06-30 20:00:41 +01:00
Dylan K. Taylor
0afb67be7d
Improve BlockFactory initialization performance
as expected, expanding data range unconditionally resulted in some performance issues ...
2022-06-27 15:37:05 +01:00
Dylan K. Taylor
f24f2d9ca9
Hit block legacy metadata with the biggest nuke you've ever seen
This commit completely revamps the way that blocks are represented in memory at runtime.

Instead of being represented by legacy Mojang block IDs and metadata, which are dated, limited and unchangeable, we now use custom PM block IDs, which are generated from VanillaBlocks.
This means we have full control of how they are assigned, which opens the doors to finally addressing inconsistencies like glazed terracotta, stripped logs handling, etc.

To represent state, BlockDataReader and BlockDataWriter have been introduced, and are used by blocks with state information to pack said information into a binary form that can be stored on a chunk at runtime.
Conceptually it's pretty similar to legacy metadata, but the actual format shares no resemblance whatsoever to legacy metadata, and is fully controlled by PM.
This means that the 'state data' may change in serialization format at any time, so it should **NOT** be stored on disk or in a config.

In the future, this will be improved using more auto-generated code and attributes, instead of hand-baked decodeState() and encodeState(). For now, this opens the gateway to a significant expansion of features.
It's not ideal, but it's a big step forwards.
2022-06-24 23:19:37 +01:00
Dylan K. Taylor
38d6284671
Use PHP-CS-Fixer to enforce file header presence 2022-06-04 17:34:49 +01:00
ShockedPlot7560
6482aa7c64
Block: introduce logic for face support types (#4886)
fixes #4856
fixes #458
fixes #4529
fixes #3299

Added API method Block::getSupportType(Facing) : SupportType
Added SupportType enum
fixes torch, lantern, door etc. placement on slabs and upside-down stairs
2022-05-20 15:18:34 +01:00
Dylan K. Taylor
0642364a44
block: added constants for various integer property bounds 2022-01-28 21:27:30 +00:00
Dylan K. Taylor
79d1feff9c
Replace disallowed operators in src/block/ 2022-01-20 16:57:09 +00:00
Colin
ead8ccf08d
CocoaBlock: call BlockGrowEvent when growing for any reason (#4536) 2021-11-02 17:05:07 +00:00
SalmonDE
7fd712c1ff
Refactor Block & Tile: getPos() to getPosition() (#4395)
this also changes the name of the class property 'pos' to 'position' as well as Block->getPosOffset() to Block->getPositionOffset()
2021-08-23 14:01:32 +01:00
Dylan K. Taylor
f68b9e79e1
Use typed properties in block namespace 2021-05-22 23:52:31 +01:00
Dylan K. Taylor
376d2c4cd4
Consistently declare BlockBreakInfo at the constructor call site
instead of inside the class
2021-05-20 22:49:51 +01:00
Dylan K. Taylor
82bb83211f
CocoaBlock: deduplicate attachment condition checking 2021-02-06 19:34:52 +00:00
Dylan K. Taylor
32929925aa Block: added a bunch of state manipulation APIs 2020-11-03 19:13:32 +00:00
Dylan K. Taylor
2b044195a5 Update for pocketmine/math Axis refactor 2020-08-06 14:38:54 +01:00
Dylan K. Taylor
56ae3d01da block: added HorizontalFacingTrait and AnyFacingTrait
these are primarily intended for deduplication of code and ability to cross-reference. Don't expect this API to remain the same.
2020-08-05 21:17:37 +01:00
Dylan K. Taylor
670ad9eb9d Position: rename getWorldNonNull() to getWorld(), remove original getWorld() 2020-06-29 21:19:46 +01:00
Dylan K. Taylor
8e2b9b686b Block: Invert default behaviour of silk touch (more logical)
Now, blocks do not respond to silk touch unless specifically opted into. Since this always involves custom drops in one way or another, it's easy enough to figure out which blocks need to be marked for silk touch - anything that overrides getDrops, getDropsForCompatibleTool or getSilkTouchDrops is a block which _might_ need to be flagged. Using these criteria to reduce the number of blocks needing to be checked, I was able to manually invert the behaviour as needed.

This fixes reoccurring bugs with blocks erroneously dropping themselves whenever new blocks are added and someone forgot to set that flag, granting players access to internal blocks with strange behaviour.
2020-05-21 13:02:36 +01:00
Dylan K. Taylor
86e051b7bf Merge commit 'a2543ff80d2906bccda1a4e2fdbd9d8e7d147fb3' 2020-04-18 17:33:05 +01:00
Dylan K. Taylor
4898a35613 cleanup block dual bounding box clusterfuck
"bounding box" serves no tangible purpose, only collision boxes do right now.
2019-08-15 17:23:55 +01:00
Dylan K. Taylor
53ab860db5 first shot making Block not extend Position
this makes some stuff a lot less pretty, but this seems to be the bare minimum necessary to do this task. It can be enhanced later.
2019-08-05 16:44:09 +01:00
Dylan K. Taylor
5499ac620c Removed pocketmine subdirectory, map PSR-4 style 2019-07-30 19:14:57 +01:00