Commit Graph

13644 Commits

Author SHA1 Message Date
Dylan K. Taylor
3ba662f64f 1.19.60 2023-02-08 18:46:37 +00:00
Dylan K. Taylor
41ab698f93 wrong filename 2023-02-06 12:29:54 +00:00
alvin0319
981385cf4a GeneratorManager: Removed redundant Closure wrapping (#5551) 2023-02-04 14:04:31 +00:00
Dylan K. Taylor
cfa1e7486a Move legacy recipes and creative items in-house
having them here allows BedrockData to represent latest versions freely, without being limited by technical limitations of PM4.
2023-02-02 15:25:03 +00:00
Dylan K. Taylor
3c46bf01c6 Begin removing dependence on obsolete files from BedrockData
these files were only kept for backwards compatibility, and aren't actively maintained. They are only needed for legacy conversions in the modern day era.
2023-02-02 14:47:38 +00:00
Dylan K. Taylor
4562cfb85b 4.13.1 is next 2023-01-30 21:55:26 +00:00
Dylan K. Taylor
cb1aac3cd4 Release 4.13.0 2023-01-30 21:55:26 +00:00
Dylan K. Taylor
96c32d24ba Update composer dependencies 2023-01-30 13:23:40 +00:00
zSALLAZAR
7eca3e8081 Fix typo
closes #5533
2023-01-26 14:52:50 +00:00
Dylan K. Taylor
644881372d Merge branch 'stable' into next-minor 2023-01-23 19:37:02 +00:00
Dylan K. Taylor
f948cb0086 PocketMine.php: refuse pthreads 5.0 2023-01-21 15:30:36 +00:00
Dylan K. Taylor
6c52723d97 Merge branch 'stable' into next-minor 2023-01-20 15:40:32 +00:00
Dylan K. Taylor
74e052de51 Terminal: fix deprecation error on PHP 8.2 2023-01-20 01:30:39 +00:00
Dylan K. Taylor
78aea5c34c Merge branch 'stable' into next-minor 2023-01-18 20:46:10 +00:00
Dylan K. Taylor
d7f40f75d2 PlayerPreLoginEvent: fixed documentation errors 2023-01-18 20:45:49 +00:00
Dylan K. Taylor
d9324b9951 4.13.0-BETA2 is next 2023-01-18 16:15:47 +00:00
Dylan K. Taylor
1d9336ed67 Release 4.13.0-BETA1 2023-01-18 16:15:43 +00:00
Dylan K. Taylor
d37142af4b Merge branch 'stable' into next-minor 2023-01-18 15:30:42 +00:00
Dylan K. Taylor
7c068101b7 CSÂ 2023-01-18 15:17:37 +00:00
Dylan K. Taylor
217f9aea02 4.12.11 is next 2023-01-18 15:16:33 +00:00
Dylan K. Taylor
2f5e08067d Release 4.12.10 2023-01-18 15:16:30 +00:00
Dylan K. Taylor
a8556dff02 RakLibInterface: include Snooze events in Connection Handler timings 2023-01-18 15:02:33 +00:00
Dylan K. Taylor
edb8f19a0c Merge branch 'stable' into next-minor 2023-01-16 19:56:38 +00:00
Dylan K. Taylor
6c0254c1eb Block: document parameters of place() 2023-01-16 19:49:24 +00:00
Dylan K. Taylor
0bb9fb09cc CS again 2023-01-16 19:39:24 +00:00
Dylan K. Taylor
ab21fcdd67 Server: fixed load statistics not including Snooze processing time
this has been a bug ever since Snooze was first introduced. The load statistic, similarly to timings, did not account for time spent processing notifications between ticks. The problem is that this is often where a significant amoutn of the load actually comes from, because Snooze is most often activated due to incoming packets.

