Commit Graph

16 Commits

Author SHA1 Message Date
cbeae906e1 Torch: remove unused variable 2023-01-12 21:34:44 +00:00
a79be994de World: fixed block placement when clicking on replaceable blocks
in vanilla, it appears to behave as if the player always clicked on the up face if a block was replaced.

In PM, we were still using the original face, which caused bugs when, for example, placing a button next to a wall by clicking on the side of tallgrass. The button would replace the tallgrass, but stick to the wall, instead of placing itself on the ground like vanilla expects.

This may appear unusual to anyone who also happens to implement canBePlacedAt(), since the facing behaviour will be different. However, this behaviour appears to match vanilla, and even slabs (which I feared might break because of this change) work perfectly.

In the future, it may be desirable to pass some other value here, such as null, to indicate that the clicked block is being replaced. However, that's a BC break and therefore outside of the scope of a stable bug fix.
2023-01-12 21:11:48 +00:00
e26c8b9e9f block: eliminate suspicious usages of $blockClicked in place() 2023-01-12 20:35:26 +00:00
38d6284671 Use PHP-CS-Fixer to enforce file header presence 2022-06-04 17:34:49 +01:00
6482aa7c64 Block: introduce logic for face support types (#4886)
fixes #4856
fixes #458
fixes #4529
fixes #3299

Added API method Block::getSupportType(Facing) : SupportType
Added SupportType enum
fixes torch, lantern, door etc. placement on slabs and upside-down stairs
2022-05-20 15:18:34 +01:00
79d1feff9c Replace disallowed operators in src/block/ 2022-01-20 16:57:09 +00:00
7fd712c1ff Refactor Block & Tile: getPos() to getPosition() (#4395)
this also changes the name of the class property 'pos' to 'position' as well as Block->getPosOffset() to Block->getPositionOffset()
2021-08-23 14:01:32 +01:00
f68b9e79e1 Use typed properties in block namespace 2021-05-22 23:52:31 +01:00
376d2c4cd4 Consistently declare BlockBreakInfo at the constructor call site
instead of inside the class
2021-05-20 22:49:51 +01:00
609b21679f Added Torch::setFacing() and Torch::getFacing()
these are not implemented with AnyFacingTrait because it would break LSP to have a setFacing that doesn't accept DOWN.
2021-02-06 22:31:36 +00:00
388a19ef5d Persistent block metadata may now have mutable parts
Not allowing this makes stuff like anvil damage, colour, wood type, live/dead bit, wet/dry etc all too much hassle to deal with.
Naturally I want to get rid of this shit altogether, but first it's necessary to construct a new system that we can shift into before all this bullshit can be addressed fully, so for now we have to work within the bounds of the old system.
This change will permit dynamic colours for concrete/concrete powder etc, dynamic wood types where the wood type isn't embedded in the legacy ID, and so forth. Allowing full flexibility requires either more old system hacks or completing the migration to a new system which doesn't have these limitations. I prefer to do the latter, but this change will make it somewhat easier to do.
2020-10-04 11:40:05 +01:00
b96565faa4 Drop some obviously useless static function variables
these are better suited as constant literals.
2020-09-05 18:39:47 +01:00
670ad9eb9d Position: rename getWorldNonNull() to getWorld(), remove original getWorld() 2020-06-29 21:19:46 +01:00
86e051b7bf Merge commit 'a2543ff80d2906bccda1a4e2fdbd9d8e7d147fb3' 2020-04-18 17:33:05 +01:00
53ab860db5 first shot making Block not extend Position
this makes some stuff a lot less pretty, but this seems to be the bare minimum necessary to do this task. It can be enhanced later.
2019-08-05 16:44:09 +01:00
5499ac620c Removed pocketmine subdirectory, map PSR-4 style 2019-07-30 19:14:57 +01:00