This change fixes the problem by including the time spent processing notifications since the previous tick in the current tick's usage metric.
2023-01-16 19:26:32 +00:00
Dylan K. Taylor
ad6a423d12 Merge branch 'stable' into next-minor 2023-01-16 18:30:13 +00:00
Dylan K. Taylor
0a2a6e2b3a 4.12.10 is next 2023-01-16 18:25:20 +00:00
Dylan K. Taylor
0eb751c1c9 Release 4.12.9 2023-01-16 18:25:17 +00:00
Dylan K. Taylor
7e16f9be8f InGamePacketHandler: handle block actions before use item transactions
the START_BREAK and transaction to break the block may arrive in the same packet, causing events to be fired in the wrong order.

fixes #5490
2023-01-16 17:50:11 +00:00
Dylan K. Taylor
768650cee0 CS 2023-01-16 17:46:50 +00:00
Dylan K. Taylor
c2c529e2da Include Snooze interrupts in timings results
fixes #5511

This requires any Timings instances to be updated to
pmmp/timings@5410f62436, otherwise the TPS
reported will be incorrect.
2023-01-16 17:40:39 +00:00
Dylan K. Taylor
289e86e899 Make use of World::requestSafeSpawn() 2023-01-14 17:55:00 +00:00
Dylan K. Taylor
7d59bafd83 World: added requestSafeSpawn() (async)
this simplifies usages of safe spawns, since the caller doesn't need to know which chunks will be needed for the spawn to be selected.

We'll need this in the future, because safe spawns may also get diverted horizontally as well as vertically, which might require loading adjacent chunks as well as the chunk the position is actually in.
2023-01-14 17:42:17 +00:00
Dylan K. Taylor
1bbe053848 Language: fixed another couple of hardcoded translation keys 2023-01-13 17:52:20 +00:00
Dylan K. Taylor
2ed48c8469 ... 2023-01-13 17:46:16 +00:00
Dylan K. Taylor
d786ed5ebf WorldManager: fixed debug spam 2023-01-13 17:43:02 +00:00
Dylan K. Taylor
a9f06fc5f4 Replaced hardcoded record.nowPlaying with KnownTranslationKeys 2023-01-13 17:27:57 +00:00
Dylan K. Taylor
dff3f45d22 Constify more tick-related things 2023-01-13 16:29:09 +00:00
Dylan K. Taylor
1e17d86421 Constify server TPS and server tick time
this makes it significantly easier to perform experiments involving the server TPS.
2023-01-13 16:03:15 +00:00
Dylan K. Taylor
ba18a81e88 NetworkSession: fixed rate limit getting exhausted after 2.5 seconds during PvP 2023-01-13 15:28:03 +00:00
Dylan K. Taylor
39218017ca Fixed walls and thin blocks not connecting to each other
closes #5498
2023-01-12 22:16:41 +00:00
Dylan K. Taylor
fc487b17be DumpMemoryCommand: use localized description 2023-01-12 22:10:13 +00:00
Dylan K. Taylor
91ac47ecba Merge branch 'stable' into next-minor 2023-01-12 21:47:37 +00:00
Dylan K. Taylor
f4a1d69075 Bell: fixed support requirements
this somehow got overlooked in the support types refactor.
2023-01-12 21:45:25 +00:00
Dylan K. Taylor
cbeae906e1 Torch: remove unused variable 2023-01-12 21:34:44 +00:00
Dylan K. Taylor
b25e8e26f0 BaseBanner: fixed incorrect support requirements 2023-01-12 21:31:50 +00:00
Dylan K. Taylor
a79be994de World: fixed block placement when clicking on replaceable blocks
in vanilla, it appears to behave as if the player always clicked on the up face if a block was replaced.

In PM, we were still using the original face, which caused bugs when, for example, placing a button next to a wall by clicking on the side of tallgrass. The button would replace the tallgrass, but stick to the wall, instead of placing itself on the ground like vanilla expects.

This may appear unusual to anyone who also happens to implement canBePlacedAt(), since the facing behaviour will be different. However, this behaviour appears to match vanilla, and even slabs (which I feared might break because of this change) work perfectly.

In the future, it may be desirable to pass some other value here, such as null, to indicate that the clicked block is being replaced. However, that's a BC break and therefore outside of the scope of a stable bug fix.
2023-01-12 21:11:48 +00:00
Dylan K. Taylor
e26c8b9e9f block: eliminate suspicious usages of $blockClicked in place() 2023-01-12 20:35:26 +00:00
Dylan K. Taylor
4e9c3e101d Bell: fixed blocks not being able to be placed when not ringing the bell 2023-01-12 19:42:33 +00:00